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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/controllers/subsystem/movement/SSai_movement.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/controllers/subsystem/movement/SSai_movement.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/controllers/subsystem/movement/SSai_movement.dm"><img src="git.png" width="16" height="16" title="code/controllers/subsystem/movement/SSai_movement.dm"></a></h1><table class="summary" cellspacing="0"><tr><th>/var/<a href="global.html#var/SSai_movement">SSai_movement</a></th><td>The subsystem used to tick <a href="datum/ai_movement.html" title="/datum/ai_movement">/datum/ai_movement</a> instances. Handling the movement of individual AI instances</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/controllers/subsystem/movement/movement_types.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/controllers/subsystem/movement/movement_types.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/controllers/subsystem/movement/movement_types.dm"><img src="git.png" width="16" height="16" title="code/controllers/subsystem/movement/movement_types.dm"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="datum/move_loop.html">/datum/move_loop</a></th><td>Template class of the movement datums, handles the timing portion of the loops</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/move_loop.html">move_loop</a>/move</th><td>Replacement for walk()</td></tr><tr><th><a href="datum/move_loop/has_target/dist_bound.html">/datum/move_loop/has_target/dist_bound</a></th><td>Base class of move_to and move_away, deals with the distance and target aspect of things</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/move_loop.html">move_loop</a>/<a href="datum/move_loop/has_target.html">has_target</a>/<a href="datum/move_loop/has_target/dist_bound.html">dist_bound</a>/move_to</th><td>Wrapper around walk_to()</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/move_loop.html">move_loop</a>/<a href="datum/move_loop/has_target.html">has_target</a>/<a href="datum/move_loop/has_target/dist_bound.html">dist_bound</a>/move_away</th><td>Wrapper around GLOB.move_manager.move_away()</td></tr><tr><th><a href="datum/move_loop/has_target/move_towards.html">/datum/move_loop/has_target/move_towards</a></th><td>Used as a alternative to GLOB.move_manager.home_onto</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/move_loop.html">move_loop</a>/<a href="datum/move_loop/has_target.html">has_target</a>/move_towards_budget</th><td>The actual implementation of GLOB.move_manager.home_onto()</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/move_loop.html">move_loop</a>/freeze</th><td>As close as you can get to a "do-nothing" move loop, the pure intention of this is to absolutely resist all and any automated movement until the move loop times out.</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/move_loop.html">move_loop</a>/move_rand</th><td>This isn't actually the same as walk_rand
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Because walk_rand is really more like walk_to_rand
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It appears to pick a spot outside of range, and move towards it, then pick a new spot, etc.
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I can't actually replicate this on our side, because of how bad our pathfinding is, and cause I'm not totally sure I know what it's doing.
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I can just implement a random-walk though</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/move_loop.html">move_loop</a>/move_to_rand</th><td>Wrapper around step_rand</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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