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Vox Raider Check Kills for Inviolate
Effectively, adds the check that makes it so you aren't allowed to kill (many, at least) under the Inviolate. Doesn't check for deaths in the server itself, only kills in the raiders minds, which the original code failed to do by adding all deaths to voxkills. As we currently have, it's a auto-complete objective, which is just a poor fix to the original issue. ```var/vox_allowed_kills = 3``` gives them a little leeway, but can easily be changed to any acceptable number. 🆑 Twinmold Tweak: Vox Objective 4 now calculates the kills vox raiders actually have, instead of always complete. /🆑
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@@ -799,7 +799,17 @@ var/list/potential_theft_objectives=subtypesof(/datum/theft_objective) \
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/datum/objective/heist/inviolate_death
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explanation_text = "Follow the Inviolate. Minimise death and loss of resources."
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completed = 1
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check_completion()
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var/vox_allowed_kills = 3 // The number of people the vox can accidently kill. Mostly a counter to people killing themselves if a raider touches them to force fail.
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var/vox_total_kills = 0
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var/datum/game_mode/heist/H = ticker.mode
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for(var/datum/mind/raider in H.raiders)
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vox_total_kills = vox_total_kills + raider.kills.len // Kills are listed in the mind; uses this to calculate vox kills
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if(vox_total_kills > vox_allowed_kills) return 0
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return 1
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// Traders
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