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Some more armor tweaks (#30398)
* summary * (required) * undef * oh this is unused, nice * ok but.. why * a tiny bit more * Update human_defense.dm * Update mass_hallucination.dm
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@@ -77,7 +77,7 @@
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return FALSE
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target.visible_message("<span class='danger'>[user] pushes [target]'s head into [src]!</span>", \
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"<span class='userdanger'>[user] pushes your head into [src]! The heat is agonizing!</span>")
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var/armor = target.run_armor_check(def_zone = BODY_ZONE_HEAD, attack_flag = MELEE, armor_penetration_percentage = 50)
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var/armor = target.run_armor_check(def_zone = BODY_ZONE_HEAD, armor_type = MELEE, armor_penetration_percentage = 50)
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target.apply_damage(40, BURN, BODY_ZONE_HEAD, armor)
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target.adjust_fire_stacks(5)
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target.IgniteMob()
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@@ -94,7 +94,7 @@
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return FALSE
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target.visible_message("<span class='danger'>[user] hammers [target]'s head with [src]!</span>", \
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"<span class='userdanger'>[user] hammers your head with [src]! Did somebody get the license plate on that car?</span>")
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var/armor = target.run_armor_check(def_zone = BODY_ZONE_HEAD, attack_flag = MELEE, armor_penetration_percentage = 50)
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var/armor = target.run_armor_check(def_zone = BODY_ZONE_HEAD, armor_type = MELEE, armor_penetration_percentage = 50)
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target.apply_damage(40, BRUTE, BODY_ZONE_HEAD, armor)
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target.Weaken(4 SECONDS)
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target.emote("scream")
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