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Observer forceMove fix
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@@ -197,13 +197,6 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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dir = direct
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if(NewLoc)
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forceMove(NewLoc)
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for(var/obj/effect/step_trigger/S in NewLoc)
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S.Crossed(src)
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var/area/A = get_area_master(src)
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if(A)
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A.Entered(src)
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return
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forceMove(get_turf(src)) //Get out of closets and such as a ghost
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if((direct & NORTH) && y < world.maxy)
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