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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/basic_ai_behaviors/befriend_target.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/basic_ai_behaviors/befriend_target.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/basic_ai_behaviors/befriend_target.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/basic_ai_behaviors/befriend_target.dm"></a></h1><table class="summary" cellspacing="0"><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_behavior.html">ai_behavior</a>/befriend_target</th><td>behavior to befriend any targets</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/basic_ai_behaviors/frustration.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/basic_ai_behaviors/frustration.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/basic_ai_behaviors/frustration.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/basic_ai_behaviors/frustration.dm"></a></h1><table class="summary" cellspacing="0"><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_behavior.html">ai_behavior</a>/frustration</th><td>A simple frustration behavior to be queued in addition to another behavior. If the given duration ellapses and the frustration key is still
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present, the ai will cancel all of it's actions.</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/basic_ai_behaviors/interact_with_target.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/basic_ai_behaviors/interact_with_target.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/basic_ai_behaviors/interact_with_target.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/basic_ai_behaviors/interact_with_target.dm"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="datum/ai_behavior/interact_with_target.html">/datum/ai_behavior/interact_with_target</a></th><td>Behavior for general interactions with any targets</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/basic_ai_behaviors/nearest_targeting.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/basic_ai_behaviors/nearest_targeting.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/basic_ai_behaviors/nearest_targeting.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/basic_ai_behaviors/nearest_targeting.dm"></a></h1><table class="summary" cellspacing="0"><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_behavior.html">ai_behavior</a>/<a href="datum/ai_behavior/find_potential_targets.html">find_potential_targets</a>/nearest</th><td>Picks targets based on which one is closest to you, choice between targets at equal distance is arbitrary</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_behavior.html">ai_behavior</a>/<a href="datum/ai_behavior/target_from_retaliate_list.html">target_from_retaliate_list</a>/nearest</th><td>As above but targets have been filtered from the 'retaliate' blackboard list</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/basic_ai_behaviors/run_away_from_target.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/basic_ai_behaviors/run_away_from_target.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/basic_ai_behaviors/run_away_from_target.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/basic_ai_behaviors/run_away_from_target.dm"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="datum/ai_behavior/run_away_from_target.html">/datum/ai_behavior/run_away_from_target</a></th><td>Move to a position further away from your current target</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/basic_ai_behaviors/stop_and_stare.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/basic_ai_behaviors/stop_and_stare.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/basic_ai_behaviors/stop_and_stare.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/basic_ai_behaviors/stop_and_stare.dm"></a></h1><table class="summary" cellspacing="0"><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_behavior.html">ai_behavior</a>/stop_and_stare</th><td>Makes a mob simply stop and stare at a movable... yea...</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/basic_ai_behaviors/targeted_mob_abilities.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/basic_ai_behaviors/targeted_mob_abilities.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/basic_ai_behaviors/targeted_mob_abilities.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/basic_ai_behaviors/targeted_mob_abilities.dm"></a></h1><table class="summary" cellspacing="0"><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_behavior.html">ai_behavior</a>/targeted_mob_ability</th><td>Attempts to use a mob's cooldown ability on a target</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_behavior.html">ai_behavior</a>/targeted_mob_ability/and_plan_execute</th><td>Attempts to use a mob's cooldown ability on a target and then move the target into a special target blackboard datum
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Doesn't need another subtype to clear BB_BASIC_MOB_EXECUTION_TARGET because it will be the target key for the normal action</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_behavior.html">ai_behavior</a>/targeted_mob_ability/and_clear_target</th><td>Attempts to use a mob's cooldown ability on a target and releases the target when the action completes</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_behavior.html">ai_behavior</a>/targeted_mob_ability/min_range</th><td>Attempts to move into the provided range and then use a mob's cooldown ability on a target</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/basic_ai_behaviors/tipped_reaction.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/basic_ai_behaviors/tipped_reaction.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/basic_ai_behaviors/tipped_reaction.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/basic_ai_behaviors/tipped_reaction.dm"></a></h1><table class="summary" cellspacing="0"><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_behavior.html">ai_behavior</a>/tipped_reaction</th><td>Type of tipped reaction that is akin to puppy dog eyes.</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/basic_ai_behaviors/travel_towards.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/basic_ai_behaviors/travel_towards.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/basic_ai_behaviors/travel_towards.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/basic_ai_behaviors/travel_towards.dm"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="datum/ai_behavior/travel_towards.html">/datum/ai_behavior/travel_towards</a></th><td>Moves towards the atom in the passed blackboard key.
