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Smoke changes
- Changes smoke so that it immediately affects all mobs in its area of effect, smoke clouds are purely visual. - Any mobs in the area of effect of a smoke reaction will be affected by the smoke's touch reaction, and have all reagents in the smoke container transferred into them. - Smoke clouds are no longer opaque. - Mixing 10u potassium, 10u sugar, and 10u phosphorus or higher will cause an area of effect with a radius of 3 from the point of reaction. Any less will have a radius of 2. - Same with heating 10u smoke powder. - Smoke powder reaction now only yields 1 powder instead of 3. - Vent clog event has a radius 3 area of effect. Fixes and uncommenting - Uncomments honey turf reaction. - Uncomments synthflesh turf reaction. - Adds list for reagents to not copy via smoke (or more specifically, delete when a smoke reaction happens without copying). This includes sugar, phosphorus, potassium, and the smoke "reagent" produced in a smoke reaction.
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@@ -32,5 +32,5 @@
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var/datum/effect/effect/system/chem_smoke_spread/smoke = new
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smoke.set_up(R, rand(1, 2), 0, vent, 0, silent = 1)
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playsound(vent.loc, 'sound/effects/smoke.ogg', 50, 1, -3)
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smoke.start()
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smoke.start(3)
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R.delete() //GC the reagents
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