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Evil Santa Fixes/Tweaks
Adds all Santa mobs to the global blocked_mobs list - Will prevent gold cores and rifts from spawning stage 2 santas Gives Final Form Santa (Stage 4) a small buff to health and minimum damage - All other stages left unchanged, Stage 4 was just a bit lackluster for a "final form" Fixes melee snowmen not ever dropping the brand new CANDY SWORD. They now will have a 50% chance. - It's a sharpened candy cane. Festive and painful. - Ranged snowmen do not drop the candy sword, as they don't carry a weapon.
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@@ -43,6 +43,8 @@
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/mob/living/simple_animal/hostile/winter/snowman/death()
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if(weapon1 && prob(50)) //50% chance to drop weapon on death, if it has one to drop
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new weapon1(get_turf(src))
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if(prob(20)) //chance to become a stationary snowman structure instead of a corpse
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new /obj/structure/snowman(get_turf(src))
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visible_message("<span class='notice'>The [src.name] shimmers as its animating magic fades away!</span>")
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@@ -121,12 +123,12 @@
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/mob/living/simple_animal/hostile/winter/santa/stage_4 //stage 4: fast spinebreaker
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name = "Final Form Santa"
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desc = "WHAT THE HELL IS HE!?! WHY WON'T HE STAY DEAD!?!"
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ranged = 0
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rapid = 0
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maxHealth = 200
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health = 200
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speed = 0 //he's lost some weight from the fighting
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environment_smash = 2 //naughty walls must be punished too
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melee_damage_lower = 10
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melee_damage_lower = 15
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melee_damage_upper = 25 //that's gonna leave a mark, for sure
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/mob/living/simple_animal/hostile/winter/santa/stage_4/death()
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