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New custom outfit managers, select equipment refactor and spawn with outfit on transform/reincarnate
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@@ -240,32 +240,21 @@ var/ert_request_answered = FALSE
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switch(officer_type)
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if("Engineer")
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M.equipOutfit(engineering_outfit)
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M.job = "ERT Engineering"
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if("Security")
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M.equipOutfit(security_outfit)
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M.job = "ERT Security"
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if("Medic")
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M.equipOutfit(medical_outfit)
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M.job = "ERT Medical"
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if("Janitor")
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M.equipOutfit(janitor_outfit)
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M.job = "ERT Janitor"
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if("Paranormal")
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M.equipOutfit(paranormal_outfit)
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M.job = "ERT Paranormal"
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M.mind.isholy = TRUE
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if("Commander")
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// Override name and age for the commander
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M.rename_character(null, "[pick("Lieutenant", "Captain", "Major")] [pick(GLOB.last_names)]")
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M.age = rand(35,45)
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M.equipOutfit(command_outfit)
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M.job = "ERT Commander"
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/datum/response_team/proc/cannot_send_team()
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event_announcement.Announce("[station_name()], we are unfortunately unable to send you an Emergency Response Team at this time.", "ERT Unavailable")
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@@ -317,6 +306,7 @@ var/ert_request_answered = FALSE
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name = "Response team"
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var/rt_assignment = "Emergency Response Team Member"
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var/rt_job = "This is a bug"
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var/rt_mob_job = "This is a bug" // The job set on the actual mob.
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allow_backbag_choice = FALSE
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allow_loadout = FALSE
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pda = /obj/item/pda/heads/ert
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