diff --git a/code/WorkInProgress/mining.dm b/code/WorkInProgress/mining.dm
index 8697b02b2c2..5bc4c445b71 100644
--- a/code/WorkInProgress/mining.dm
+++ b/code/WorkInProgress/mining.dm
@@ -177,6 +177,7 @@ proc/check_craftlathe_recipe(var/list/param_recipe)
CRAFT_ITEMS += new/datum/craftlathe_item("PLASMA","Plasma",1,1,list("","","","","","","","",""),/obj/item/stack/sheet/plasma)
CRAFT_ITEMS += new/datum/craftlathe_item("URANIUM","Uranium",1,1,list("","","","","","","","",""),/obj/item/weapon/ore/uranium)
CRAFT_ITEMS += new/datum/craftlathe_item("CLOWN","Bananium",1,1,list("","","","","","","","",""),/obj/item/stack/sheet/clown)
+ CRAFT_ITEMS += new/datum/craftlathe_item("ADMAMANTINE","Adamantine",1,1,list("","","","","","","","",""),/obj/item/stack/sheet/adamantine)
CRAFT_ITEMS += new/datum/craftlathe_item("SCREWS","Screws",9,9,list("","","","","METAL","","","METAL",""))
CRAFT_ITEMS += new/datum/craftlathe_item("COGS","Cogs",9,9,list("","METAL","","METAL","METAL","METAL","","METAL",""))
CRAFT_ITEMS += new/datum/craftlathe_item("SWITCH","Switch",12,12,list("METAL","","METAL","METAL","METAL","","METAL","",""))
@@ -654,8 +655,8 @@ proc/move_mining_shuttle()
/turf/simulated/mineral/random
name = "Mineral deposit"
- var/mineralAmtList = list("Uranium" = 5, "Iron" = 5, "Diamond" = 5, "Gold" = 5, "Silver" = 5, "Plasma" = 5)
- var/mineralSpawnChanceList = list("Uranium" = 5, "Iron" = 50, "Diamond" = 1, "Gold" = 5, "Silver" = 5, "Plasma" = 25)
+ var/mineralAmtList = list("Uranium" = 5, "Iron" = 5, "Diamond" = 5, "Gold" = 5, "Silver" = 5, "Plasma" = 5/*, "Adamantine" = 5*/)
+ var/mineralSpawnChanceList = list("Uranium" = 5, "Iron" = 50, "Diamond" = 1, "Gold" = 5, "Silver" = 5, "Plasma" = 25/*, "Adamantine" =5*/)//Currently, Adamantine won't spawn as it has no uses. -Durandan
var/mineralChance = 10 //means 10% chance of this plot changing to a mineral deposit
/turf/simulated/mineral/random/New()
@@ -678,6 +679,8 @@ proc/move_mining_shuttle()
M = new/turf/simulated/mineral/silver(src)
if("Plasma")
M = new/turf/simulated/mineral/plasma(src)
+ /*if("Adamantine")
+ M = new/turf/simulated/mineral/adamantine(src)*/
if(M)
src = M
M.levelupdate()
@@ -741,6 +744,15 @@ proc/move_mining_shuttle()
spread = 1
+/turf/simulated/mineral/adamantine
+ name = "Adamantine deposit"
+ icon_state = "rock_Adamantine"
+ mineralName = "Adamantine"
+ mineralAmt = 3
+ spreadChance = 0
+ spread = 0 //It shouldn't spawn yet; will change these to match diamond once it's fully implemented. -Durandan
+
+
/turf/simulated/mineral/clown
name = "Bananium deposit"
icon_state = "rock_Clown"
@@ -825,6 +837,8 @@ proc/move_mining_shuttle()
new /obj/item/weapon/ore/diamond(src)
if (src.mineralName == "Clown")
new /obj/item/weapon/ore/clown(src)
+ if (src.mineralName == "Adamantine")
+ new /obj/item/weapon/ore/adamantine(src)
ReplaceWithFloor()
return
@@ -1035,6 +1049,11 @@ proc/move_mining_shuttle()
icon_state = "Clown ore"
origin_tech = "materials=4"
+/obj/item/weapon/ore/adamantine
+ name = "Adamantine ore"
+ icon_state = "Adamantine ore"
+ origin_tech = "materials=5"
+
/obj/item/weapon/ore/slag
name = "Slag"
desc = "Completely useless"
@@ -1114,6 +1133,7 @@ proc/move_mining_shuttle()
var/amt_plasma = 0
var/amt_uranium = 0
var/amt_clown = 0
+ var/amt_adamantine = 0
for (var/obj/item/weapon/ore/C in contents)
if (istype(C,/obj/item/weapon/ore/diamond))
@@ -1132,6 +1152,8 @@ proc/move_mining_shuttle()
amt_uranium++;
if (istype(C,/obj/item/weapon/ore/clown))
amt_clown++;
+ if (istype(C,/obj/item/weapon/ore/adamantine))
+ amt_adamantine++;
var/dat = text("The contents of the ore box reveal...
