Some more armor tweaks (#30398)

* summary

* (required)

* undef

* oh this is unused, nice

* ok but.. why

* a tiny bit more

* Update human_defense.dm

* Update mass_hallucination.dm
This commit is contained in:
kyunkyunkyun
2025-09-19 20:43:42 +05:00
committed by GitHub
parent b52f6cc6c0
commit 83509c3967
32 changed files with 155 additions and 142 deletions
@@ -305,7 +305,7 @@
var/atom/throw_target = get_edge_target_turf(L, get_dir(src, get_step_away(L, src)))
L.throw_at(throw_target, 4, 4)
var/limb_to_hit = L.get_organ(pick(BODY_ZONE_HEAD, BODY_ZONE_CHEST, BODY_ZONE_R_ARM, BODY_ZONE_L_ARM, BODY_ZONE_R_LEG, BODY_ZONE_L_LEG))
var/armor = L.run_armor_check(def_zone = limb_to_hit, attack_flag = MELEE, armor_penetration_percentage = 50)
var/armor = L.run_armor_check(def_zone = limb_to_hit, armor_type = MELEE, armor_penetration_percentage = 50)
L.apply_damage(40, BRUTE, limb_to_hit, armor)
// Tendril-spawned Legion remains, the charred skeletons of those whose bodies sank into laval or fell into chasms.