Adds CI for missing icon_states (#27063)

* Adds CI for missing icon_states

* yeah

* more fixes

* more fixes

* seems good

* moar

* fix

* yea

* hrtyhrt

* yeah

* WOE
This commit is contained in:
Contrabang
2024-11-14 12:58:06 -05:00
committed by GitHub
parent da630e1b63
commit 8352613d03
74 changed files with 157 additions and 327 deletions
@@ -5,13 +5,13 @@
desc = "A wall mounted storage locker."
name = "wall locker"
icon = 'icons/obj/walllocker.dmi'
icon_state = "wall-locker"
icon_state = null
door_anim_time = 0
enable_door_overlay = FALSE
density = FALSE
anchored = TRUE
icon_closed = "wall-locker"
icon_opened = "wall-lockeropen"
icon_closed = null
icon_opened = null
/obj/structure/closet/walllocker/close()
. = ..()
+1
View File
@@ -73,6 +73,7 @@
/obj/structure/fluff/divine
name = "Miracle"
icon = 'icons/obj/hand_of_god_structures.dmi'
icon_state = null
anchored = TRUE
density = TRUE
-23
View File
@@ -30,29 +30,6 @@
else
. += "<span class='notice'>The anchoring screws are <i>unscrewed</i>. The rods look like they could be <b>cut</b> through.</span>"
/obj/structure/grille/fence
var/width = 3
/obj/structure/grille/fence/Initialize(mapload)
. = ..()
if(width > 1)
if(dir in list(EAST, WEST))
bound_width = width * world.icon_size
bound_height = world.icon_size
else
bound_width = world.icon_size
bound_height = width * world.icon_size
/obj/structure/grille/fence/east_west
//width=80
//height=42
icon='icons/fence-ew.dmi'
/obj/structure/grille/fence/north_south
//width=80
//height=42
icon='icons/fence-ns.dmi'
/obj/structure/grille/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir)
. = ..()
update_icon(UPDATE_ICON_STATE)
-19
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@@ -54,14 +54,6 @@
if(current_size >= STAGE_FOUR)
deconstruct()
/obj/structure/lattice/clockwork
name = "cog lattice"
desc = "A lightweight support lattice. These hold the Justicar's station together."
icon = 'icons/obj/smooth_structures/lattice_clockwork.dmi'
/obj/structure/lattice/clockwork/Initialize(mapload)
. = ..()
/obj/structure/lattice/catwalk
name = "catwalk"
desc = "A catwalk for easier EVA maneuvering and cable placement."
@@ -104,14 +96,3 @@
/obj/structure/lattice/lava/deconstruction_hints(mob/user)
to_chat(user, "<span class='notice'>The supporting rods look like they could be <b>cut</b>.</span>, but the <i>heat treatment will shatter off</i>.")
/obj/structure/lattice/catwalk/clockwork
name = "clockwork catwalk"
icon = 'icons/obj/smooth_structures/catwalk_clockwork.dmi'
smoothing_flags = SMOOTH_CORNERS
smoothing_groups = null
/obj/structure/lattice/catwalk/clockwork/Initialize(mapload)
. = ..()
if(!mapload)
new /obj/effect/temp_visual/ratvar/floor/catwalk(loc)
new /obj/effect/temp_visual/ratvar/beam/catwalk(loc)
@@ -131,12 +131,3 @@
if(last_ghost_alert + ghost_alert_delay < world.time)
notify_ghosts("[src] active in [get_area(src)].", 'sound/effects/ghost2.ogg', title = alert_title, source = attack_atom, action = (attack_atom == src ? NOTIFY_JUMP : NOTIFY_ATTACK))
last_ghost_alert = world.time
/obj/structure/boulder
name = "boulder"
desc = "A large rock."
icon = 'icons/obj/mining.dmi'
icon_state = "boulder1"
density = TRUE
opacity = TRUE
anchored = TRUE
@@ -1,7 +1,7 @@
/obj/structure/spawner
name = "monster nest"
icon = 'icons/mob/animal.dmi'
icon_state = "hole"
icon_state = null
max_integrity = 100
move_resist = MOVE_FORCE_EXTREMELY_STRONG
@@ -44,18 +44,6 @@
spawn_text = "climbs out of"
faction = list("skeleton")
/obj/structure/spawner/clown
name = "Laughing Larry"
desc = "A laughing, jovial figure. Something seems stuck in his throat."
icon_state = "clownbeacon"
icon = 'icons/obj/device.dmi'
max_integrity = 200
max_mobs = 15
spawn_time = 150
mob_types = list(/mob/living/simple_animal/hostile/retaliate/clown)
spawn_text = "climbs out of"
faction = list("clown")
/obj/structure/spawner/mining
name = "monster den"
desc = "A hole dug into the ground, harboring all kinds of monsters found within most caves or mining asteroids."
-8
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@@ -342,14 +342,6 @@
desc = "A sign labelling a restroom."
icon_state = "restroom"
/obj/structure/sign/medbay
name = "\improper MEDBAY"
desc = "The Intergalactic symbol of Medical institutions. You'll probably get help here."
icon_state = "bluecross"
/obj/structure/sign/medbay/alt
icon_state = "bluecross2"
/obj/structure/sign/directions
name = "direction sign"