Some changes to the officer's equipment.

Special Operations Officer's equipment added to the admin equip list.
All 3 wizard outfits added to the admin equip list.
Some changes to creed's office on centcom.
Added in a special jumpsuit (currently adminspawned only).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1847 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
Superxpdude@gmail.com
2011-07-14 17:24:43 +00:00
parent f14f4a3948
commit 81abcea3e0
8 changed files with 101 additions and 13 deletions
+62
View File
@@ -372,6 +372,10 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
"death commando",
"centcom official",
"centcom commander",
"special ops officer",
"blue wizard",
"red wizard",
"marisa wizard",
)
var/dresscode = input("Select dress for [M]", "Robust quick dress shop") as null|anything in dresspacks
if (isnull(dresscode))
@@ -598,5 +602,63 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
W.registered = M.real_name
M.equip_if_possible(W, M.slot_wear_id)
if("special ops officer")
M.equip_if_possible(new /obj/item/clothing/under/syndicate/combat(M), M.slot_w_uniform)
M.equip_if_possible(new /obj/item/clothing/suit/armor/swat/officer(M), M.slot_wear_suit)
M.equip_if_possible(new /obj/item/clothing/shoes/combat(M), M.slot_shoes)
M.equip_if_possible(new /obj/item/clothing/gloves/combat(M), M.slot_gloves)
M.equip_if_possible(new /obj/item/device/radio/headset/heads/captain(M), M.slot_ears)
M.equip_if_possible(new /obj/item/clothing/glasses/thermal/eyepatch(M), M.slot_glasses)
M.equip_if_possible(new /obj/item/clothing/mask/cigarette/cigar/havanian(M), M.slot_wear_mask)
M.equip_if_possible(new /obj/item/clothing/head/helmet/space/deathsquad/beret(M), M.slot_head)
M.equip_if_possible(new /obj/item/weapon/gun/energy/pulse_rifle/m1911(M), M.slot_belt)
M.equip_if_possible(new /obj/item/weapon/zippo(M), M.slot_r_store)
M.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel(M), M.slot_back)
var/obj/item/weapon/card/id/W = new(M)
W.name = "[M.real_name]'s ID Card"
W.icon_state = "centcom"
W.access = get_all_accesses()
W.access += get_all_centcom_access()
W.assignment = "Special Operations Officer"
W.registered = M.real_name
M.equip_if_possible(W, M.slot_wear_id)
if("blue wizard")
M.equip_if_possible(new /obj/item/clothing/under/lightpurple(M), M.slot_w_uniform)
M.equip_if_possible(new /obj/item/clothing/suit/wizrobe(M), M.slot_wear_suit)
M.equip_if_possible(new /obj/item/clothing/shoes/sandal(M), M.slot_shoes)
M.equip_if_possible(new /obj/item/device/radio/headset(M), M.slot_ears)
M.equip_if_possible(new /obj/item/clothing/head/wizard(M), M.slot_head)
M.equip_if_possible(new /obj/item/weapon/teleportation_scroll(M), M.slot_r_store)
M.equip_if_possible(new /obj/item/weapon/spellbook(M), M.slot_r_hand)
M.equip_if_possible(new /obj/item/weapon/staff(M), M.slot_l_hand)
M.equip_if_possible(new /obj/item/weapon/storage/backpack(M), M.slot_back)
M.equip_if_possible(new /obj/item/weapon/storage/survival_kit(M), M.slot_in_backpack)
if("red wizard")
M.equip_if_possible(new /obj/item/clothing/under/lightpurple(M), M.slot_w_uniform)
M.equip_if_possible(new /obj/item/clothing/suit/wizrobe/red(M), M.slot_wear_suit)
M.equip_if_possible(new /obj/item/clothing/shoes/sandal(M), M.slot_shoes)
M.equip_if_possible(new /obj/item/device/radio/headset(M), M.slot_ears)
M.equip_if_possible(new /obj/item/clothing/head/wizard/red(M), M.slot_head)
M.equip_if_possible(new /obj/item/weapon/teleportation_scroll(M), M.slot_r_store)
M.equip_if_possible(new /obj/item/weapon/spellbook(M), M.slot_r_hand)
M.equip_if_possible(new /obj/item/weapon/staff(M), M.slot_l_hand)
M.equip_if_possible(new /obj/item/weapon/storage/backpack(M), M.slot_back)
M.equip_if_possible(new /obj/item/weapon/storage/survival_kit(M), M.slot_in_backpack)
if("marisa wizard")
M.equip_if_possible(new /obj/item/clothing/under/lightpurple(M), M.slot_w_uniform)
M.equip_if_possible(new /obj/item/clothing/suit/wizrobe/marisa(M), M.slot_wear_suit)
M.equip_if_possible(new /obj/item/clothing/shoes/sandal/marisa(M), M.slot_shoes)
M.equip_if_possible(new /obj/item/device/radio/headset(M), M.slot_ears)
M.equip_if_possible(new /obj/item/clothing/head/wizard/marisa(M), M.slot_head)
M.equip_if_possible(new /obj/item/weapon/teleportation_scroll(M), M.slot_r_store)
M.equip_if_possible(new /obj/item/weapon/spellbook(M), M.slot_r_hand)
M.equip_if_possible(new /obj/item/weapon/staff(M), M.slot_l_hand)
M.equip_if_possible(new /obj/item/weapon/storage/backpack(M), M.slot_back)
M.equip_if_possible(new /obj/item/weapon/storage/survival_kit(M), M.slot_in_backpack)
M.update_clothing()
return