diff --git a/code/game/gamemodes/vampire/vampire.dm b/code/game/gamemodes/vampire/vampire.dm index 5461db3d339..3c7ce1796a5 100644 --- a/code/game/gamemodes/vampire/vampire.dm +++ b/code/game/gamemodes/vampire/vampire.dm @@ -7,12 +7,12 @@ /datum/game_mode/vampire name = "vampire" config_tag = "vampire" - restricted_jobs = list("AI", "Cyborg", "Mobile MMI", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Chaplain", "Security Pod Pilot", "Nanotrasen Recruiter", "Magistrate") //Consistent screening has filtered all infiltration attempts on high value jobs - protected_jobs = list() - required_players = 1 - required_players_secret = 15 + restricted_jobs = list("AI", "Cyborg") + protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Blueshield", "Nanotrasen Representative", "Security Pod Pilot", "Nanotrasen Recruiter", "Magistrate", "Chaplain") + required_players = 2 + required_players_secret = 10 required_enemies = 1 - recommended_enemies = 4 + recommended_enemies = 2 uplink_welcome = "Syndicate Uplink Console:" uplink_uses = 10 @@ -56,7 +56,7 @@ if(player.assigned_role == job) possible_vampires -= player - vampire_amount = max(1,round(num_players() / 10)) //1 + round(num_players() / 10) + vampire_amount = 1 + round(num_players() / 10) if(possible_vampires.len>0) for(var/i = 0, i < vampire_amount, i++)