mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-25 04:57:12 +01:00
All Syndicate items have updated tech levels.
New Head of Staff PDAs and PDA cartridges. Fixed the bug where laser guns could fire stun rounds. Added the cyborg upload circuitboard to the RD console and Secure Tech Storage. Forgot to do that in r1748. Whoops. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1751 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -76,6 +76,26 @@
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default_cartridge = /obj/item/weapon/cartridge/head
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icon_state = "pda-h"
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/obj/item/device/pda/heads/hop
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default_cartridge = /obj/item/weapon/cartridge/hop
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icon_state = "pda-hop"
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/obj/item/device/pda/heads/hos
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default_cartridge = /obj/item/weapon/cartridge/hos
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icon_state = "pda-hos"
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/obj/item/device/pda/heads/ce
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default_cartridge = /obj/item/weapon/cartridge/ce
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icon_state = "pda-ce"
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/obj/item/device/pda/heads/cmo
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default_cartridge = /obj/item/weapon/cartridge/cmo
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icon_state = "pda-cmo"
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/obj/item/device/pda/heads/rd
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default_cartridge = /obj/item/weapon/cartridge/rd
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icon_state = "pda-rd"
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/obj/item/device/pda/captain
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default_cartridge = /obj/item/weapon/cartridge/captain
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icon_state = "pda-c"
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@@ -98,10 +98,58 @@
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name = "Easy-Record DELUXE"
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icon_state = "cart-h"
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access_manifest = 1
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access_engine = 1
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access_security = 1
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access_status_display = 1
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hop
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name = "HumanResources9001"
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icon_state = "cart-h"
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access_manifest = 1
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access_status_display = 1
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access_quartermaster = 1
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New()
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..()
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spawn(5)
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radio = new /obj/item/radio/integrated/mule(src)
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hos
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name = "R.O.B.U.S.T. DELUXE"
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icon_state = "cart-hos"
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access_manifest = 1
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access_status_display = 1
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access_security = 1
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New()
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..()
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spawn(5)
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radio = new /obj/item/radio/integrated/beepsky(src)
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ce
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name = "Power-On DELUXE"
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icon_state = "cart-ce"
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access_manifest = 1
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access_status_display = 1
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access_engine = 1
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cmo
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name = "Med-U DELUXE"
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icon_state = "cart-cmo"
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access_manifest = 1
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access_status_display = 1
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access_medical = 1
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rd
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name = "Signal Ace DELUXE"
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icon_state = "cart-rd"
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access_manifest = 1
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access_status_display = 1
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access_reagent_scanner = 1
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New()
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..()
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spawn(5)
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radio = new /obj/item/radio/integrated/signal(src)
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captain
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name = "Value-PAK Cartridge"
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desc = "Now with 200% more value!"
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@@ -37,7 +37,7 @@
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throw_speed = 1
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throw_range = 5
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w_class = 2.0
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origin_tech = "syndicate=2;magnets=4"
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origin_tech = "syndicate=4;magnets=4"
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var/can_use = 1
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var/obj/dummy/chameleon/active_dummy = null
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var/saved_item = "/obj/item/weapon/shard"
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@@ -12,7 +12,7 @@
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throw_range = 2
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m_amt = 750
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w_amt = 750
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origin_tech = "powerstorage=3;syndicate=3"
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origin_tech = "powerstorage=3;syndicate=5"
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var/drain_rate = 600000 // amount of power to drain per tick
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var/power_drained = 0 // has drained this much power
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var/max_power = 1e8 // maximum power that can be drained before exploding
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@@ -150,7 +150,7 @@
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return
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/obj/item/weapon/pen/sleepypen
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origin_tech = "syndicate=1"
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origin_tech = "syndicate=5"
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/obj/item/weapon/pen/sleepypen/attack_paw(mob/user as mob)
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return src.attack_hand(user)
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@@ -453,7 +453,7 @@ AI MODULES
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name = "Hacked AI Module"
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var/newFreeFormLaw = "freeform"
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desc = "A hacked AI law module: '<freeform>'"
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origin_tech = "programming=3;materials=6;syndicate=3"
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origin_tech = "programming=3;materials=6;syndicate=7"
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/obj/item/weapon/aiModule/syndicate/attack_hand(var/mob/user as mob)
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..()
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@@ -244,7 +244,7 @@ var/const/PROJECTILE_DART = 8
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name = "revolver"
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icon_state = "revolver"
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caliber = "357"
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origin_tech = "combat=2;materials=2"
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origin_tech = "combat=2;materials=2;syndicate=6"
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w_class = 3.0
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throw_speed = 2
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throw_range = 10
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@@ -306,6 +306,7 @@ var/const/PROJECTILE_DART = 8
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icon_state = "detective"
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force = 14.0
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caliber = "38"
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origin_tech = "combat=2;materials=2"
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New()
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for(var/i = 1, i <= max_shells, i++)
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@@ -341,6 +342,7 @@ var/const/PROJECTILE_DART = 8
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name = "mateba"
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desc = "When you absolutely, positively need a 10mm hole in the other guy. Uses .357 ammo."
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icon_state = "mateba"
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origin_tech = "combat=2;materials=2"
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shotgun
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name = "shotgun"
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@@ -349,7 +351,9 @@ var/const/PROJECTILE_DART = 8
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max_shells = 2
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w_class = 4.0
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force = 7.0
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flags = FPRINT | TABLEPASS | CONDUCT | USEDELAY | ONBACK
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caliber = "shotgun"
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origin_tech = "combat=2;materials=2"
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New()
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for(var/i = 1, i <= max_shells, i++)
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@@ -425,6 +429,10 @@ var/const/PROJECTILE_DART = 8
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force = 7.0
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m_amt = 2000
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origin_tech = "combat=3;magnets=2"
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mode = 1 //We don't want laser guns to be on a stun setting. --Superxpdude
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attack_self(mob/living/user as mob)
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return // We don't want laser guns to be able to change to a stun setting. --Superxpdude
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captain
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icon_state = "caplaser"
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@@ -485,7 +493,7 @@ var/const/PROJECTILE_DART = 8
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destroyer
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name = "pulse destroyer"
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desc = "A heavy-duty, pulse-based energy weapon. The mode is set to DESRTOY. Always destroy."
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desc = "A heavy-duty, pulse-based energy weapon. The mode is set to DESTROY. Always destroy."
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mode = 2
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New()
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power_supply = new /obj/item/weapon/cell/infinite(src)
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@@ -612,7 +620,7 @@ var/const/PROJECTILE_DART = 8
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throw_speed = 2
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throw_range = 10
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m_amt = 2000
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origin_tech = "combat=2;magnets=2;syndicate=2"
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origin_tech = "combat=2;magnets=2;syndicate=5"
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silenced = 1
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fire_sound = 'Genhit.ogg'
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