mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-24 20:47:10 +01:00
Adds CI for missing icon_states (#27063)
* Adds CI for missing icon_states * yeah * more fixes * more fixes * seems good * moar * fix * yea * hrtyhrt * yeah * WOE
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@@ -264,7 +264,7 @@
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density = FALSE
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layer = TURF_LAYER
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icon = 'icons/effects/blood.dmi'
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icon_state = "gibbl5"
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icon_state = "mgibbl5"
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random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6")
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no_clear = TRUE
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mergeable_decal = FALSE
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@@ -28,7 +28,7 @@ GLOBAL_LIST_EMPTY(fluidtrack_cache)
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//BLOODY FOOTPRINTS
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/obj/effect/decal/cleanable/blood/footprints
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icon = 'icons/effects/fluidtracks.dmi'
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icon_state = "nothingwhatsoever"
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icon_state = null
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desc = "You REALLY shouldn't follow these.."
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gender = PLURAL
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random_icon_states = null
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@@ -2,10 +2,6 @@
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name = "sandy floor"
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icon_state = "sandyfloor"
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/obj/effect/turf_decal/weather/snow
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name = "snowy floor"
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icon_state = "snowyfloor"
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/obj/effect/turf_decal/weather/snow/corner
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name = "snow corner piece"
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icon = 'icons/turf/snow.dmi'
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@@ -60,7 +60,7 @@
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max_integrity = 80
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/obj/effect/forcefield/mime/advanced
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icon_state = "empty"
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icon_state = null
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name = "invisible blockade"
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desc = "You might be here a while."
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lifetime = 60 SECONDS
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@@ -7,7 +7,8 @@
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opacity = FALSE
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density = FALSE
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icon = 'icons/obj/lighting.dmi'
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icon_state = "glowshroom" //replaced in New
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icon_state = "glowshroomf"
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base_icon_state = "glowshroom" //replaced in New
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layer = ABOVE_NORMAL_TURF_LAYER
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max_integrity = 30
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var/floor = 0
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@@ -20,13 +21,15 @@
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/obj/structure/glowshroom/glowcap
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name = "glowcap"
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desc = "Mycena Ruthenia, a species of mushroom that, while it does glow in the dark, is not actually bioluminescent."
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icon_state = "glowcap"
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icon_state = "glowcapf"
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base_icon_state = "glowcap"
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myseed = /obj/item/seeds/glowshroom/glowcap
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/obj/structure/glowshroom/shadowshroom
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name = "shadowshroom"
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desc = "Mycena Umbra, a species of mushroom that emits shadow instead of light."
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icon_state = "shadowshroom"
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icon_state = "shadowshroomf"
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base_icon_state = "shadowshroom"
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myseed = /obj/item/seeds/glowshroom/shadowshroom
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/obj/structure/glowshroom/shadowshroom/extinguish_light(force = FALSE)
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@@ -54,7 +57,6 @@
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var/datum/plant_gene/trait/glow/G = myseed.get_gene(/datum/plant_gene/trait/glow)
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set_light(G.glow_range(myseed), G.glow_power(myseed), G.glow_color)
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setDir(CalcDir())
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var/base_icon_state = initial(icon_state)
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if(!floor)
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switch(dir) //offset to make it be on the wall rather than on the floor
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if(NORTH)
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@@ -13,8 +13,6 @@ GLOBAL_LIST_INIT(meteors_catastrophic, list(/obj/effect/meteor/medium = 3, /obj/
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GLOBAL_LIST_INIT(meteors_gore, list(/obj/effect/meteor/meaty = 5, /obj/effect/meteor/meaty/xeno = 1)) //for meaty ore event
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GLOBAL_LIST_INIT(meteors_ops, list(/obj/effect/meteor/goreops)) //Meaty Ops
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///////////////////////////////
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//Meteor spawning global procs
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@@ -334,30 +332,6 @@ GLOBAL_LIST_INIT(meteors_ops, list(/obj/effect/meteor/goreops)) //Meaty Ops
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if(!isspaceturf(T))
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new /obj/effect/decal/cleanable/blood/xeno(T)
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//Meteor Ops
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/obj/effect/meteor/goreops
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name = "MeteorOps"
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icon = 'icons/mob/animal.dmi'
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icon_state = "syndicaterangedpsace"