")
if (amt_gold)
@@ -1150,6 +1172,8 @@ proc/move_mining_shuttle()
dat += text("Uranium ore: [amt_uranium]
")
if (amt_clown)
dat += text("Bananium ore: [amt_clown]
")
+ if (amt_adamantine)
+ dat += text("Adamantine ore: [amt_adamantine]
")
dat += text("
Empty box")
user << browse("[dat]", "window=orebox")
@@ -1309,6 +1333,9 @@ proc/move_mining_shuttle()
if (istype(O,/obj/item/weapon/ore/uranium))
new /obj/item/weapon/ore/uranium(output.loc)
del(O)
+ /*if (istype(O,/obj/item/weapon/ore/adamantine))
+ new /obj/item/weapon/ore/adamantine(output.loc)
+ del(O)*/ //Dunno what this area does so I'll keep it commented out for now -Durandan
processed++
sleep(5);
processing = 0;
@@ -1350,7 +1377,8 @@ var/list/datum/material_recipe/MATERIAL_RECIPES = list(
new/datum/material_recipe("Silver",list(/obj/item/weapon/ore/silver),/obj/item/stack/sheet/silver),
new/datum/material_recipe("Diamond",list(/obj/item/weapon/ore/diamond),/obj/item/stack/sheet/diamond),
new/datum/material_recipe("Plasma",list(/obj/item/weapon/ore/plasma),/obj/item/stack/sheet/plasma),
- new/datum/material_recipe("Bananium",list(/obj/item/weapon/ore/clown),/obj/item/stack/sheet/clown)
+ new/datum/material_recipe("Bananium",list(/obj/item/weapon/ore/clown),/obj/item/stack/sheet/clown),
+ new/datum/material_recipe("Adamantine",list(/obj/item/weapon/ore/adamantine),/obj/item/stack/sheet/adamantine)
)
/**********************Mineral processing unit console**************************/
@@ -1376,7 +1404,7 @@ var/list/datum/material_recipe/MATERIAL_RECIPES = list(
var/dat = "Smelter control console
"
//iron
- if(machine.ore_iron || machine.ore_glass || machine.ore_plasma || machine.ore_uranium || machine.ore_gold || machine.ore_silver || machine.ore_diamond || machine.ore_clown)
+ if(machine.ore_iron || machine.ore_glass || machine.ore_plasma || machine.ore_uranium || machine.ore_gold || machine.ore_silver || machine.ore_diamond || machine.ore_clown || machine.ore_adamantine)
if(machine.ore_iron)
if (machine.selected_iron==1)
dat += text("Smelting ")
@@ -1456,6 +1484,17 @@ var/list/datum/material_recipe/MATERIAL_RECIPES = list(
else
machine.selected_clown = 0
+ //adamantine
+ if(machine.ore_adamantine)
+ if (machine.selected_adamantine==1)
+ dat += text("Smelting ")
+ else
+ dat += text("Not smelting ")
+ dat += text("Adamantine: [machine.ore_adamantine]
")
+ else
+ machine.selected_adamantine = 0
+
+
//On or off
dat += text("Machine is currently ")
if (machine.on==1)
@@ -1515,6 +1554,11 @@ var/list/datum/material_recipe/MATERIAL_RECIPES = list(
machine.selected_clown = 1
else
machine.selected_clown = 0
+ if(href_list["sel_adamantine"])
+ if (href_list["sel_adamantine"] == "yes")
+ machine.selected_adamantine = 1
+ else
+ machine.selected_adamantine =0
if(href_list["set_on"])
if (href_list["set_on"] == "on")
machine.on = 1
@@ -1543,6 +1587,7 @@ var/list/datum/material_recipe/MATERIAL_RECIPES = list(
var/ore_uranium = 0;
var/ore_iron = 0;
var/ore_clown = 0;
+ var/ore_adamantine = 0;
var/selected_gold = 0
var/selected_silver = 0
var/selected_diamond = 0
@@ -1551,6 +1596,7 @@ var/list/datum/material_recipe/MATERIAL_RECIPES = list(
var/selected_uranium = 0
var/selected_iron = 0
var/selected_clown = 0
+ var/selected_adamantine = 0
var/on = 0 //0 = off, 1 =... oh you know!
