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tweaks
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@@ -174,6 +174,12 @@
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affected_mob.AdjustDizzy(-10)
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affected_mob.AdjustDrowsy(-10)
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affected_mob.SetSleeping(0)
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affected_mob.SetSlowed(0)
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affected_mob.SetConfused(0)
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if(ishuman(affected_mob))
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var/mob/living/carbon/human/H = affected_mob
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if(H.traumatic_shock < 100)
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H.shock_stage = 0
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stage = 1
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switch(progenitor.hunger)
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if(10 to 60)
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