mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-19 14:51:27 +00:00
Converts over the missing TGUI input lists (#23859)
* Converts over the missing TGUI input lists * last fixes * num revert
This commit is contained in:
@@ -125,8 +125,8 @@
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poll_icon = image(icon = 'icons/mob/robots.dmi', icon_state = "syndi-engi-preview")
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/obj/item/antag_spawner/nuke_ops/borg_tele/before_candidate_search(mob/user)
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var/switch_roles_choice = input("Would you like to continue playing as an operative or take over as the cyborg? If you play as the cyborg, another player will control your old self.", "Play As") as null|anything in list("Nuclear Operative", "Syndicate Cyborg")
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if(!switch_roles_choice || !(check_usability(user)))
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var/switch_roles_choice = tgui_input_list(user, "Would you like to continue playing as an operative or take over as the cyborg? If you play as the cyborg, another player will control your old self.", "Play As", list("Nuclear Operative", "Syndicate Cyborg", "Don't activate this Cyborg Teleporter"))
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if(!switch_roles_choice || !(check_usability(user)) || switch_roles_choice == "Don't activate this Cyborg Teleporter")
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return FALSE
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if(switch_roles_choice == "Syndicate Cyborg")
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@@ -288,7 +288,7 @@
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for(var/mob/living/carbon/human/H as anything in targets)
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targets_by_name[H.real_name] = H
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var/target_name = input(user, "Person to Locate", "Blood Stench") in targets_by_name
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var/target_name = tgui_input_list(user, "Person to Locate", "Blood Stench", targets_by_name)
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if(!target_name)
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return
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var/mob/living/carbon/human/target = targets_by_name[target_name]
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@@ -140,7 +140,9 @@
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to_chat(user, "<span class='notice'>Open the maintenance panel first.</span>")
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return
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var/list/choices = list("West" = WEST, "East" = EAST, "South" = SOUTH, "North" = NORTH)
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var/selected = input(user,"Select a direction for the connector.", "Connector Direction") in choices
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var/selected = tgui_input_list(user, "Select a direction for the connector.", "Connector Direction", choices)
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if(!selected)
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return
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dir = choices[selected]
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var/node_connect = dir
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initialize_directions = dir
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@@ -46,7 +46,7 @@
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var/ghost_role = alert("Become [mob_name]? (Warning, You can no longer be cloned!)",,"Yes","No")
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if(ghost_role == "No")
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return
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if(!species_prompt())
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if(!species_prompt(user))
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return
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if(!loc || !uses && !permanent || QDELETED(src) || QDELETED(user))
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to_chat(user, "<span class='warning'>The [name] is no longer usable!</span>")
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@@ -219,9 +219,9 @@
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mob_name = id_job
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return ..()
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/obj/effect/mob_spawn/human/species_prompt()
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/obj/effect/mob_spawn/human/species_prompt(mob/user)
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if(allow_species_pick)
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var/selected_species = input("Select a species", "Species Selection") as null|anything in pickable_species
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var/selected_species = tgui_input_list(user, "Select a species", "Species Selection", pickable_species)
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if(!selected_species)
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return TRUE // You didn't pick, so just continue on with the spawning process as a human
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var/datum/species/S = GLOB.all_species[selected_species]
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@@ -313,14 +313,15 @@
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return
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var/list/modes = list("Off", "Binary sensors", "Vitals tracker", "Tracking beacon")
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var/switchMode = input("Select a sensor mode:", "Suit Sensor Mode", modes[sensor_mode + 1]) in modes
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var/switchMode = tgui_input_list(user, "Select a sensor mode:", "Suit Sensor Mode", modes)
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if(!user.Adjacent(src))
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to_chat(user, "<span class='warning'>You have moved too far away!</span>")
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return
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if(!ishuman(user) || HAS_TRAIT(user, TRAIT_HANDS_BLOCKED))
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to_chat(user, "<span class='warning'>You can't use your hands!</span>")
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return
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if(!switchMode)
