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https://github.com/ParadiseSS13/Paradise.git
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New Secborg skin by Vey
New Lasergun sprite by Vey Various fixed in hands (by Vey) Added a retrolasergun which uses the old sprite, put one out in space for people to find git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2465 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -107,7 +107,7 @@
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if("Security")
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module = new /obj/item/weapon/robot_module/security(src)
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hands.icon_state = "security"
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var/icontype = input("Select an icon!", "Robot", null, null) in list("Armored", "Robocop", "Robocop Red", "Heavy Duty")
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var/icontype = input("Select an icon!", "Robot", null, null) in list("Armored", "Robocop", "Robocop Red", "Heavy Duty", "Bloodhound")
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if(icontype == "Armored")
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icon_state = "Security"
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else if(icontype == "Robocop")
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@@ -116,6 +116,8 @@
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icon_state = "Security3"
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else if(icontype == "Heavy Duty")
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icon_state = "secborg"
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else if(icontype == "Bloodhound")
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icon_state = "bloodhound"
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modtype = "Sec"
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if("Engineering")
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@@ -659,6 +661,9 @@
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if(icon_state == "toiletbot")
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overlays = null
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overlays += "eyes-toiletbot"
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if(icon_state == "bloodhound")
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overlays = null
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overlays += "eyes-bloodhound"
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else
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overlays -= "eyes"
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@@ -1,5 +1,6 @@
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/obj/item/weapon/gun/energy/laser
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name = "laser gun"
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desc = "a basic weapon designed kill with concentrated energy bolts"
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icon_state = "laser"
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fire_sound = 'Laser.ogg'
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w_class = 3.0
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@@ -7,6 +8,11 @@
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origin_tech = "combat=3;magnets=2"
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projectile_type = "/obj/item/projectile/beam"
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obj/item/weapon/gun/energy/laser/retro
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name ="retro laser"
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icon_state = "retro"
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desc = "An older model of the basic lasergun, no longer used by Nanotrasen's security or military forces. Nevertheless, it is still quite deadly and easy to maintain, making it a favorite amongst pirates and other outlaws."
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/obj/item/weapon/gun/energy/laser/captain
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