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Some more armor tweaks (#30398)
* summary * (required) * undef * oh this is unused, nice * ok but.. why * a tiny bit more * Update human_defense.dm * Update mass_hallucination.dm
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@@ -26,7 +26,7 @@
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D.visible_message("<span class='danger'>[A] suplexes [D]!</span>", \
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"<span class='userdanger'>[A] suplexes [D]!</span>")
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D.forceMove(A.loc)
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var/armor_block = D.run_armor_check(null, MELEE)
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var/armor_block = D.run_armor_check(armor_type = MELEE)
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D.apply_damage(30, BRUTE, null, armor_block)
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D.apply_effect(12 SECONDS, WEAKEN, armor_block)
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add_attack_logs(A, D, "Melee attacked with [src] (SUPLEX)")
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@@ -35,7 +35,7 @@
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D.SpinAnimation(10,1)
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spawn(3)
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armor_block = A.run_armor_check(null, MELEE)
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armor_block = A.run_armor_check(armor_type = MELEE)
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A.apply_effect(8 SECONDS, WEAKEN, armor_block)
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return
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