Fixed a few runtimes

Blob mode updated slightly
Wizard smoke from his smoke spell will partly block lasers that go through it.
Going to try and test a diff way for the singularity to "del" items, might cause less lag, it will also eat absorb other singularities.
RD lost tech storage access, see http://nanotrasen.com/phpBB3/viewtopic.php?f=9&t=5991 for details


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2192 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
mport2004@gmail.com
2011-09-13 07:30:07 +00:00
parent 9b7afeb978
commit 81c68898ae
17 changed files with 595 additions and 88 deletions
+10
View File
@@ -326,6 +326,16 @@ steam.start() -- spawns the effect
M.coughedtime = 0
return
/obj/effects/bad_smoke/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
if(air_group || (height==0)) return 1
if(istype(mover, /obj/item/projectile/beam))
var/obj/item/projectile/beam/B = mover
B.damage = 10//testing, will just hardcode for now
B.mobdamage = new/list(BRUTE = 0 , BURN = 10, TOX = 0, OXY = 0, CLONE = 0)
return 1
/obj/effects/bad_smoke/HasEntered(mob/living/carbon/M as mob )
..()
if(istype(M, /mob/living/carbon))