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return
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sensor_mode = modes.Find(switchMode) - 1
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if(loc == user)
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@@ -27,7 +27,7 @@
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for(var/i = 1; i <= GLOB.blob_nodes.len; i++)
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var/obj/structure/blob/node/B = GLOB.blob_nodes[i]
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nodes["Blob Node #[i] ([get_location_name(B)])"] = B
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var/node_name = input(src, "Choose a node to jump to.", "Node Jump") in nodes
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var/node_name = tgui_input_list(src, "Choose a node to jump to.", "Node Jump", nodes)
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var/obj/structure/blob/node/chosen_node = nodes[node_name]
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if(chosen_node)
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src.loc = chosen_node.loc
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@@ -414,7 +414,6 @@
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for(var/mob/living/simple_animal/hostile/blob_minion in blob_mobs)
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if(blob_minion.stat == CONSCIOUS)
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blob_minion.say(speak_text)
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return
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/mob/camera/blob/verb/create_storage()
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set category = "Blob"
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@@ -515,8 +515,8 @@
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/obj/item/pizzabox/pizza_bomb/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/wirecutters) && primed)
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to_chat(user, "<span class='danger'>Oh God, what wire do you cut?!</span>")
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var/chosen_wire = input(user, "OH GOD OH GOD", "WHAT WIRE?!") in wires
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if(!in_range(src, user) || issilicon(usr) || HAS_TRAIT(user, TRAIT_HANDS_BLOCKED) || user.restrained())
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var/chosen_wire = tgui_input_list(user, "OH GOD OH GOD", "WHAT WIRE?!", wires)
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if(!in_range(src, user) || issilicon(usr) || HAS_TRAIT(user, TRAIT_HANDS_BLOCKED) || user.restrained() || !chosen_wire)
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return
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playsound(src, I.usesound, 50, 1, 1)
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user.visible_message("<span class='warning'>[user] cuts the [chosen_wire] wire!</span>", "<span class='danger'>You cut the [chosen_wire] wire!</span>")
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@@ -23,7 +23,7 @@
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else
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var/obj/item/F = I
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var/obj/item/food/snacks/customizable/C
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C = input("Select food to make.", "Cooking", C) in food_choices
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C = tgui_input_list(user, "Select food to make.", "Cooking", food_choices)
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if(!C)
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return
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else
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@@ -123,7 +123,9 @@
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areaindex[tmpname] = 1
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L[tmpname] = R
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var/desc = input("Please select a location to target.", "Flare Target Interface") in L
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var/desc = tgui_input_list(user, "Please select a location to target.", "Flare Target Interface", L)
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if(!desc)
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return
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destination = L[desc]
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/obj/item/wormhole_jaunter/contractor/attack_self(mob/user) // message is later down
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@@ -415,7 +415,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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if(!isobserver(usr))
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to_chat(usr, "Not when you're not dead!")
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return
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var/target = input("Area to teleport to", "Teleport to a location") as null|anything in SSmapping.ghostteleportlocs
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var/target = tgui_input_list(usr, "Area to teleport to", "Teleport to a location", SSmapping.ghostteleportlocs)
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teleport(SSmapping.ghostteleportlocs[target])
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/mob/dead/observer/proc/jump_to_ruin()
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@@ -1487,7 +1487,9 @@
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return
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var/turf/origin = T
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var/direction = input(src,"Which way?","Tile selection") as anything in list("Here","North","South","East","West")
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var/direction = tgui_input_list(src, "Which direction?", "Tile selection", list("Here", "North", "South", "East", "West"))
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if(!direction)
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return
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if(direction != "Here")
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T = get_step(T,text2dir(direction))
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if(!istype(T))
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@@ -1,7 +1,7 @@
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/mob/living/verb/set_default_language(language as null|anything in languages)
