Evil Santa Fixes/Tweaks

Adds all Santa mobs to the global blocked_mobs list
- Will prevent gold cores and rifts from spawning stage 2 santas

Gives Final Form Santa (Stage 4) a small buff to health and minimum
damage
- All other stages left unchanged, Stage 4 was just a bit lackluster for
a "final form"

Fixes melee snowmen not ever dropping the brand new CANDY SWORD. They
now will have a 50% chance.
- It's a sharpened candy cane. Festive and painful.
- Ranged snowmen do not drop the candy sword, as they don't carry a
weapon.
This commit is contained in:
FalseIncarnate
2015-12-26 23:54:24 -05:00
parent 9fd2885924
commit 81ce03572b
2 changed files with 11 additions and 4 deletions
@@ -43,6 +43,8 @@
/mob/living/simple_animal/hostile/winter/snowman/death()
if(weapon1 && prob(50)) //50% chance to drop weapon on death, if it has one to drop
new weapon1(get_turf(src))
if(prob(20)) //chance to become a stationary snowman structure instead of a corpse
new /obj/structure/snowman(get_turf(src))
visible_message("<span class='notice'>The [src.name] shimmers as its animating magic fades away!</span>")
@@ -121,12 +123,12 @@
/mob/living/simple_animal/hostile/winter/santa/stage_4 //stage 4: fast spinebreaker
name = "Final Form Santa"
desc = "WHAT THE HELL IS HE!?! WHY WON'T HE STAY DEAD!?!"
ranged = 0
rapid = 0
maxHealth = 200
health = 200
speed = 0 //he's lost some weight from the fighting
environment_smash = 2 //naughty walls must be punished too
melee_damage_lower = 10
melee_damage_lower = 15
melee_damage_upper = 25 //that's gonna leave a mark, for sure
/mob/living/simple_animal/hostile/winter/santa/stage_4/death()