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Some more armor tweaks (#30398)
* summary * (required) * undef * oh this is unused, nice * ok but.. why * a tiny bit more * Update human_defense.dm * Update mass_hallucination.dm
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@@ -150,7 +150,7 @@
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C.total_damage += target_health - L.health //we did some damage, but let's not assume how much we did
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new /obj/effect/temp_visual/kinetic_blast(get_turf(L))
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var/backstab_dir = get_dir(user, L)
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var/def_check = L.getarmor(type = BOMB)
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var/def_check = L.getarmor(armor_type = BOMB)
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if((user.dir & backstab_dir) && (L.dir & backstab_dir))
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if(!QDELETED(C))
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C.total_damage += detonation_damage + backstab_bonus //cheat a little and add the total before killing it, so certain mobs don't have much lower chances of giving an item
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