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Some more armor tweaks (#30398)
* summary * (required) * undef * oh this is unused, nice * ok but.. why * a tiny bit more * Update human_defense.dm * Update mass_hallucination.dm
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@@ -19,8 +19,8 @@
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var/mob/living/carbon/M = G.assailant
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C_imp_in.visible_message("<span class='warning'>[C_imp_in] suddenly shocks [M] from their wrists and slips out of their grab!</span>")
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M.Stun(2 SECONDS) //Drops the grab
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M.apply_damage(2, BURN, "r_hand", M.run_armor_check("r_hand", "energy"))
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M.apply_damage(2, BURN, "l_hand", M.run_armor_check("l_hand", "energy"))
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M.apply_damage(2, BURN, BODY_ZONE_PRECISE_R_HAND, M.run_armor_check(BODY_ZONE_PRECISE_R_HAND, ENERGY))
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M.apply_damage(2, BURN, BODY_ZONE_PRECISE_L_HAND, M.run_armor_check(BODY_ZONE_PRECISE_L_HAND, ENERGY))
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C_imp_in.SetStunned(0) //This only triggers if they are grabbed, to have them break out of the grab, without the large stun time.
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C_imp_in.SetWeakened(0)
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playsound(C_imp_in.loc, "sound/weapons/egloves.ogg", 75, 1)
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