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Planning continues during this action so it can be interrupted by higher priority actions.</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_behavior.html">ai_behavior</a>/travel_towards_atom</th><td>Travel towards an atom you pass directly from the controller rather than a blackboard key.
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You might need to do this to avoid repeating some checks in both a controller and an action.</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/basic_subtrees/attack_adjacent_target.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/basic_subtrees/attack_adjacent_target.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/basic_subtrees/attack_adjacent_target.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/basic_subtrees/attack_adjacent_target.dm"></a></h1><table class="summary" cellspacing="0"><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_planning_subtree.html">ai_planning_subtree</a>/<a href="datum/ai_planning_subtree/basic_melee_attack_subtree.html">basic_melee_attack_subtree</a>/opportunistic</th><td>Attack something which is already adjacent to us, without ending planning</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_behavior.html">ai_behavior</a>/<a href="datum/ai_behavior/basic_melee_attack.html">basic_melee_attack</a>/opportunistic</th><td>Attack something which is already adjacent to us without moving</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/basic_subtrees/attack_obstacle_in_path.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/basic_subtrees/attack_obstacle_in_path.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/basic_subtrees/attack_obstacle_in_path.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/basic_subtrees/attack_obstacle_in_path.dm"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="datum/ai_planning_subtree/attack_obstacle_in_path.html">/datum/ai_planning_subtree/attack_obstacle_in_path</a></th><td>If there's something between us and our target then we need to queue a behaviour to make it not be there</td></tr><tr><th><a href="datum/ai_behavior/attack_obstructions.html">/datum/ai_behavior/attack_obstructions</a></th><td>Something is in our way, get it outta here</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/basic_subtrees/capricious_retaliate.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/basic_subtrees/capricious_retaliate.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/basic_subtrees/capricious_retaliate.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/basic_subtrees/capricious_retaliate.dm"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="datum/ai_planning_subtree/capricious_retaliate.html">/datum/ai_planning_subtree/capricious_retaliate</a></th><td>Add or remove people to our retaliation shitlist just on an arbitrary whim</td></tr><tr><th><a href="datum/ai_behavior/capricious_retaliate.html">/datum/ai_behavior/capricious_retaliate</a></th><td>Add or remove people to our retaliation shitlist just on an arbitrary whim</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/basic_subtrees/find_food.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/basic_subtrees/find_food.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/basic_subtrees/find_food.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/basic_subtrees/find_food.dm"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="datum/ai_planning_subtree/find_food.html">/datum/ai_planning_subtree/find_food</a></th><td>Similar to finding a target but looks for food types in the blackboard.</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/basic_subtrees/flee_target.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/basic_subtrees/flee_target.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/basic_subtrees/flee_target.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/basic_subtrees/flee_target.dm"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="datum/ai_planning_subtree/flee_target.html">/datum/ai_planning_subtree/flee_target</a></th><td>Try to escape from your current target, without performing any other actions.</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_planning_subtree.html">ai_planning_subtree</a>/<a href="datum/ai_planning_subtree/flee_target.html">flee_target</a>/from_flee_key</th><td>Try to escape from your current target, without performing any other actions.
