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Changes body collision to knockdown, adds a throw_range of 4 to carbon/human (#18363)
* Begone Weaken() * throw range * little spacin is good * requested changes are changed
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@@ -138,7 +138,7 @@ SUBSYSTEM_DEF(throwing)
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thrownthing.newtonian_move(init_dir)
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if(target)
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thrownthing.throw_impact(target, src)
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thrownthing.throw_impact(target, src, speed)
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if(callback)
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callback.Invoke()
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