Adds CI for missing icon_states (#27063)

* Adds CI for missing icon_states

* yeah

* more fixes

* more fixes

* seems good

* moar

* fix

* yea

* hrtyhrt

* yeah

* WOE
This commit is contained in:
Contrabang
2024-11-14 17:58:06 +00:00
committed by GitHub
parent da630e1b63
commit 8352613d03
74 changed files with 157 additions and 327 deletions
@@ -42,23 +42,6 @@
linked = null
. = ..()
/obj/effect/clockwork/overlay/wall
name = "clockwork wall"
icon = 'icons/turf/walls/clockwork_wall.dmi'
icon_state = "clockwork_wall"
canSmoothWith = list(SMOOTH_GROUP_WALLS, SMOOTH_GROUP_BRASS_WALL)
smoothing_flags = SMOOTH_CORNERS
layer = CLOSED_TURF_LAYER
/obj/effect/clockwork/overlay/wall/Initialize(mapload)
. = ..()
QUEUE_SMOOTH_NEIGHBORS(src)
QUEUE_SMOOTH(src)
/obj/effect/clockwork/overlay/wall/Destroy()
QUEUE_SMOOTH_NEIGHBORS(src)
return ..()
/obj/effect/clockwork/overlay/floor
icon = 'icons/turf/floors.dmi'
icon_state = "clockwork_floor"
@@ -167,7 +150,7 @@
. = ..()
if(randomsinglesprite)
replace_name_desc()
icon_state = "[icon_state][rand(1, randomspritemax)]"
icon_state = "[base_icon_state][rand(1, randomspritemax)]"
pixel_x = rand(-sprite_shift, sprite_shift)
pixel_y = rand(-sprite_shift, sprite_shift)
@@ -185,17 +168,20 @@
w_class = WEIGHT_CLASS_TINY
randomsinglesprite = TRUE
icon_state = "shard_large"
base_icon_state = "shard_large"
sprite_shift = 9
/obj/item/clockwork/alloy_shards/medium
w_class = WEIGHT_CLASS_TINY
randomsinglesprite = TRUE
icon_state = "shard_medium"
base_icon_state = "shard_medium"
sprite_shift = 10
/obj/item/clockwork/alloy_shards/medium/gear_bit
randomspritemax = 4
icon_state = "gear_bit"
icon_state = "gear_bit1"
base_icon_state = "gear_bit"
sprite_shift = 12
/obj/item/clockwork/alloy_shards/medium/gear_bit/replace_name_desc()
@@ -214,6 +200,7 @@
randomsinglesprite = TRUE
randomspritemax = 3
icon_state = "shard_small"
base_icon_state = "shard_small"
sprite_shift = 12
/obj/item/clockwork/alloy_shards/pinion_lock