Some more armor tweaks (#30398)

* summary

* (required)

* undef

* oh this is unused, nice

* ok but.. why

* a tiny bit more

* Update human_defense.dm

* Update mass_hallucination.dm
This commit is contained in:
kyunkyunkyun
2025-09-19 20:43:42 +05:00
committed by GitHub
parent b52f6cc6c0
commit 83509c3967
32 changed files with 155 additions and 142 deletions
@@ -77,7 +77,7 @@
return FALSE
target.visible_message("<span class='danger'>[user] pushes [target]'s head into [src]!</span>", \
"<span class='userdanger'>[user] pushes your head into [src]! The heat is agonizing!</span>")
var/armor = target.run_armor_check(def_zone = BODY_ZONE_HEAD, attack_flag = MELEE, armor_penetration_percentage = 50)
var/armor = target.run_armor_check(def_zone = BODY_ZONE_HEAD, armor_type = MELEE, armor_penetration_percentage = 50)
target.apply_damage(40, BURN, BODY_ZONE_HEAD, armor)
target.adjust_fire_stacks(5)
target.IgniteMob()
@@ -94,7 +94,7 @@
return FALSE
target.visible_message("<span class='danger'>[user] hammers [target]'s head with [src]!</span>", \
"<span class='userdanger'>[user] hammers your head with [src]! Did somebody get the license plate on that car?</span>")
var/armor = target.run_armor_check(def_zone = BODY_ZONE_HEAD, attack_flag = MELEE, armor_penetration_percentage = 50)
var/armor = target.run_armor_check(def_zone = BODY_ZONE_HEAD, armor_type = MELEE, armor_penetration_percentage = 50)
target.apply_damage(40, BRUTE, BODY_ZONE_HEAD, armor)
target.Weaken(4 SECONDS)
target.emote("scream")