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/mob/living/verb/set_default_language()
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set name = "Set Default Language"
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set category = "IC"
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var/language = tgui_input_list(src, "Your current default language is: [default_language]", "Set your default language", languages)
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if(language)
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to_chat(src, "<span class='notice'>You will now speak [language] if you do not specify a language when speaking.</span>")
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else
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@@ -9,14 +9,12 @@
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default_language = language
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// Silicons can't neccessarily speak everything in their languages list
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/mob/living/silicon/set_default_language(language as null|anything in speech_synthesizer_langs)
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..()
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/mob/living/verb/check_default_language()
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set name = "Check Default Language"
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/mob/living/silicon/set_default_language()
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set name = "Set Default Language"
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set category = "IC"
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if(default_language)
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to_chat(src, "<span class='notice'>You are currently speaking [default_language] by default.</span>")
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var/language = tgui_input_list(src, "Your current default language is: [default_language]", "Set your default language", speech_synthesizer_langs)
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if(language)
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to_chat(src, "<span class='notice'>You will now speak [language] if you do not specify a language when speaking.</span>")
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else
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to_chat(src, "<span class='notice'>Your current default language is your species or mob type default.</span>")
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to_chat(src, "<span class='notice'>You will now speak whatever your standard default language is if you do not specify one when speaking.</span>")
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default_language = language
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@@ -447,7 +447,7 @@ GLOBAL_LIST_INIT(ai_verbs_default, list(
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//if(icon_state == initial(icon_state))
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var/icontype = ""
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icontype = input("Select an icon!", "AI", null, null) in display_choices
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icontype = tgui_input_list(usr, "Select an icon!", "AI", display_choices)
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icon = 'icons/mob/ai.dmi' //reset this in case we were on a custom sprite and want to change to a standard one
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switch(icontype)
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if("Custom")
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@@ -968,7 +968,7 @@ GLOBAL_LIST_INIT(ai_verbs_default, list(
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return
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var/list/ai_emotions = list("Very Happy", "Happy", "Neutral", "Unsure", "Confused", "Sad", "BSOD", "Blank", "Problems?", "Awesome", "Facepalm", "Friend Computer")
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var/emote = input("Please, select a status!", "AI Status", null, null) in ai_emotions
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var/emote = tgui_input_list(usr, "Please, select a status!", "AI Status", ai_emotions)
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if(check_unable())
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return
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@@ -29,18 +29,18 @@
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// Copied over from paper's rename verb
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// see code\modules\paperwork\paper.dm line 62
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/obj/item/pen/multi/robopen/proc/RenamePaper(mob/user as mob,obj/paper as obj)
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/obj/item/pen/multi/robopen/proc/RenamePaper(mob/user, obj/paper)
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if(!user || !paper)
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return
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var/n_name = input(user, "What would you like to label the paper?", "Paper Labelling", null) as text
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var/n_name = input(user, "What would you like to label the paper?", "Paper Labelling") as text
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if(!user || !paper)
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return
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n_name = copytext(n_name, 1, 32)
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if(( get_dist(user,paper) <= 1 && user.stat == 0))
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paper.name = "paper[(n_name ? "- '[n_name]'" : null)]"
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if(get_dist(user, paper) > 1 || user.stat)
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return
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paper.name = "paper[(n_name ? "- '[n_name]'" : null)]"
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add_fingerprint(user)
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return
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//TODO: Add prewritten forms to dispense when you work out a good way to store the strings.
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/obj/item/form_printer
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@@ -337,7 +337,7 @@
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set desc = "Sets a description which will be shown when someone examines you."