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||||
Reads from some fleeing-specific targeting keys rather than the current mob target.</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/basic_subtrees/maintain_distance.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/basic_subtrees/maintain_distance.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/basic_subtrees/maintain_distance.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/basic_subtrees/maintain_distance.dm"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="datum/ai_planning_subtree/maintain_distance.html">/datum/ai_planning_subtree/maintain_distance</a></th><td>Step away if too close, or towards if too far</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_behavior.html">ai_behavior</a>/step_away</th><td>Take one step away</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_behavior.html">ai_behavior</a>/pursue_to_range</th><td>Pursue a target until we are within a provided range</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_behavior.html">ai_behavior</a>/cover_minimum_distance</th><td>instead of taking a single step, we cover the entire distance</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/basic_subtrees/make_babies.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/basic_subtrees/make_babies.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/basic_subtrees/make_babies.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/basic_subtrees/make_babies.dm"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="datum/ai_planning_subtree/make_babies.html">/datum/ai_planning_subtree/make_babies</a></th><td>Reproduce with a similar mob.</td></tr><tr><th><a href="datum/ai_behavior/find_partner.html">/datum/ai_behavior/find_partner</a></th><td>Find a compatible, living partner, if we're also alone.</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_behavior.html">ai_behavior</a>/make_babies</th><td>Reproduce.</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/basic_subtrees/ranged_skirmish.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/basic_subtrees/ranged_skirmish.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/basic_subtrees/ranged_skirmish.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/basic_subtrees/ranged_skirmish.dm"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="datum/ai_planning_subtree/ranged_skirmish.html">/datum/ai_planning_subtree/ranged_skirmish</a></th><td>Fire a ranged attack without interrupting movement.</td></tr><tr><th><a href="datum/ai_behavior/ranged_skirmish.html">/datum/ai_behavior/ranged_skirmish</a></th><td>How often will we try to perform our ranged attack?</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/basic_subtrees/shapechange_ambush.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/basic_subtrees/shapechange_ambush.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/basic_subtrees/shapechange_ambush.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/basic_subtrees/shapechange_ambush.dm"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="datum/ai_planning_subtree/shapechange_ambush.html">/datum/ai_planning_subtree/shapechange_ambush</a></th><td>Shapeshift when we have no target, until someone has been nearby for long enough</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_behavior.html">ai_behavior</a>/use_mob_ability/shapeshift</th><td>Selects a random shapeshift ability before shifting</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/basic_subtrees/simple_find_nearest_target_to_flee.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/basic_subtrees/simple_find_nearest_target_to_flee.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/basic_subtrees/simple_find_nearest_target_to_flee.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/basic_subtrees/simple_find_nearest_target_to_flee.dm"></a></h1><table class="summary" cellspacing="0"><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_planning_subtree.html">ai_planning_subtree</a>/simple_find_nearest_target_to_flee</th><td>Find the nearest thing which we assume is hostile and set it as the flee target</td></tr><tr><th><a href="datum/ai_planning_subtree/find_nearest_thing_which_attacked_me_to_flee.html">/datum/ai_planning_subtree/find_nearest_thing_which_attacked_me_to_flee</a></th><td>Find the nearest thing on our list of 'things which have done damage to me' and set it as the flee target</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/basic_subtrees/stare_at_thing.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/basic_subtrees/stare_at_thing.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/basic_subtrees/stare_at_thing.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/basic_subtrees/stare_at_thing.dm"></a></h1><table class="summary" cellspacing="0"><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_planning_subtree.html">ai_planning_subtree</a>/stare_at_thing</th><td>Locate a thing (practically any atom) to stop and stare at.</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/basic_subtrees/target_retaliate.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/basic_subtrees/target_retaliate.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/basic_subtrees/target_retaliate.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/basic_subtrees/target_retaliate.dm"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="datum/ai_planning_subtree/target_retaliate.html">/datum/ai_planning_subtree/target_retaliate</a></th><td>Sets the BB target to a mob which you can see and who has recently attacked you</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_planning_subtree.html">ai_planning_subtree</a>/<a href="datum/ai_planning_subtree/target_retaliate.html">target_retaliate</a>/to_flee</th><td>Places a mob which you can see and who has recently attacked you into some 'run away from this' AI keys
|
||||
Can use a different targeting strategy than you use to select attack targets
|
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Not required if fleeing is the only target behaviour or uses the same target datum</td></tr><tr><th><a href="datum/ai_behavior/target_from_retaliate_list.html">/datum/ai_behavior/target_from_retaliate_list</a></th><td>Picks a target from a provided list of atoms who have been pissing you off
|
||||
You will probably need /datum/element/ai_retaliate to take advantage of this unless you're populating the blackboard yourself</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/basic_subtrees/targeted_mob_ability.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/basic_subtrees/targeted_mob_ability.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/basic_subtrees/targeted_mob_ability.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/basic_subtrees/targeted_mob_ability.dm"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="datum/ai_planning_subtree/targeted_mob_ability.html">/datum/ai_planning_subtree/targeted_mob_ability</a></th><td>Attempts to use a mob ability on a target</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/basic_subtrees/tip_reaction.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/basic_subtrees/tip_reaction.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/basic_subtrees/tip_reaction.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/basic_subtrees/tip_reaction.dm"></a></h1><table class="summary" cellspacing="0"><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_planning_subtree.html">ai_planning_subtree</a>/tip_reaction</th><td>used by cows</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/basic_subtrees/travel_to_point.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/basic_subtrees/travel_to_point.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/basic_subtrees/travel_to_point.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/basic_subtrees/travel_to_point.dm"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="datum/ai_planning_subtree/travel_to_point.html">/datum/ai_planning_subtree/travel_to_point</a></th><td>Simply walk to a location</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/basic_subtrees/use_mob_ability.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/basic_subtrees/use_mob_ability.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/basic_subtrees/use_mob_ability.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/basic_subtrees/use_mob_ability.dm"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="datum/ai_planning_subtree/use_mob_ability.html">/datum/ai_planning_subtree/use_mob_ability</a></th><td>Simple behaviours which simply try to use an ability whenever it is available.
