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Bug fixes, update quick create object
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@@ -759,7 +759,7 @@
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user << "<span class='notice'>\the [I] is stuck to your hand, you cannot put it in \the [src]</span>"
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return
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build_step = 5
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del(I) // del
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qdel(I) // qdel
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user << "<span class='notice'>You add the prox sensor to the turret.</span>"
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return
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@@ -73,7 +73,7 @@
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src.smoke_system.attach(src)
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return
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/obj/mecha/combat/marauder/seraph/New()
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/obj/mecha/combat/marauder/seraph/loaded/New()
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..()//Let it equip whatever is needed.
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var/obj/item/mecha_parts/mecha_equipment/ME
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if(equipment.len)//Now to remove it and equip anew.
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@@ -15,7 +15,7 @@
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var/quick_create_object_html = null
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var/pathtext = null
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pathtext = input("Select the path of the object you wish to create.", "Path", "/obj") in list("/obj","/obj/structure","/obj/item","/obj/item/weapon","/obj/machinery")
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pathtext = input("Select the path of the object you wish to create.", "Path", "/obj") in list("/obj","/obj/structure","/obj/item","/obj/item/weapon","/obj/item/clothing","/obj/machinery","/obj/mecha")
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var path = text2path(pathtext)
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@@ -70,7 +70,8 @@
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else if(A.a_right == src)
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A.a_right = null
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src.holder = null
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..()
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pulsed(var/radio = 0)
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if(holder && (wires & WIRE_RECEIVE))
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activate()
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