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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 19:47:22 +01:00
Bug fixes and paincrit balances
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@@ -1278,6 +1278,7 @@
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else
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see_invisible = SEE_INVISIBLE_LIVING
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else if(!seer)
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see_in_dark = species.darksight
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see_invisible = SEE_INVISIBLE_LIVING
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if(healths)
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@@ -1478,7 +1479,7 @@
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if(traumatic_shock >= 80)
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shock_stage += 1
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else
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shock_stage = min(shock_stage, 100)
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shock_stage = min(shock_stage, 160)
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shock_stage = max(shock_stage-1, 0)
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return
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@@ -1493,17 +1494,28 @@
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if(shock_stage == 40)
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src << "<font color='red'><b>"+pick("The pain is excrutiating!", "Please, just end the pain!", "Your whole body is going numb!")
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if (shock_stage >= 60)
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if(shock_stage == 60) emote("me",1,"'s body becomes limp.")
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if (prob(5) && health <= 20)
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Stun(20)
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lying = 1
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if(shock_stage >=60)
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if (prob(2))
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src << "<font color='red'><b>"+pick("The pain is excrutiating!", "Please, just end the pain!", "Your whole body is going numb!")
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Weaken(20)
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if(shock_stage == 80)
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src << "<font color='red'><b>"+pick("You see a light at the end of the tunnel!", "You feel like you could die any moment now.", "You're about to lose consciousness.")
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if(shock_stage >= 80)
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if (prob(5))
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src << "<font color='red'><b>"+pick("The pain is excrutiating!", "Please, just end the pain!", "Your whole body is going numb!")
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Weaken(20)
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if(shock_stage >= 120)
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if (prob(2))
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src << "<font color='red'><b>"+pick("You black out!", "You feel like you could die any moment now.", "You're about to lose consciousness.")
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Paralyse(5)
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if(shock_stage == 150)
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emote("me",1,"can no longer stand, collapsing!")
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Weaken(20)
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if(shock_stage >= 150)
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Weaken(20)
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if (shock_stage > 100 && health <= 20)
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Paralyse(rand(15,28))
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proc/handle_pulse()
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if(life_tick % 5) return pulse //update pulse every 5 life ticks (~1 tick/sec, depending on server load)
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@@ -5,11 +5,11 @@
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/mob/living/carbon/proc/updateshock()
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src.traumatic_shock = \
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1 * src.getOxyLoss() + \
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0.5 * src.getToxLoss() + \
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2.5 * src.getFireLoss() + \
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1.5 * src.getBruteLoss() + \
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2 * src.getCloneLoss() + \
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1 * src.halloss
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0.7 * src.getToxLoss() + \
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1.5 * src.getFireLoss() + \
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1.2 * src.getBruteLoss() + \
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1.7 * src.getCloneLoss() + \
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2 * src.halloss
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if(reagents.has_reagent("alkysine"))
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src.traumatic_shock -= 10
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@@ -35,7 +35,7 @@
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else if(organ.status & ORGAN_BROKEN || organ.open)
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src.traumatic_shock += 30
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if(organ.status & ORGAN_SPLINTED)
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src.traumatic_shock -= 20
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src.traumatic_shock -= 25
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if(src.traumatic_shock < 0)
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src.traumatic_shock = 0
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@@ -134,6 +134,15 @@
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in_chamber.current = curloc
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in_chamber.yo = targloc.y - curloc.y
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in_chamber.xo = targloc.x - curloc.x
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if(istype(user, /mob/living/carbon))
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var/mob/living/carbon/mob = user
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if(mob.shock_stage > 120)
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in_chamber.yo += rand(-2,2)
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in_chamber.xo += rand(-2,2)
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else if(mob.shock_stage > 70)
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in_chamber.yo += rand(-1,1)
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in_chamber.xo += rand(-1,1)
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if(params)
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var/list/mouse_control = params2list(params)
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@@ -174,12 +174,12 @@
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affected.status = 0
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affected.amputated = 0
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affected.destspawn = 0
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var/obj/item/weapon/organ/head/B = tool
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B.brainmob.mind.transfer_to(target)
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target.update_body()
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target.updatehealth()
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target.UpdateDamageIcon()
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del(tool)
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var/obj/item/weapon/organ/head/B = tool
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B.brainmob.mind.transfer_to(target)
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del(B)
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fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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var/datum/organ/external/affected = target.get_organ(target_zone)
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