Some more armor tweaks (#30398)

* summary

* (required)

* undef

* oh this is unused, nice

* ok but.. why

* a tiny bit more

* Update human_defense.dm

* Update mass_hallucination.dm
This commit is contained in:
kyunkyunkyun
2025-09-19 15:43:42 +00:00
committed by GitHub
parent b52f6cc6c0
commit 83509c3967
32 changed files with 155 additions and 142 deletions
+1 -1
View File
@@ -403,7 +403,7 @@
var/obj/item/clothing/hat = attacker.head
if(istype(hat))
damage += hat.force * 3
affecting.apply_damage(damage*rand(90, 110)/100, BRUTE, "head", affected.run_armor_check(affecting, MELEE))
affecting.apply_damage(damage * rand(90, 110) / 100, BRUTE, BODY_ZONE_HEAD, affected.run_armor_check(affecting, MELEE))
playsound(assailant.loc, "swing_hit", 25, TRUE, -1)
add_attack_logs(assailant, affecting, "Headbutted")
return