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Adds CI for missing icon_states (#27063)
* Adds CI for missing icon_states * yeah * more fixes * more fixes * seems good * moar * fix * yea * hrtyhrt * yeah * WOE
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@@ -1,6 +1,7 @@
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//temporary visual effects(/obj/effect/temp_visual) used by cult stuff
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/obj/effect/temp_visual/cult
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icon = 'icons/effects/cult_effects.dmi'
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icon_state = null
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randomdir = FALSE
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duration = 10
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@@ -1,5 +1,6 @@
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/obj/effect/temp_visual/dir_setting/bloodsplatter
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icon = 'icons/effects/blood.dmi'
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icon_state = null
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duration = 5
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randomdir = FALSE
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layer = MOB_LAYER - 0.1
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@@ -304,7 +305,7 @@
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duration = 5
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/obj/effect/temp_visual/dir_setting/firing_effect
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icon = 'icons/effects/effects.dmi'
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icon = 'icons/effects/projectile.dmi'
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icon_state = "firing_effect"
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duration = 2
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@@ -326,10 +327,6 @@
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icon_state = "firing_effect_energy"
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duration = 3
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/obj/effect/temp_visual/dir_setting/firing_effect/magic
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icon_state = "shieldsparkles"
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duration = 3
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/obj/effect/temp_visual/impact_effect
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icon_state = "impact_bullet"
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duration = 5
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@@ -525,7 +522,7 @@
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name = "\improper Bluespace energy wave"
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desc = "A massive, rippling wave of bluepace energy, all rapidly exhausting itself the moment it leaves the concentrated beam of light."
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icon = 'icons/effects/beam_splash.dmi'
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icon_state = "beam_splash_l"
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icon_state = "beam_splash_w"
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layer = ABOVE_ALL_MOB_LAYER
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pixel_y = -16
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duration = 50
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@@ -3,7 +3,7 @@
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/obj/effect/projectile
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name = "pew"
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icon = 'icons/obj/projectiles.dmi'
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icon_state = "nothing"
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icon_state = null
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layer = HITSCAN_LAYER
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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appearance_flags = LONG_GLIDE
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