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Some more armor tweaks (#30398)
* summary * (required) * undef * oh this is unused, nice * ok but.. why * a tiny bit more * Update human_defense.dm * Update mass_hallucination.dm
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@@ -376,7 +376,7 @@ RESTRICT_TYPE(/mob/living/basic)
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visible_message("<span class='warning'>[src] looks unharmed.</span>")
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return FALSE
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else
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apply_damage(damage, damagetype, null, getarmor(null, armorcheck))
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apply_damage(damage, damagetype, null, getarmor(armor_type = armorcheck))
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return TRUE
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