/obj/machinery/mineral/processing_unit/New()
@@ -1571,77 +1617,82 @@ var/list/datum/material_recipe/MATERIAL_RECIPES = list(
var/i
for (i = 0; i < 10; i++)
if (on)
- if (selected_glass == 1 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0)
+ if (selected_glass == 1 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_adamantine == 0)
if (ore_glass > 0)
ore_glass--;
new /obj/item/stack/sheet/glass(output.loc)
else
on = 0
continue
- if (selected_glass == 0 && selected_gold == 1 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0)
+ if (selected_glass == 0 && selected_gold == 1 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_adamantine == 0)
if (ore_gold > 0)
ore_gold--;
new /obj/item/stack/sheet/gold(output.loc)
else
on = 0
continue
- if (selected_glass == 0 && selected_gold == 0 && selected_silver == 1 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0)
+ if (selected_glass == 0 && selected_gold == 0 && selected_silver == 1 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_adamantine == 0)
if (ore_silver > 0)
ore_silver--;
new /obj/item/stack/sheet/silver(output.loc)
else
on = 0
continue
- if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 1 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0)
+ if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 1 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_adamantine == 0)
if (ore_diamond > 0)
ore_diamond--;
new /obj/item/stack/sheet/diamond(output.loc)
else
on = 0
continue
- if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 1 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0)
+ if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 1 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_adamantine == 0)
if (ore_plasma > 0)
ore_plasma--;
new /obj/item/stack/sheet/plasma(output.loc)
else
on = 0
continue
- if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 1 && selected_iron == 0 && selected_clown == 0)
+ if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 1 && selected_iron == 0 && selected_clown == 0 && selected_adamantine == 0)
if (ore_uranium > 0)
ore_uranium--;
new /obj/item/stack/sheet/uranium(output.loc)
else
on = 0
continue
- if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 1 && selected_clown == 0)
+ if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 1 && selected_clown == 0 && selected_adamantine == 0)
if (ore_iron > 0)
ore_iron--;
new /obj/item/stack/sheet/metal(output.loc)
else
on = 0
continue
- if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 1 && selected_clown == 0)
+ if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 1 && selected_clown == 0 && selected_adamantine == 0)
if (ore_iron > 0)
ore_iron--;
new /obj/item/stack/sheet/metal(output.loc)
else
on = 0
continue
-
- if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 1)
+ if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 1 && selected_adamantine == 0)
if (ore_clown > 0)
ore_clown--;
new /obj/item/stack/sheet/clown(output.loc)
else
on = 0
continue
-
+ if (selected_glass == 0 && selected_gold == 0 && selected_silver == 0 && selected_diamond == 0 && selected_plasma == 0 && selected_uranium == 0 && selected_iron == 0 && selected_clown == 0 && selected_adamantine == 1)
+ if (ore_adamantine > 0)
+ ore_adamantine--;
+ new /obj/item/stack/sheet/adamantine(output.loc)
+ else
+ on = 0
+ continue
//if a non valid combination is selected
var/b = 1 //this part checks if all required ores are available
- if (!(selected_gold || selected_silver ||selected_diamond || selected_uranium | selected_plasma || selected_iron))
+ if (!(selected_gold || selected_silver ||selected_diamond || selected_uranium | selected_plasma || selected_iron || selected_iron))
b = 0
if (selected_gold == 1)