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set category = "IC"
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pose = sanitize(copytext(input(usr, "This is [src]. It...", "Pose", null) as text, 1, MAX_MESSAGE_LEN))
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pose = sanitize(copytext(input(usr, "This is [src]. It...", "Pose", null) as text, 1, MAX_MESSAGE_LEN))
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/mob/living/silicon/verb/set_flavor()
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set name = "Set Flavour Text"
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@@ -238,7 +238,7 @@
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if(mode == BOT_IDLE || mode == BOT_DELIVER)
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start_home()
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if("destination")
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var/new_dest = input(usr, "Enter Destination:", name, destination) as null|anything in GLOB.deliverybeacontags
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var/new_dest = tgui_input_list(usr, "Enter Destination:", name, GLOB.deliverybeacontags)
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if(new_dest)
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set_destination(new_dest)
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if("setid")
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@@ -246,7 +246,7 @@
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if(new_id)
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set_suffix(new_id)
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if("sethome")
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var/new_home = input(usr, "Enter Home:", name, home_destination) as null|anything in GLOB.deliverybeacontags
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var/new_home = tgui_input_list(usr, "Enter Home:", name, GLOB.deliverybeacontags)
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if(new_home)
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home_destination = new_home
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if("unload")
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@@ -779,7 +779,7 @@
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unload(0)
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if("target")
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var/dest = input("Select Bot Destination", "Mulebot [suffix] Interlink", destination) as null|anything in GLOB.deliverybeacontags
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var/dest = tgui_input_list(user, "Select Bot Destination", "Mulebot [suffix] Interlink", GLOB.deliverybeacontags)
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if(dest)
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set_destination(dest)
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@@ -127,11 +127,11 @@
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continue
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choices += H
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if(!choices.len)
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if(!length(choices))
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to_chat(src, "<span class='warning'>No suitable diona nearby.</span>")
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return FALSE
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var/mob/living/M = input(src,"Who do you wish to merge with?") in null|choices
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var/mob/living/M = tgui_input_list(src, "Who do you wish to merge with?", "Nymph Merging", choices)
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if(!M || !src || !(Adjacent(M)) || stat != CONSCIOUS) //input can take a while, so re-validate
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return FALSE
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@@ -232,11 +232,11 @@
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if(Adjacent(H) && H.dna && !(NO_BLOOD in H.dna.species.species_traits))
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choices += H
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if(!choices.len)
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if(!length(choices))
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to_chat(src, "<span class='warning'>No suitable blood donors nearby.</span>")
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return FALSE
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var/mob/living/carbon/human/M = input(src,"Who do you wish to take a sample from?") in null|choices
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var/mob/living/carbon/human/M = tgui_input_list(src, "Who do you wish to take a sample from?", "Blood Sampling", choices)
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if(!M || !src || !(Adjacent(M)) || stat != CONSCIOUS) //input can take a while, so re-validate
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return FALSE
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@@ -223,7 +223,7 @@
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if(Adjacent(O))
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choices += O
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if(length(choices))
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cocoon_target = input(src,"What do you wish to cocoon?") in null|choices
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cocoon_target = tgui_input_list(src, "What do you wish to cocoon?", "Cocoon Wrapping", choices)
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else
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to_chat(src, "<span class='warning'>No suitable dead prey or wrappable objects found nearby.")
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return
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@@ -241,8 +241,8 @@
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if(Adjacent(O) && !O.anchored)
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if(!istype(O, /obj/structure/spider))
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choices += O
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if(choices.len)
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cocoon_target = input(src,"What do you wish to cocoon?") in null|choices
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if(length(choices))
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cocoon_target = tgui_input_list(src, "What do you wish to cocoon?", "Cocoon Selection", choices)
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else
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to_chat(src, "<span class='danger'>There is nothing nearby you can wrap.</span>")
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@@ -49,7 +49,7 @@
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queeneggs_action.button.name = "Empress Eggs"
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/mob/living/simple_animal/hostile/poison/terror_spider/queen/empress/LayQueenEggs()
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var/eggtype = input("What kind of eggs?") as null|anything in list(TS_DESC_QUEEN, TS_DESC_MOTHER, TS_DESC_PRINCE, TS_DESC_PRINCESS, TS_DESC_RED, TS_DESC_GRAY, TS_DESC_GREEN, TS_DESC_BLACK, TS_DESC_PURPLE, TS_DESC_WHITE, TS_DESC_BROWN)
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var/eggtype = tgui_input_list(src, "What kind of eggs?", "Egg laying", list(TS_DESC_QUEEN, TS_DESC_MOTHER, TS_DESC_PRINCE, TS_DESC_PRINCESS, TS_DESC_RED, TS_DESC_GRAY, TS_DESC_GREEN, TS_DESC_BLACK, TS_DESC_PURPLE, TS_DESC_WHITE, TS_DESC_BROWN))
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var/numlings = input("How many in the batch?") as null|anything in list(1, 2, 3, 4, 5, 10, 15, 20, 30, 40, 50)
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if(eggtype == null || numlings == null)
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to_chat(src, "<span class='danger'>Cancelled.</span>")
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@@ -48,10 +48,10 @@
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eggtypes += TS_DESC_BLACK
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var/eggtype = pick(eggtypes)
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if(client)
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eggtype = input("What kind of eggs?") as null|anything in eggtypes
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eggtype = tgui_input_list(src, "What kind of eggs?", "Egg Laying", eggtypes)
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if(!(eggtype in eggtypes))
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to_chat(src, "<span class='danger'>Unrecognized egg type.</span>")
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return 0
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return FALSE
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if(!isturf(loc))
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// This has to be checked after we ask the user what egg type. Otherwise they could trigger prompt THEN move into a vent.
