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Adds CI for missing icon_states (#27063)
* Adds CI for missing icon_states * yeah * more fixes * more fixes * seems good * moar * fix * yea * hrtyhrt * yeah * WOE
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@@ -2,7 +2,6 @@
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name = "robot parts"
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icon = 'icons/obj/robot_parts.dmi'
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item_state = "buildpipe"
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icon_state = "blank"
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flags = CONDUCT
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slot_flags = ITEM_SLOT_BELT
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var/list/part = null
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@@ -96,8 +96,6 @@ GLOBAL_LIST_INIT(rod_recipes, list (
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name = "heat resistant rod"
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desc = "Treated, specialized iron rods. When exposed to the vacuum of space their coating breaks off, but they can hold up against the extreme heat of molten liquids."
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singular_name = "heat resistant rod"
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icon_state = "rods"
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item_state = "rods"
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color = "#5286b9ff"
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flags = CONDUCT
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w_class = WEIGHT_CLASS_NORMAL
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@@ -494,18 +494,6 @@
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item_state = "egg3" // It's the green egg in items_left/righthand
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item_color = "green"
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//This should really be somewhere else but I don't know where. w/e
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/obj/item/inflatable_duck
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name = "inflatable duck"
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desc = "No bother to sink or swim when you can just float!"
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icon_state = "inflatable"
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item_state = "inflatable"
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icon = 'icons/obj/clothing/belts.dmi'
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slot_flags = ITEM_SLOT_BELT
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flags_2 = ALLOW_BELT_NO_JUMPSUIT_2
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/*
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* Fake meteor
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*/
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@@ -143,6 +143,7 @@
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projectile_type = /obj/item/projectile/energy/chrono_beam
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muzzle_flash_effect = /obj/effect/temp_visual/target_angled/muzzle_flash/energy
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muzzle_flash_color = null
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icon = 'icons/obj/projectiles.dmi'
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icon_state = "chronobolt"
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e_cost = 0
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@@ -285,8 +285,8 @@
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name = "defibrillator paddles"
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desc = "A pair of plastic-gripped paddles with flat metal surfaces that are used to deliver powerful electric shocks."
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icon = 'icons/obj/defib.dmi'
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icon_state = "defibpaddles"
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item_state = "defibpaddles"
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icon_state = "defibpaddles0"
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item_state = "defibpaddles0"
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force = 0
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throwforce = 6
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w_class = WEIGHT_CLASS_BULKY
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@@ -91,15 +91,3 @@
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materials = list(MAT_PLASMA = MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS = MINERAL_MATERIAL_AMOUNT)
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icon_prefix = "plasma"
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welded_type = /obj/item/stack/sheet/plasmaglass
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/obj/item/shard/scrap
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name = "sharpened scrap"
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desc = "Some discarded scrap metal. It has sharp, jagged edges."
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icon_state = "scrap"
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materials = list(MAT_METAL = MINERAL_MATERIAL_AMOUNT)
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welded_type = /obj/item/stack/sheet/metal
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force = 9
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throwforce = 15 //owie
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/obj/item/shard/scrap/set_initial_icon_state()
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return
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@@ -73,15 +73,3 @@
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..()
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item_state = "horsebroom[HAS_TRAIT(src, TRAIT_WIELDED) ? 1 : 0]"
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/obj/item/staff/stick
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name = "stick"
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desc = "A great tool to drag someone else's drinks across the bar."
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icon_state = "stick"
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lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/items_righthand.dmi'
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item_state = "stick"
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force = 3.0
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throwforce = 5.0
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throw_speed = 1
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throw_range = 5
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w_class = WEIGHT_CLASS_SMALL
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@@ -569,6 +569,7 @@
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name = "trainer's belt"
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desc = "For the mining master, holds your lazarus capsules."
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icon_state = "lazarusbelt_0"
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base_icon_state = "lazarusbelt"
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item_state = "lazbelt"
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w_class = WEIGHT_CLASS_BULKY
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max_w_class = WEIGHT_CLASS_TINY
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@@ -582,7 +583,7 @@
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update_icon()
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/obj/item/storage/belt/lazarus/update_icon_state()
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icon_state = "lazarusbelt_[length(contents)]"
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icon_state = "[base_icon_state]_[length(contents)]"
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/obj/item/storage/belt/lazarus/attackby(obj/item/I, mob/user)
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var/amount = length(contents)
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