@@ -1668,6 +1719,9 @@ var/list/datum/material_recipe/MATERIAL_RECIPES = list(
if (selected_clown == 1)
if (ore_clown <= 0)
b = 0
+ if (selected_adamantine == 1)
+ if (ore_adamantine <= 0)
+ b = 0
if (b) //if they are, deduct one from each, produce slag and shut the machine off
if (selected_gold == 1)
@@ -1684,6 +1738,8 @@ var/list/datum/material_recipe/MATERIAL_RECIPES = list(
ore_iron--
if (selected_clown == 1)
ore_clown--
+ if (selected_adamantine == 1)
+ ore_adamantine--
new /obj/item/weapon/ore/slag(output.loc)
on = 0
else
@@ -1728,6 +1784,10 @@ var/list/datum/material_recipe/MATERIAL_RECIPES = list(
ore_clown++
del(O)
continue
+ if (istype(O,/obj/item/weapon/ore/adamantine))
+ ore_adamantine++
+ del(O)
+ continue
O.loc = src.output.loc
else
break
@@ -1780,6 +1840,8 @@ var/list/datum/material_recipe/MATERIAL_RECIPES = list(
dat += text("Diamond: [machine.ore_diamond] Release
")
if(machine.ore_clown)
dat += text("Bananium: [machine.ore_clown] Release
")
+ if(machine.ore_adamantine)
+ dat += text ("Adamantine: [machine.ore_adamantine] Release
")
dat += text("Stacking: [machine.stack_amt]
")
@@ -1852,6 +1914,12 @@ var/list/datum/material_recipe/MATERIAL_RECIPES = list(
G.amount = machine.ore_clown
G.loc = machine.output.loc
machine.ore_clown = 0
+ if ("adamantine")
+ if (machine.ore_adamantine > 0)
+ var/obj/item/stack/sheet/adamantine/G = new /obj/item/stack/sheet/adamantine
+ G.amount = machine.ore_adamantine
+ G.loc = machine.output.loc
+ machine.ore_adamantine = 0
src.updateUsrDialog()
return
@@ -1880,6 +1948,7 @@ var/list/datum/material_recipe/MATERIAL_RECIPES = list(
var/ore_glass = 0;
var/ore_rglass = 0;
var/ore_steel = 0;
+ var/ore_adamantine = 0;
var/stack_amt = 50; //ammount to stack before releassing
/obj/machinery/mineral/stacking_machine/New()
@@ -1940,6 +2009,10 @@ var/list/datum/material_recipe/MATERIAL_RECIPES = list(
ore_steel+= O:amount
del(O)
continue
+ if (istype(O,/obj/item/stack/sheet/adamantine))
+ ore_adamantine+= O:amount
+ del(O)
+ continue
if (istype(O,/obj/item/weapon/ore/slag))
del(O)
continue
@@ -2004,6 +2077,12 @@ var/list/datum/material_recipe/MATERIAL_RECIPES = list(
G.loc = output.loc
ore_steel -= stack_amt
return
+ if (ore_adamantine >= stack_amt)
+ var/obj/item/stack/sheet/adamantine/G = new /obj/item/stack/sheet/adamantine
+ G.amount = stack_amt
+ G.loc = output.loc
+ ore_adamantine -= stack_amt
+ return
return
@@ -2074,6 +2153,7 @@ var/list/datum/material_recipe/MATERIAL_RECIPES = list(
var/amt_plasma = 0
var/amt_uranium = 0
var/amt_clown = 0
+ var/amt_adamantine = 0
var/newCoins = 0 //how many coins the machine made in it's last load
var/processing = 0
var/chosen = "metal" //which material will be used to make coins
@@ -2120,9 +2200,12 @@ var/list/datum/material_recipe/MATERIAL_RECIPES = list(
if (istype(O,/obj/item/stack/sheet/clown))
amt_clown += 100 * O.amount
del(O)
+ if (istype(O,/obj/item/stack/sheet/adamantine))
+ amt_adamantine += 100 * O.amount
+ del(O) //Commented out for now. -Durandan
-/obj/machinery/mineral/mint/attack_hand(user as mob)
+/obj/machinery/mineral/mint/attack_hand(user as mob) //TODO: Adamantine coins! -Durandan
var/dat = "Coin Press
"
@@ -2169,6 +2252,11 @@ var/list/datum/material_recipe/MATERIAL_RECIPES = list(
dat += text("chosen")
else
dat += text("Choose")
+ dat += text("
Adamantine inserted: [amt_adamantine] ")//I don't even know these color codes, so fuck it.
+ if (chosen == "adamantine")
+ dat += text("chosen")
+ else
+ dat += text("Choose")
dat += text("
Will produce [coinsToProduce] [chosen] coins if enough materials are available.
")
//dat += text("The dial which controls the number of conins to produce seems to be stuck. A technician has already been dispatched to fix this.")
