Some more armor tweaks (#30398)

* summary

* (required)

* undef

* oh this is unused, nice

* ok but.. why

* a tiny bit more

* Update human_defense.dm

* Update mass_hallucination.dm
This commit is contained in:
kyunkyunkyun
2025-09-19 15:43:42 +00:00
committed by GitHub
parent b52f6cc6c0
commit 83509c3967
32 changed files with 155 additions and 142 deletions
+2 -2
View File
@@ -26,7 +26,7 @@
D.visible_message("<span class='danger'>[A] suplexes [D]!</span>", \
"<span class='userdanger'>[A] suplexes [D]!</span>")
D.forceMove(A.loc)
var/armor_block = D.run_armor_check(null, MELEE)
var/armor_block = D.run_armor_check(armor_type = MELEE)
D.apply_damage(30, BRUTE, null, armor_block)
D.apply_effect(12 SECONDS, WEAKEN, armor_block)
add_attack_logs(A, D, "Melee attacked with [src] (SUPLEX)")
@@ -35,7 +35,7 @@
D.SpinAnimation(10,1)
spawn(3)
armor_block = A.run_armor_check(null, MELEE)
armor_block = A.run_armor_check(armor_type = MELEE)
A.apply_effect(8 SECONDS, WEAKEN, armor_block)
return