Gun Code Overhaul Phase 1: (Now with 50% less wasted code!)

- Gun code condensed to make future modifications easier. Functionality should (mostly) remain the same.
- Taser guns shoot ONE WHOLE SHOT more then they do now. Yippy!
- Energy Crossbow has a slightly higher shot capacity (still automatically recharges).
- Guns that shoot projectiles (such as revolvers) now eject the ammo casings when they fire (this will be adjusted somewhat in phase 2).
- Revolvers can either be loaded one shell at a time or all at once with an ammo box.
- All guns now have a badmin var. Have fun (think shotguns).
- A few admin-only guns have been removed (for now). They'll get re-added in a future update.
- Shotguns no longer need to be pumped before firing (will change back in phase 2).
- All gunshots fired by players are now logged in both the firer's and the target's attack_log. So if someone gets shot and it doesn't show up, it's because a turret or something shot them.

Hopefully I didn't miss anything.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1659 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
morikou@gmail.com
2011-06-04 03:39:20 +00:00
parent 02c951575d
commit 8188eb5e17
41 changed files with 817 additions and 2034 deletions
+7 -7
View File
@@ -12,13 +12,13 @@
/obj/item/weapon/storage/blankbox/New()
new /obj/item/weapon/ammo/shell/blank( src )
new /obj/item/weapon/ammo/shell/blank( src )
new /obj/item/weapon/ammo/shell/blank( src )
new /obj/item/weapon/ammo/shell/blank( src )
new /obj/item/weapon/ammo/shell/blank( src )
new /obj/item/weapon/ammo/shell/blank( src )
new /obj/item/weapon/ammo/shell/blank( src )
new /obj/item/ammo_casing/shotgun/blank( src )
new /obj/item/ammo_casing/shotgun/blank( src )
new /obj/item/ammo_casing/shotgun/blank( src )
new /obj/item/ammo_casing/shotgun/blank( src )
new /obj/item/ammo_casing/shotgun/blank( src )
new /obj/item/ammo_casing/shotgun/blank( src )
new /obj/item/ammo_casing/shotgun/blank( src )
..()
return
+1 -1
View File
@@ -75,7 +75,7 @@
src.orient_objs(4, 10, 4, 3)
else if(istype(user, /mob/living/carbon/human) && src == H.belt)//only humans have belts
src.orient_objs(1, 3, 8, 3)
else
else
src.orient_objs(7, 8, 10, 7)
return