Merge pull request #2261 from Markolie/fixesfixesfixesfixesfixesfixes

Fixes
This commit is contained in:
TheDZD
2015-10-02 15:50:23 -04:00
20 changed files with 90 additions and 118 deletions
+2 -1
View File
@@ -155,7 +155,7 @@
..()
end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/chest/affected = target.get_organ(target_zone)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
var/find_prob = 0
@@ -185,6 +185,7 @@
if(worm.controlling)
target.release_control()
worm.detatch()
worm.leave_host()
obj.loc = get_turf(target)
if(istype(obj,/obj/item/weapon/implant))
+3 -3
View File
@@ -370,8 +370,8 @@
can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(target_zone != "head")
return
if(target_zone != "chest")
return 0
var/obj/item/device/mmi/M = tool
var/obj/item/organ/external/affected = target.get_organ(target_zone)
@@ -418,7 +418,7 @@
var/obj/item/organ/mmi_holder/holder = new(target, 1)
target.internal_organs_by_name["brain"] = holder
user.unEquip(tool)
tool.loc = holder
tool.forceMove(holder)
holder.stored_mmi = tool
holder.update_from_mmi()
+45 -47
View File
@@ -1,5 +1,4 @@
/* SURGERY STEPS */
/datum/surgery_step
var/priority = 0 //steps with higher priority would be attempted first
@@ -18,57 +17,56 @@
//How much blood this step can get on surgeon. 1 - hands, 2 - full body.
var/blood_level = 0
//returns how well tool is suited for this step
proc/tool_quality(obj/item/tool)
for (var/T in allowed_tools)
if (istype(tool,T))
return allowed_tools[T]
//returns how well tool is suited for this step
/datum/surgery_step/proc/tool_quality(obj/item/tool)
for (var/T in allowed_tools)
if (istype(tool,T))
return allowed_tools[T]
return 0
// Checks if this step applies to the user mob at all
/datum/surgery_step/proc/is_valid_target(mob/living/carbon/human/target)
if(!hasorgans(target))
return 0
// Checks if this step applies to the user mob at all
proc/is_valid_target(mob/living/carbon/human/target)
if(!hasorgans(target))
return 0
if(allowed_species)
for(var/species in allowed_species)
if(target.species.name == species)
return 1
if(allowed_species)
for(var/species in allowed_species)
if(target.species.name == species)
return 1
if(disallowed_species)
for(var/species in disallowed_species)
if(target.species.name == species)
return 0
if(disallowed_species)
for(var/species in disallowed_species)
if(target.species.name == species)
return 0
return 1
return 1
// checks whether this step can be applied with the given user and target
/datum/surgery_step/proc/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return 0
// does stuff to begin the step, usually just printing messages. Moved germs transfering and bloodying here too
/datum/surgery_step/proc/begin_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if (can_infect && affected)
spread_germs_to_organ(affected, user)
if (ishuman(user) && prob(60))
var/mob/living/carbon/human/H = user
if (blood_level)
H.bloody_hands(target,0)
if (blood_level > 1)
H.bloody_body(target,0)
return
// checks whether this step can be applied with the given user and target
proc/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return 0
// does stuff to end the step, which is normally print a message + do whatever this step changes
/datum/surgery_step/proc/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return
// does stuff to begin the step, usually just printing messages. Moved germs transfering and bloodying here too
proc/begin_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if (can_infect && affected)
spread_germs_to_organ(affected, user)
if (ishuman(user) && prob(60))
var/mob/living/carbon/human/H = user
if (blood_level)
H.bloody_hands(target,0)
if (blood_level > 1)
H.bloody_body(target,0)
return
// stuff that happens when the step fails
/datum/surgery_step/proc/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return null
// does stuff to end the step, which is normally print a message + do whatever this step changes
proc/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return
// stuff that happens when the step fails
proc/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return null
proc/spread_germs_to_organ(obj/item/organ/external/E, mob/living/carbon/human/user)
/proc/spread_germs_to_organ(obj/item/organ/external/E, mob/living/carbon/human/user)
if(!istype(user) || !istype(E)) return
var/germ_level = user.germ_level
@@ -77,7 +75,7 @@ proc/spread_germs_to_organ(obj/item/organ/external/E, mob/living/carbon/human/us
if(!(E.status & ORGAN_ROBOT)) //Germs on robotic limbs bad
E.germ_level = max(germ_level,E.germ_level) //as funny as scrubbing microbes out with clean gloves is - no.
proc/do_surgery(mob/living/carbon/M, mob/living/user, obj/item/tool)
/proc/do_surgery(mob/living/carbon/M, mob/living/user, obj/item/tool)
if(!istype(M))
return 0
if (user.a_intent == I_HARM) //check for Hippocratic Oath
@@ -101,16 +99,16 @@ proc/do_surgery(mob/living/carbon/M, mob/living/user, obj/item/tool)
else if ((tool in user.contents) && user.Adjacent(M)) //or
S.fail_step(user, M, zone, tool) //malpractice~
else // This failing silently was a pain.
user << "\red You must remain close to your patient to conduct surgery."
user << "<span class='warning'>You must remain close to your patient to conduct surgery.</span>"
M.op_stage.in_progress -= zone // Clear the in-progress flag.
return 1 //don't want to do weapony things after surgery
if (user.a_intent == I_HELP)
user << "\red You can't see any useful way to use [tool] on [M]."
user << "<span class='warning'>You can't see any useful way to use [tool] on [M].</span>"
return 1
return 0
proc/sort_surgeries()
/proc/sort_surgeries()
var/gap = surgery_steps.len
var/swapped = 1
while (gap > 1 || swapped)