diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm index 7af10127fd8..8cd2177067b 100644 --- a/code/modules/mob/living/carbon/human/human.dm +++ b/code/modules/mob/living/carbon/human/human.dm @@ -1049,8 +1049,6 @@ obscured |= slot_w_uniform if(wear_suit.flags_inv & HIDESHOES) obscured |= slot_shoes - if(wear_suit.flags_inv & HIDESUITSTORAGE) - obscured |= slot_s_store if(head) if(head.flags_inv & HIDEMASK) diff --git a/code/modules/mob/living/carbon/human/update_icons.dm b/code/modules/mob/living/carbon/human/update_icons.dm index 9264af6be42..8cf846303f7 100644 --- a/code/modules/mob/living/carbon/human/update_icons.dm +++ b/code/modules/mob/living/carbon/human/update_icons.dm @@ -632,16 +632,12 @@ GLOBAL_LIST_EMPTY(damage_icon_parts) if(inv) inv.update_icon() - var/hidden = (slot_gloves in check_obscured_slots()) - if(gloves) if(client && hud_used && hud_used.hud_shown) if(hud_used.inventory_shown) //if the inventory is open ... gloves.screen_loc = ui_gloves //...draw the item in the inventory screen client.screen += gloves //Either way, add the item to the HUD - if(hidden) - return var/t_state = gloves.item_state if(!t_state) t_state = gloves.icon_state @@ -659,8 +655,6 @@ GLOBAL_LIST_EMPTY(damage_icon_parts) standing.overlays += bloodsies overlays_standing[GLOVES_LAYER] = standing else - if(hidden) - return if(blood_DNA) var/mutable_appearance/bloodsies = mutable_appearance(dna.species.blood_mask, "bloodyhands", layer = -GLOVES_LAYER) bloodsies.color = hand_blood_color @@ -764,16 +758,12 @@ GLOBAL_LIST_EMPTY(damage_icon_parts) if(inv) inv.update_icon() - var/hidden = (slot_shoes in check_obscured_slots()) - if(shoes) if(client && hud_used && hud_used.hud_shown) if(hud_used.inventory_shown) //if the inventory is open ... shoes.screen_loc = ui_shoes //...draw the item in the inventory screen client.screen += shoes //Either way, add the item to the HUD - if(hidden) - return var/mutable_appearance/standing if(shoes.icon_override) standing = mutable_appearance(shoes.icon_override, "[shoes.icon_state]", layer = -SHOES_LAYER) @@ -790,8 +780,6 @@ GLOBAL_LIST_EMPTY(damage_icon_parts) standing.color = shoes.color overlays_standing[SHOES_LAYER] = standing else - if(hidden) - return if(feet_blood_DNA) var/mutable_appearance/bloodsies = mutable_appearance(dna.species.blood_mask, "shoeblood", layer = -SHOES_LAYER) bloodsies.color = feet_blood_color @@ -810,8 +798,6 @@ GLOBAL_LIST_EMPTY(damage_icon_parts) s_store.screen_loc = ui_sstore1 client.screen += s_store - if(slot_s_store in check_obscured_slots()) - return var/t_state = s_store.item_state if(!t_state) t_state = s_store.icon_state @@ -914,11 +900,6 @@ GLOBAL_LIST_EMPTY(damage_icon_parts) overlays_standing[SUIT_LAYER] = standing apply_overlay(SUIT_LAYER) - - update_inv_gloves() - update_inv_shoes() - update_inv_s_store() - update_tail_layer() update_wing_layer() update_collar()