Adds CI for missing icon_states (#27063)

* Adds CI for missing icon_states

* yeah

* more fixes

* more fixes

* seems good

* moar

* fix

* yea

* hrtyhrt

* yeah

* WOE
This commit is contained in:
Contrabang
2024-11-14 17:58:06 +00:00
committed by GitHub
parent da630e1b63
commit 8352613d03
74 changed files with 157 additions and 327 deletions
@@ -2,7 +2,6 @@
name = "robot parts"
icon = 'icons/obj/robot_parts.dmi'
item_state = "buildpipe"
icon_state = "blank"
flags = CONDUCT
slot_flags = ITEM_SLOT_BELT
var/list/part = null
-2
View File
@@ -96,8 +96,6 @@ GLOBAL_LIST_INIT(rod_recipes, list (
name = "heat resistant rod"
desc = "Treated, specialized iron rods. When exposed to the vacuum of space their coating breaks off, but they can hold up against the extreme heat of molten liquids."
singular_name = "heat resistant rod"
icon_state = "rods"
item_state = "rods"
color = "#5286b9ff"
flags = CONDUCT
w_class = WEIGHT_CLASS_NORMAL
-12
View File
@@ -494,18 +494,6 @@
item_state = "egg3" // It's the green egg in items_left/righthand
item_color = "green"
//This should really be somewhere else but I don't know where. w/e
/obj/item/inflatable_duck
name = "inflatable duck"
desc = "No bother to sink or swim when you can just float!"
icon_state = "inflatable"
item_state = "inflatable"
icon = 'icons/obj/clothing/belts.dmi'
slot_flags = ITEM_SLOT_BELT
flags_2 = ALLOW_BELT_NO_JUMPSUIT_2
/*
* Fake meteor
*/
@@ -143,6 +143,7 @@
projectile_type = /obj/item/projectile/energy/chrono_beam
muzzle_flash_effect = /obj/effect/temp_visual/target_angled/muzzle_flash/energy
muzzle_flash_color = null
icon = 'icons/obj/projectiles.dmi'
icon_state = "chronobolt"
e_cost = 0
+2 -2
View File
@@ -285,8 +285,8 @@
name = "defibrillator paddles"
desc = "A pair of plastic-gripped paddles with flat metal surfaces that are used to deliver powerful electric shocks."
icon = 'icons/obj/defib.dmi'
icon_state = "defibpaddles"
item_state = "defibpaddles"
icon_state = "defibpaddles0"
item_state = "defibpaddles0"
force = 0
throwforce = 6
w_class = WEIGHT_CLASS_BULKY
-12
View File
@@ -91,15 +91,3 @@
materials = list(MAT_PLASMA = MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS = MINERAL_MATERIAL_AMOUNT)
icon_prefix = "plasma"
welded_type = /obj/item/stack/sheet/plasmaglass
/obj/item/shard/scrap
name = "sharpened scrap"
desc = "Some discarded scrap metal. It has sharp, jagged edges."
icon_state = "scrap"
materials = list(MAT_METAL = MINERAL_MATERIAL_AMOUNT)
welded_type = /obj/item/stack/sheet/metal
force = 9
throwforce = 15 //owie
/obj/item/shard/scrap/set_initial_icon_state()
return
-12
View File
@@ -73,15 +73,3 @@
..()
item_state = "horsebroom[HAS_TRAIT(src, TRAIT_WIELDED) ? 1 : 0]"
/obj/item/staff/stick
name = "stick"
desc = "A great tool to drag someone else's drinks across the bar."
icon_state = "stick"
lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items_righthand.dmi'
item_state = "stick"
force = 3.0
throwforce = 5.0
throw_speed = 1
throw_range = 5
w_class = WEIGHT_CLASS_SMALL
@@ -569,6 +569,7 @@
name = "trainer's belt"
desc = "For the mining master, holds your lazarus capsules."
icon_state = "lazarusbelt_0"
base_icon_state = "lazarusbelt"
item_state = "lazbelt"
w_class = WEIGHT_CLASS_BULKY
max_w_class = WEIGHT_CLASS_TINY
@@ -582,7 +583,7 @@
update_icon()
/obj/item/storage/belt/lazarus/update_icon_state()
icon_state = "lazarusbelt_[length(contents)]"
icon_state = "[base_icon_state]_[length(contents)]"
/obj/item/storage/belt/lazarus/attackby(obj/item/I, mob/user)
var/amount = length(contents)