diff --git a/code/game/gamemodes/wizard/rightandwrong.dm b/code/game/gamemodes/wizard/rightandwrong.dm index 8b245b6d1d7..5757b143b86 100644 --- a/code/game/gamemodes/wizard/rightandwrong.dm +++ b/code/game/gamemodes/wizard/rightandwrong.dm @@ -8,16 +8,17 @@ for(var/mob/living/carbon/human/H in world) if(H.stat == 2 || !(H.client)) continue if(is_special_character(H)) continue + if(prob(25)) + ticker.mode.traitors += H.mind + H.mind.special_role = "traitor" + var/datum/objective/survive/survive = new + survive.owner = H.mind + H << "You are the survivor! Your own safety matters above all else, trust no one and kill anyone who gets in your way. However, armed as you are, now would be the perfect time to settle that score or grab that pair of yellow gloves you've been eyeing..." + var/obj_count = 1 + for(var/datum/objective/OBJ in H.mind.objectives) + H << "Objective #[obj_count]: [OBJ.explanation_text]" + obj_count++ var/randomize = pick("taser","egun","laser","revolver","smg","decloner","deagle","gyrojet","pulse","silenced","cannon","shotgun","freeze","uzi","crossbow") - ticker.mode.traitors += H.mind - H.mind.special_role = "traitor" - var/datum/objective/survive/survive = new - survive.owner = H.mind - H << "You are the survivor! Your own safety matters above all else, trust no one and kill anyone who gets in your way. However, armed as you are, now would be the perfect time to settle that score or grab that pair of yellow gloves you've been eyeing..." - var/obj_count = 1 - for(var/datum/objective/OBJ in H.mind.objectives) - H << "Objective #[obj_count]: [OBJ.explanation_text]" - obj_count++ switch (randomize) if("taser") new /obj/item/weapon/gun/energy/taser(get_turf(H)) diff --git a/html/changelog.html b/html/changelog.html index cfe9d18e626..6d7fed342ff 100644 --- a/html/changelog.html +++ b/html/changelog.html @@ -100,6 +100,16 @@ should be listed in the changelog upon commit tho. Thanks. -->
  • Clicking a grille with a glass or reinforced glass pane in your hand will glaze the grille from the direction you're looking from (don't forget to fasten the window tho)
  • When you click somewhere with the intent to interact, you will automaticaly face the item you're trying to interact with. This won't slow you down when running and firing guns behind you.
  • +

    Kor updated:

    + @@ -144,16 +154,6 @@ should be listed in the changelog upon commit tho. Thanks. -->
  • Examining humans now works a bit differently. Some external suits and helmets can hide certain pieces of clothing so you don't see them when examining. Glasses are also now displayed when examining.
  • The job selection screen has been changed a little to hopefully make making changes there easier.
  • -

    Kor updated:

    - 31 January 2012 diff --git a/icons/obj/wizard.dmi b/icons/obj/wizard.dmi index 8e8f66950da..df61c317a76 100644 Binary files a/icons/obj/wizard.dmi and b/icons/obj/wizard.dmi differ