diff --git a/code/modules/mob/dead/observer/observer.dm b/code/modules/mob/dead/observer/observer.dm index b117490f92c..94084ec5ee8 100644 --- a/code/modules/mob/dead/observer/observer.dm +++ b/code/modules/mob/dead/observer/observer.dm @@ -197,13 +197,6 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp dir = direct if(NewLoc) forceMove(NewLoc) - for(var/obj/effect/step_trigger/S in NewLoc) - S.Crossed(src) - - var/area/A = get_area_master(src) - if(A) - A.Entered(src) - return forceMove(get_turf(src)) //Get out of closets and such as a ghost if((direct & NORTH) && y < world.maxy)