New Secborg skin by Vey

New Lasergun sprite by Vey

Various fixed in hands (by Vey)

Added a retrolasergun which uses the old sprite, put one out in space for people to find


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2465 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
kortgstation@gmail.com
2011-10-31 22:33:25 +00:00
parent 671f23de4e
commit 81e2f26706
9 changed files with 1845 additions and 1833 deletions
@@ -107,7 +107,7 @@
if("Security")
module = new /obj/item/weapon/robot_module/security(src)
hands.icon_state = "security"
var/icontype = input("Select an icon!", "Robot", null, null) in list("Armored", "Robocop", "Robocop Red", "Heavy Duty")
var/icontype = input("Select an icon!", "Robot", null, null) in list("Armored", "Robocop", "Robocop Red", "Heavy Duty", "Bloodhound")
if(icontype == "Armored")
icon_state = "Security"
else if(icontype == "Robocop")
@@ -116,6 +116,8 @@
icon_state = "Security3"
else if(icontype == "Heavy Duty")
icon_state = "secborg"
else if(icontype == "Bloodhound")
icon_state = "bloodhound"
modtype = "Sec"
if("Engineering")
@@ -659,6 +661,9 @@
if(icon_state == "toiletbot")
overlays = null
overlays += "eyes-toiletbot"
if(icon_state == "bloodhound")
overlays = null
overlays += "eyes-bloodhound"
else
overlays -= "eyes"
@@ -1,5 +1,6 @@
/obj/item/weapon/gun/energy/laser
name = "laser gun"
desc = "a basic weapon designed kill with concentrated energy bolts"
icon_state = "laser"
fire_sound = 'Laser.ogg'
w_class = 3.0
@@ -7,6 +8,11 @@
origin_tech = "combat=3;magnets=2"
projectile_type = "/obj/item/projectile/beam"
obj/item/weapon/gun/energy/laser/retro
name ="retro laser"
icon_state = "retro"
desc = "An older model of the basic lasergun, no longer used by Nanotrasen's security or military forces. Nevertheless, it is still quite deadly and easy to maintain, making it a favorite amongst pirates and other outlaws."
/obj/item/weapon/gun/energy/laser/captain