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hits = 10
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hitpwr = EXPLODE_DEVASTATE
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meteorsound = 'sound/effects/blobattack.ogg'
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meteordrop = list(/obj/item/food/meat)
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var/meteorgibs = /obj/effect/gibspawner/generic
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/obj/effect/meteor/goreops/make_debris()
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..()
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new meteorgibs(get_turf(src))
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/obj/effect/meteor/goreops/ram_turf(turf/T)
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if(!isspaceturf(T))
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new /obj/effect/decal/cleanable/blood(T)
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/obj/effect/meteor/goreops/Bump(atom/A)
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A.ex_act(hitpwr)
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get_hit()
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//////////////////////////
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//Spookoween meteors
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/////////////////////////
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@@ -45,11 +45,6 @@
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var/damage = 0.0
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var/range = 10.0
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/obj/effect/begin
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name = "begin"
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "begin"
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/obj/effect/projection
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name = "Projection"
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desc = "This looks like a projection of something."
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@@ -99,7 +94,7 @@
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//Makes a tile fully lit no matter what
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/obj/effect/fullbright
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icon = 'icons/effects/alphacolors.dmi'
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icon_state = "white"
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icon_state = null // null iconstate is white by default
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plane = LIGHTING_PLANE
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layer = LIGHTING_LAYER
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blend_mode = BLEND_ADD
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@@ -65,7 +65,7 @@
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/obj/effect/snow
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desc = "Perfect for making snow angels, or throwing at other people!"
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icon = 'icons/effects/effects.dmi'
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icon_state = "snow"
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icon_state = "snow1"
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layer = ABOVE_ICYOVERLAY_LAYER
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/obj/effect/snow/New()
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@@ -1,6 +1,7 @@
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//temporary visual effects(/obj/effect/temp_visual) used by cult stuff
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/obj/effect/temp_visual/cult
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icon = 'icons/effects/cult_effects.dmi'
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icon_state = null
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randomdir = FALSE
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duration = 10
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@@ -1,5 +1,6 @@
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/obj/effect/temp_visual/dir_setting/bloodsplatter
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icon = 'icons/effects/blood.dmi'
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icon_state = null
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duration = 5
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randomdir = FALSE
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layer = MOB_LAYER - 0.1
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@@ -304,7 +305,7 @@
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duration = 5
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/obj/effect/temp_visual/dir_setting/firing_effect
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icon = 'icons/effects/effects.dmi'
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icon = 'icons/effects/projectile.dmi'
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icon_state = "firing_effect"
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duration = 2
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@@ -326,10 +327,6 @@
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icon_state = "firing_effect_energy"
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duration = 3
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/obj/effect/temp_visual/dir_setting/firing_effect/magic
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icon_state = "shieldsparkles"
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duration = 3
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/obj/effect/temp_visual/impact_effect
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icon_state = "impact_bullet"
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duration = 5
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@@ -525,7 +522,7 @@
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name = "\improper Bluespace energy wave"
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desc = "A massive, rippling wave of bluepace energy, all rapidly exhausting itself the moment it leaves the concentrated beam of light."
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icon = 'icons/effects/beam_splash.dmi'
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icon_state = "beam_splash_l"
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icon_state = "beam_splash_w"
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layer = ABOVE_ALL_MOB_LAYER
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pixel_y = -16
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duration = 50
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@@ -3,7 +3,7 @@
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/obj/effect/projectile
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name = "pew"
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icon = 'icons/obj/projectiles.dmi'
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icon_state = "nothing"
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icon_state = null
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layer = HITSCAN_LAYER
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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appearance_flags = LONG_GLIDE
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