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Some more armor tweaks (#30398)
* summary * (required) * undef * oh this is unused, nice * ok but.. why * a tiny bit more * Update human_defense.dm * Update mass_hallucination.dm
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@@ -403,7 +403,7 @@
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var/obj/item/clothing/hat = attacker.head
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if(istype(hat))
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damage += hat.force * 3
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affecting.apply_damage(damage*rand(90, 110)/100, BRUTE, "head", affected.run_armor_check(affecting, MELEE))
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affecting.apply_damage(damage * rand(90, 110) / 100, BRUTE, BODY_ZONE_HEAD, affected.run_armor_check(affecting, MELEE))
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playsound(assailant.loc, "swing_hit", 25, TRUE, -1)
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add_attack_logs(assailant, affecting, "Headbutted")
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return
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