Holy Water Rework

This commit is contained in:
Fox-McCloud
2015-09-02 17:24:51 -04:00
parent 9695509908
commit 82103db931
+25 -14
View File
@@ -471,25 +471,35 @@ datum
process_flags = ORGANIC | SYNTHETIC
on_mob_life(var/mob/living/M as mob)
if(ishuman(M))
if((M.mind in ticker.mode.cult) && prob(10))
M << "\blue A cooling sensation from inside you brings you an untold calmness."
if(!data) data = 1
data++
M.jitteriness = max(M.jitteriness-5,0)
if(data >= 30) // 12 units, 60 seconds @ metabolism 0.4 units & tick rate 2.0 sec
if (!M.stuttering) M.stuttering = 1
M.stuttering += 4
M.Dizzy(5)
if(iscultist(M) && prob(5))
M.say(pick("Av'te Nar'sie","Pa'lid Mors","INO INO ORA ANA","SAT ANA!","Daim'niodeis Arc'iai Le'eones","Egkau'haom'nai en Chaous","Ho Diak'nos tou Ap'iron","R'ge Na'sie","Diabo us Vo'iscum","Si gn'um Co'nu"))
if(data >= 75 && prob(33)) // 30 units, 150 seconds
if (!M.confused) M.confused = 1
M.confused += 3
if(iscultist(M))
ticker.mode.remove_cultist(M.mind)
ticker.mode.remove_all_cult_icons_from_client(M.client) // fixes the deconverted's own client not removing their mob's cult icon
for(var/mob/O in viewers(M, null))
O.show_message(text("\blue []'s eyes blink and become clearer.", M), 1) // So observers know it worked.
// Vampires who ingest holy water combust if it's in their system for long enough.
holder.remove_reagent(src.id, src.volume) // maybe this is a little too perfect and a max() cap on the statuses would be better??
M.jitteriness = 0
M.stuttering = 0
M.confused = 0
if(ishuman(M)) .
if(((M.mind in ticker.mode.vampires) || M.mind.vampire) && (!(VAMP_FULL in M.mind.vampire.powers)) && prob(80))
data++
switch(data)
if(1 to 3)
if(1 to 4)
M << "<span class = 'warning'>Something sizzles in your veins!</span>"
M.mind.vampire.nullified = max(5, M.mind.vampire.nullified + 2)
if(4 to 10)
if(5 to 12)
M << "<span class = 'danger'>You feel an intense burning inside of you!</span>"
M.adjustFireLoss(1)
M.mind.vampire.nullified = max(5, M.mind.vampire.nullified + 2)
if(11 to INFINITY)
if(13 to INFINITY)
M << "<span class = 'danger'>You suddenly ignite in a holy fire!</span>"
for(var/mob/O in viewers(M, null))
O.show_message(text("<span class = 'danger'>[] suddenly bursts into flames!<span>", M), 1)
@@ -497,7 +507,8 @@ datum
M.IgniteMob() //Only problem with igniting people is currently the commonly availible fire suits make you immune to being on fire
M.adjustFireLoss(3) //Hence the other damages... ain't I a bastard?
M.mind.vampire.nullified = max(5, M.mind.vampire.nullified + 2)
holder.remove_reagent(src.id, 10 * REAGENTS_METABOLISM) //high metabolism to prevent extended uncult rolls.
holder.remove_reagent(src.id, 0.4) //fixed consumption to prevent balancing going out of whack
return
reaction_mob(var/mob/living/M, var/method=TOUCH, var/volume)
@@ -2242,11 +2253,11 @@ datum
M.AdjustWeakened(-1)
..()
return
overdose_process(var/mob/living/M as mob)
if(volume > 45)
M.Jitter(5)
..()
return