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to_chat(src, "<span class='danger'>Eggs can only be laid while standing on a floor.</span>")
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@@ -255,14 +255,14 @@
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var/list/eggtypes = ListAvailableEggTypes()
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var/list/eggtypes_uncapped = list(TS_DESC_RED, TS_DESC_GRAY, TS_DESC_GREEN)
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var/eggtype = input("What kind of eggs?") as null|anything in eggtypes
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var/eggtype = tgui_input_list(src, "What kind of eggs?", "Laying Eggs", eggtypes)
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if(canlay < 1)
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// this was checked before input() but we have to check again to prevent them spam-clicking the popup.
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to_chat(src, "<span class='danger'>Too soon to lay another egg.</span>")
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return
|
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if(!(eggtype in eggtypes))
|
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to_chat(src, "<span class='danger'>Unrecognized egg type.</span>")
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return 0
|
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return FALSE
|
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|
||||
// Multiple of eggtypes_uncapped can be laid at once. Other types must be laid one at a time (to prevent exploits)
|
||||
var/numlings = 1
|
||||
|
||||
@@ -459,7 +459,7 @@ GLOBAL_LIST_EMPTY(ts_infected_list)
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if(T.stat == DEAD)
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||||
continue
|
||||
targets |= T // we use |= instead of += to avoid adding src to the list twice
|
||||
var/mob/living/L = input("Choose a terror to watch.", "Selection") in targets
|
||||
var/mob/living/L = tgui_input_list(src, "Choose a terror to watch.", "Brood Viewing", targets)
|
||||
if(istype(L))
|
||||
reset_perspective(L)
|
||||
|
||||
|
||||
@@ -29,12 +29,12 @@
|
||||
if(C!=src && Adjacent(C))
|
||||
choices += C
|
||||
|
||||
var/mob/living/M = input(src,"Who do you wish to feed on?") in null|choices
|
||||
var/mob/living/M = tgui_input_list(src, "Who do you wish to feed on?", "Feeding Selection", choices)
|
||||
if(!M)
|
||||
return 0
|
||||
return FALSE
|
||||
if(CanFeedon(M))
|
||||
Feedon(M)
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/datum/action/innate/slime/feed
|
||||
name = "Feed"
|
||||
|
||||
@@ -885,7 +885,7 @@ GLOBAL_LIST_INIT(slot_equipment_priority, list( \
|
||||
var/eye_name = null
|
||||
|
||||
var/ok = "[is_admin ? "Admin Observe" : "Observe"]"
|
||||
eye_name = input("Please, select a player!", ok, null, null) as null|anything in creatures
|
||||
eye_name = tgui_input_list(usr, "Please, select a player!", ok, creatures)
|
||||
|
||||
if(!eye_name)
|
||||
return
|
||||
|
||||
@@ -41,7 +41,7 @@
|
||||
|
||||
/obj/item/photo/attackby(obj/item/P as obj, mob/user as mob, params)
|
||||
if(is_pen(P) || istype(P, /obj/item/toy/crayon))
|
||||
