Pile of bugfixes

Nodrak:
- Bags of Holding can no longer be brought to the clown planet
- Made a quick new sprite for broken telescreens
- Removed the clusterbang from the HoS safe. It is currently bugged and not in presentable condition, however, someone is working on it. 
- Added a machine check to shift+click. Partial fixes issue 534 (see Zek's stuff for more.) I'm not really sure of a better way to fix this that wouldn't involve a whole pile of coding...
- Cigarettes now evenly distribute chemicals injected into a pack of cigarettes. Partial fix for issue 548 (see Zek's stuff for more.)

Commit for Zekkeit/39kk9t
- The gibber now provides attack logs of who the mob gibbed, or who the mob was gibbed by. How can you tell who a mob was gibbed by when the mob gets destroyed? Well read the next enhancement!
- Attack logs now transfer to the ghost of the mob who dies
- You can no longer survive cold by cooling yourself down before jumping into space. Fixes issue 206.
- Ghost() is now a client proc, not a mob proc. Fixes issue 442
- Fix for issue 493.
- Added a range check to shift+click. Fixes issue 534.
- Cigarette packs are now limited to (15*number of cigarettes) units of reagents. Fixes Issue 548.
- Added organ inaccuracy to guns. This means, for example, that you wont hit the mob's chest with 100% accuracy. You may end up hitting the mob's arm, or head instead. Accuracy is directly related to distance.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4022 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
johnsonmt88@gmail.com
2012-07-10 06:10:22 +00:00
parent 11e69586c5
commit 8231234a64
55 changed files with 770 additions and 190 deletions
+3 -3
View File
@@ -485,7 +485,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
M.equip_if_possible(new /obj/item/weapon/gun/energy/pulse_rifle/destroyer(M), M.slot_r_hand)
M.equip_if_possible(new /obj/item/weapon/kitchenknife(M), M.slot_l_hand)
M.equip_if_possible(new /obj/item/weapon/smokebomb(M), M.slot_r_store)
M.equip_if_possible(new /obj/item/weapon/grenade/smokebomb(M), M.slot_r_store)
if ("tournament gangster") //gangster are supposed to fight each other. --rastaf0
@@ -525,8 +525,8 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
bucket.reagents.add_reagent("water", 70)
M.equip_if_possible(bucket, M.slot_l_hand)
M.equip_if_possible(new /obj/item/weapon/chem_grenade/cleaner(M), M.slot_r_store)
M.equip_if_possible(new /obj/item/weapon/chem_grenade/cleaner(M), M.slot_l_store)
M.equip_if_possible(new /obj/item/weapon/grenade/chem_grenade/cleaner(M), M.slot_r_store)
M.equip_if_possible(new /obj/item/weapon/grenade/chem_grenade/cleaner(M), M.slot_l_store)
M.equip_if_possible(new /obj/item/stack/tile/plasteel(M), M.slot_in_backpack)
M.equip_if_possible(new /obj/item/stack/tile/plasteel(M), M.slot_in_backpack)
M.equip_if_possible(new /obj/item/stack/tile/plasteel(M), M.slot_in_backpack)
+1 -1
View File
@@ -171,7 +171,7 @@ var/global/sent_strike_team = 0
equip_if_possible(new /obj/item/weapon/disk/nuclear(src), slot_in_backpack)
equip_if_possible(new /obj/item/weapon/melee/energy/sword(src), slot_l_store)
equip_if_possible(new /obj/item/weapon/flashbang(src), slot_r_store)
equip_if_possible(new /obj/item/weapon/grenade/flashbang(src), slot_r_store)
equip_if_possible(new /obj/item/weapon/tank/emergency_oxygen(src), slot_s_store)
equip_if_possible(new /obj/item/weapon/gun/projectile/mateba(src), slot_belt)
@@ -174,7 +174,7 @@ var/global/sent_syndicate_strike_team = 0
equip_if_possible(new /obj/item/weapon/disk/nuclear(src), slot_in_backpack)
equip_if_possible(new /obj/item/weapon/melee/energy/sword(src), slot_l_store)
equip_if_possible(new /obj/item/weapon/empgrenade(src), slot_r_store)
equip_if_possible(new /obj/item/weapon/grenade/empgrenade(src), slot_r_store)
equip_if_possible(new /obj/item/weapon/tank/emergency_oxygen(src), slot_s_store)
equip_if_possible(new /obj/item/weapon/gun/projectile/silenced(src), slot_belt)