Adds CI for missing icon_states (#27063)

* Adds CI for missing icon_states

* yeah

* more fixes

* more fixes

* seems good

* moar

* fix

* yea

* hrtyhrt

* yeah

* WOE
This commit is contained in:
Contrabang
2024-11-14 17:58:06 +00:00
committed by GitHub
parent da630e1b63
commit 8352613d03
74 changed files with 157 additions and 327 deletions
@@ -1,6 +1,7 @@
//temporary visual effects(/obj/effect/temp_visual) used by cult stuff
/obj/effect/temp_visual/cult
icon = 'icons/effects/cult_effects.dmi'
icon_state = null
randomdir = FALSE
duration = 10
@@ -1,5 +1,6 @@
/obj/effect/temp_visual/dir_setting/bloodsplatter
icon = 'icons/effects/blood.dmi'
icon_state = null
duration = 5
randomdir = FALSE
layer = MOB_LAYER - 0.1
@@ -304,7 +305,7 @@
duration = 5
/obj/effect/temp_visual/dir_setting/firing_effect
icon = 'icons/effects/effects.dmi'
icon = 'icons/effects/projectile.dmi'
icon_state = "firing_effect"
duration = 2
@@ -326,10 +327,6 @@
icon_state = "firing_effect_energy"
duration = 3
/obj/effect/temp_visual/dir_setting/firing_effect/magic
icon_state = "shieldsparkles"
duration = 3
/obj/effect/temp_visual/impact_effect
icon_state = "impact_bullet"
duration = 5
@@ -525,7 +522,7 @@
name = "\improper Bluespace energy wave"
desc = "A massive, rippling wave of bluepace energy, all rapidly exhausting itself the moment it leaves the concentrated beam of light."
icon = 'icons/effects/beam_splash.dmi'
icon_state = "beam_splash_l"
icon_state = "beam_splash_w"
layer = ABOVE_ALL_MOB_LAYER
pixel_y = -16
duration = 50
@@ -3,7 +3,7 @@
/obj/effect/projectile
name = "pew"
icon = 'icons/obj/projectiles.dmi'
icon_state = "nothing"
icon_state = null
layer = HITSCAN_LAYER
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
appearance_flags = LONG_GLIDE