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Some changes to the officer's equipment.
Special Operations Officer's equipment added to the admin equip list. All 3 wizard outfits added to the admin equip list. Some changes to creed's office on centcom. Added in a special jumpsuit (currently adminspawned only). git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1847 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -372,6 +372,10 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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"death commando",
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"centcom official",
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"centcom commander",
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"special ops officer",
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"blue wizard",
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"red wizard",
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"marisa wizard",
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)
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var/dresscode = input("Select dress for [M]", "Robust quick dress shop") as null|anything in dresspacks
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if (isnull(dresscode))
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@@ -598,5 +602,63 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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W.registered = M.real_name
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M.equip_if_possible(W, M.slot_wear_id)
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if("special ops officer")
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M.equip_if_possible(new /obj/item/clothing/under/syndicate/combat(M), M.slot_w_uniform)
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M.equip_if_possible(new /obj/item/clothing/suit/armor/swat/officer(M), M.slot_wear_suit)
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M.equip_if_possible(new /obj/item/clothing/shoes/combat(M), M.slot_shoes)
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M.equip_if_possible(new /obj/item/clothing/gloves/combat(M), M.slot_gloves)
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M.equip_if_possible(new /obj/item/device/radio/headset/heads/captain(M), M.slot_ears)
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M.equip_if_possible(new /obj/item/clothing/glasses/thermal/eyepatch(M), M.slot_glasses)
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M.equip_if_possible(new /obj/item/clothing/mask/cigarette/cigar/havanian(M), M.slot_wear_mask)
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M.equip_if_possible(new /obj/item/clothing/head/helmet/space/deathsquad/beret(M), M.slot_head)
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M.equip_if_possible(new /obj/item/weapon/gun/energy/pulse_rifle/m1911(M), M.slot_belt)
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M.equip_if_possible(new /obj/item/weapon/zippo(M), M.slot_r_store)
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M.equip_if_possible(new /obj/item/weapon/storage/backpack/satchel(M), M.slot_back)
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var/obj/item/weapon/card/id/W = new(M)
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W.name = "[M.real_name]'s ID Card"
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W.icon_state = "centcom"
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W.access = get_all_accesses()
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W.access += get_all_centcom_access()
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W.assignment = "Special Operations Officer"
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W.registered = M.real_name
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M.equip_if_possible(W, M.slot_wear_id)
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if("blue wizard")
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M.equip_if_possible(new /obj/item/clothing/under/lightpurple(M), M.slot_w_uniform)
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M.equip_if_possible(new /obj/item/clothing/suit/wizrobe(M), M.slot_wear_suit)
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M.equip_if_possible(new /obj/item/clothing/shoes/sandal(M), M.slot_shoes)
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M.equip_if_possible(new /obj/item/device/radio/headset(M), M.slot_ears)
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M.equip_if_possible(new /obj/item/clothing/head/wizard(M), M.slot_head)
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M.equip_if_possible(new /obj/item/weapon/teleportation_scroll(M), M.slot_r_store)
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M.equip_if_possible(new /obj/item/weapon/spellbook(M), M.slot_r_hand)
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M.equip_if_possible(new /obj/item/weapon/staff(M), M.slot_l_hand)
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M.equip_if_possible(new /obj/item/weapon/storage/backpack(M), M.slot_back)
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M.equip_if_possible(new /obj/item/weapon/storage/survival_kit(M), M.slot_in_backpack)
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if("red wizard")
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M.equip_if_possible(new /obj/item/clothing/under/lightpurple(M), M.slot_w_uniform)
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M.equip_if_possible(new /obj/item/clothing/suit/wizrobe/red(M), M.slot_wear_suit)
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M.equip_if_possible(new /obj/item/clothing/shoes/sandal(M), M.slot_shoes)
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M.equip_if_possible(new /obj/item/device/radio/headset(M), M.slot_ears)
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M.equip_if_possible(new /obj/item/clothing/head/wizard/red(M), M.slot_head)
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M.equip_if_possible(new /obj/item/weapon/teleportation_scroll(M), M.slot_r_store)
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M.equip_if_possible(new /obj/item/weapon/spellbook(M), M.slot_r_hand)
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M.equip_if_possible(new /obj/item/weapon/staff(M), M.slot_l_hand)
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M.equip_if_possible(new /obj/item/weapon/storage/backpack(M), M.slot_back)
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M.equip_if_possible(new /obj/item/weapon/storage/survival_kit(M), M.slot_in_backpack)
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if("marisa wizard")
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M.equip_if_possible(new /obj/item/clothing/under/lightpurple(M), M.slot_w_uniform)
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M.equip_if_possible(new /obj/item/clothing/suit/wizrobe/marisa(M), M.slot_wear_suit)
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M.equip_if_possible(new /obj/item/clothing/shoes/sandal/marisa(M), M.slot_shoes)
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M.equip_if_possible(new /obj/item/device/radio/headset(M), M.slot_ears)
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M.equip_if_possible(new /obj/item/clothing/head/wizard/marisa(M), M.slot_head)
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M.equip_if_possible(new /obj/item/weapon/teleportation_scroll(M), M.slot_r_store)
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M.equip_if_possible(new /obj/item/weapon/spellbook(M), M.slot_r_hand)
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M.equip_if_possible(new /obj/item/weapon/staff(M), M.slot_l_hand)
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M.equip_if_possible(new /obj/item/weapon/storage/backpack(M), M.slot_back)
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M.equip_if_possible(new /obj/item/weapon/storage/survival_kit(M), M.slot_in_backpack)
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M.update_clothing()
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return
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