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Fixed a few runtimes
Blob mode updated slightly Wizard smoke from his smoke spell will partly block lasers that go through it. Going to try and test a diff way for the singularity to "del" items, might cause less lag, it will also eat absorb other singularities. RD lost tech storage access, see http://nanotrasen.com/phpBB3/viewtopic.php?f=9&t=5991 for details git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2192 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -326,6 +326,16 @@ steam.start() -- spawns the effect
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M.coughedtime = 0
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return
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/obj/effects/bad_smoke/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
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if(air_group || (height==0)) return 1
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if(istype(mover, /obj/item/projectile/beam))
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var/obj/item/projectile/beam/B = mover
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B.damage = 10//testing, will just hardcode for now
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B.mobdamage = new/list(BRUTE = 0 , BURN = 10, TOX = 0, OXY = 0, CLONE = 0)
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return 1
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/obj/effects/bad_smoke/HasEntered(mob/living/carbon/M as mob )
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..()
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if(istype(M, /mob/living/carbon))
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