var/txt = sanitize(input(user, "What would you like to write on the back?", "Photo Writing", null) as text)
|
||||
var/txt = sanitize(input(user, "What would you like to write on the back?", "Photo Writing", null) as text)
|
||||
txt = copytext(txt, 1, 128)
|
||||
if(loc == user && user.stat == 0)
|
||||
scribble = txt
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
teleport_target = null
|
||||
return ..()
|
||||
|
||||
/obj/item/gun/energy/telegun/attack_self(mob/living/user as mob)
|
||||
/obj/item/gun/energy/telegun/attack_self(mob/living/user)
|
||||
var/list/L = list()
|
||||
var/list/areaindex = list()
|
||||
|
||||
@@ -34,7 +34,9 @@
|
||||
areaindex[tmpname] = 1
|
||||
L[tmpname] = R
|
||||
|
||||
var/desc = input("Please select a location to lock in.", "Telegun Target Interface") in L
|
||||
var/desc = tgui_input_list(user, "Please select a location to lock in.", "Telegun Target Selection", L)
|
||||
if(!desc)
|
||||
return
|
||||
teleport_target = L[desc]
|
||||
to_chat(user, "<span class='notice'>The [src] is now set to [desc].</span>")
|
||||
//Process the shot without draining the cell
|
||||
|
||||
@@ -133,7 +133,7 @@
|
||||
/obj/item/gun/throw/crossbow/AltClick(mob/user)
|
||||
if(user.stat || HAS_TRAIT(user, TRAIT_HANDS_BLOCKED) || !Adjacent(user))
|
||||
return
|
||||
var/choice = input("Select tension to draw to:", "[src]", XBOW_TENSION_FULL) as null|anything in possible_tensions
|
||||
var/choice = tgui_input_list(user, "Select tension to draw to:", "[src]", possible_tensions)
|
||||
if(!choice)
|
||||
return
|
||||
|
||||
|
||||
@@ -18,11 +18,7 @@
|
||||
/obj/item/reagent_containers/AltClick(mob/user)
|
||||
if(!Adjacent(user) || !length(possible_transfer_amounts) || !ishuman(user) || HAS_TRAIT(user, TRAIT_HANDS_BLOCKED))
|
||||
return
|
||||
|
||||
var/default = null
|
||||
if(amount_per_transfer_from_this in possible_transfer_amounts)
|
||||
default = amount_per_transfer_from_this
|
||||
var/new_transfer_rate = input("Amount per transfer from this:", "[src]", default) as null|anything in possible_transfer_amounts
|
||||
var/new_transfer_rate = tgui_input_list(user, "Amount per transfer from this:", "[src]", possible_transfer_amounts)
|
||||
if(!new_transfer_rate)
|
||||
return
|
||||
|
||||
|
||||
@@ -301,7 +301,7 @@ won't update every console in existence) but it's more of a hassle to do. Also,
|
||||
break
|
||||
|
||||
if(!pointless)
|
||||
var/choice = input("This item does not raise tech levels. Proceed destroying loaded item anyway?") in list("Proceed", "Cancel")
|
||||
var/choice = alert(user, "This item does not raise tech levels. Proceed destroying loaded item anyway?", "Are you sure you want to destroy this item?", "Proceed", "Cancel")
|
||||
if(choice == "Cancel" || !linked_destroy)
|
||||
return
|
||||
|
||||
|
||||
@@ -33,7 +33,9 @@
|
||||
|
||||
/obj/item/assault_pod/attack_self(mob/living/user)
|
||||
var/target_area
|
||||
target_area = input("Area to land", "Select a Landing Zone", target_area) in SSmapping.teleportlocs
|
||||
target_area = tgui_input_list(user, "Area to land", "Select a Landing Zone", SSmapping.teleportlocs)
|
||||
if(!target_area)
|
||||
return
|
||||
var/area/picked_area = SSmapping.teleportlocs[target_area]
|
||||
if(!src || QDELETED(src))
|
||||
return
|
||||
|
||||
Reference in New Issue
Block a user