@@ -2286,6 +2374,18 @@ var/list/datum/material_recipe/MATERIAL_RECIPES = list(
newCoins++
src.updateUsrDialog()
sleep(5);
+ if("adamantine")
+ while(amt_adamantine > 0 && coinsToProduce > 0)
+ if (locate(/obj/item/weapon/moneybag,output.loc))
+ M = locate(/obj/item/weapon/moneybag,output.loc)
+ else
+ M = new/obj/item/weapon/moneybag(output.loc)
+ new /obj/item/weapon/coin/adamantine(M)
+ amt_adamantine -= 20
+ coinsToProduce--
+ newCoins++
+ src.updateUsrDialog()
+ sleep(5);
icon_state = "coinpress0"
processing = 0;
coinsToProduce = temp_coins
@@ -2336,6 +2436,10 @@ var/list/datum/material_recipe/MATERIAL_RECIPES = list(
name = "Bananaium coin"
icon_state = "coin_clown"
+/obj/item/weapon/coin/adamantine
+ name = "Adamantine coin"
+ icon_state = "coin_adamantine"
+
/*****************************Money bag********************************/
/obj/item/weapon/moneybag
@@ -2355,6 +2459,7 @@ var/list/datum/material_recipe/MATERIAL_RECIPES = list(
var/amt_plasma = 0
var/amt_uranium = 0
var/amt_clown = 0
+ var/amt_adamantine = 0
for (var/obj/item/weapon/coin/C in contents)
if (istype(C,/obj/item/weapon/coin/diamond))
@@ -2371,6 +2476,8 @@ var/list/datum/material_recipe/MATERIAL_RECIPES = list(
amt_uranium++;
if (istype(C,/obj/item/weapon/coin/clown))
amt_clown++;
+ if (istype(C,/obj/item/weapon/coin/adamantine))
+ amt_adamantine++;
var/dat = text("The contents of the moneybag reveal...
")
if (amt_gold)
@@ -2387,6 +2494,8 @@ var/list/datum/material_recipe/MATERIAL_RECIPES = list(
dat += text("Uranium coins: [amt_uranium] Remove one
")
if (amt_clown)
dat += text("Bananium coins: [amt_clown] Remove one
")
+ if (amt_adamantine)
+ dat += text("Adamantine coins: [amt_adamantine] Remove one
")
user << browse("[dat]", "window=moneybag")
/obj/item/weapon/moneybag/attackby(obj/item/weapon/W as obj, mob/user as mob)
@@ -2425,6 +2534,8 @@ var/list/datum/material_recipe/MATERIAL_RECIPES = list(
COIN = locate(/obj/item/weapon/coin/uranium,src.contents)
if("clown")
COIN = locate(/obj/item/weapon/coin/clown,src.contents)
+ if("adamantine")
+ COIN = locate(/obj/item/weapon/coin/adamantine,src.contents)
if(!COIN)
return
COIN.loc = src.loc
@@ -2442,6 +2553,7 @@ var/list/datum/material_recipe/MATERIAL_RECIPES = list(
new /obj/item/weapon/coin/silver(src)
new /obj/item/weapon/coin/gold(src)
new /obj/item/weapon/coin/gold(src)
+ new /obj/item/weapon/coin/adamantine(src)
/**********************Gas extractor**************************/
@@ -2726,6 +2838,17 @@ var/list/datum/material_recipe/MATERIAL_RECIPES = list(
origin_tech = "plasmatech=2;materials=2"
perunit = 2000
+/obj/item/stack/sheet/adamantine
+ name = "adamantine"
+ icon_state = "sheet-adamantine"
+ force = 5.0
+ throwforce = 5
+ w_class = 3.0
+ throw_speed = 3
+ throw_range = 3
+ origin_tech = "materials=4"
+ perunit = 2000
+
/obj/item/stack/sheet/clown
name = "bananium"
icon_state = "sheet-clown"
diff --git a/code/game/research/protolathe.dm b/code/game/research/protolathe.dm
index 05c31a33e17..c4da96269a8 100644
--- a/code/game/research/protolathe.dm
+++ b/code/game/research/protolathe.dm
@@ -21,6 +21,7 @@ Note: Must be placed west/left of and R&D console to function.
uranium_amount = 0.0
diamond_amount = 0.0
clown_amount = 0.0
+ adamantine_amount = 0.0
New()
@@ -104,6 +105,9 @@ Note: Must be placed west/left of and R&D console to function.
if(clown_amount >= 3750)
var/obj/item/stack/sheet/clown/G = new /obj/item/stack/sheet/clown(src.loc)
G.amount = round(clown_amount / 3750)
+ if(adamantine_amount >= 3750)
+ var/obj/item/stack/sheet/adamantine/G = new /obj/item/stack/sheet/adamantine(src.loc)
+ G.amount = round(adamantine_amount / 3750)
del(src)
return 1
else
@@ -165,6 +169,8 @@ Note: Must be placed west/left of and R&D console to function.
diamond_amount += amount * 3750
else if(istype(stack, /obj/item/stack/sheet/clown))
clown_amount += amount * 3750
+ else if(istype(stack, /obj/item/stack/sheet/adamantine))
+ adamantine_amount += amount * 3750
stack.use(amount)
busy = 0
src.updateUsrDialog()
diff --git a/icons/turf/walls.dmi b/icons/turf/walls.dmi
index e17c7535b4b..4b188b54e67 100644
Binary files a/icons/turf/walls.dmi and b/icons/turf/walls.dmi differ