|
||||
For something which wants a target try <code>targeted_mob_ability</code>.</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/generic_controllers.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/generic_controllers.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/generic_controllers.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/generic_controllers.dm"></a></h1><table class="summary" cellspacing="0"><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_controller.html">ai_controller</a>/basic_controller/simple/simple_hostile_obstacles</th><td>Find a target, walk at target, attack intervening obstacles</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_controller.html">ai_controller</a>/basic_controller/simple/simple_hostile_obstacles/prowler</th><td>Prowls around when not attacking people</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_controller.html">ai_controller</a>/basic_controller/simple/simple_hostile_obstacles/ventcrawler</th><td>Will ventcrawl around until it finds a target to attack.</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_controller.html">ai_controller</a>/basic_controller/simple/simple_ranged</th><td>Find a target, keep distance</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_controller.html">ai_controller</a>/basic_controller/simple/simple_ranged_retaliate</th><td>Retaliate at range, keep distance</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_controller.html">ai_controller</a>/basic_controller/simple/simple_skirmisher</th><td>Find a target, walk towards it AND shoot it</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_controller.html">ai_controller</a>/basic_controller/simple/simple_skirmisher/prowler</th><td>Wanders around until it finds something it can walk towards and shoot</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_controller.html">ai_controller</a>/basic_controller/simple/simple_ability</th><td>Use an ability on target on cooldown</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_controller.html">ai_controller</a>/basic_controller/simple/simple_ability_retaliate</th><td>Use an ability to retaliate on cooldown</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_controller.html">ai_controller</a>/basic_controller/simple/simple_ability_melee</th><td>Use an ability on target on cooldown, then try to punch them</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_controller.html">ai_controller</a>/basic_controller/simple/simple_ability_ranged</th><td>Use an ability on target on cooldown, then try to shoot them</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_controller.html">ai_controller</a>/basic_controller/simple/retaliate</th><td>Fight back if attacked</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_controller.html">ai_controller</a>/basic_controller/simple/simple_capricious</th><td>Get pissed at random people for no reason. Most often seen with goats.</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_controller.html">ai_controller</a>/basic_controller/simple/simple_fearful</th><td>Runs away from anyone it sees</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_controller.html">ai_controller</a>/basic_controller/simple/simple_skittish</th><td>Runs away when attacked</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/hunting_behavior/find_and_hunt_target.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/hunting_behavior/find_and_hunt_target.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/hunting_behavior/find_and_hunt_target.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/hunting_behavior/find_and_hunt_target.dm"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="datum/ai_planning_subtree/find_and_hunt_target.html">/datum/ai_planning_subtree/find_and_hunt_target</a></th><td>Tells the AI to find a certain target nearby to hunt.
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If a target has been found, we will start to move towards it, and eventually attack it.</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_planning_subtree.html">ai_planning_subtree</a>/<a href="datum/ai_planning_subtree/find_and_hunt_target.html">find_and_hunt_target</a>/clean</th><td>Find and clean things</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/hunting_behavior/find_hunt_target.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/hunting_behavior/find_hunt_target.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/hunting_behavior/find_hunt_target.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/hunting_behavior/find_hunt_target.dm"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="datum/ai_behavior/find_hunt_target.html">/datum/ai_behavior/find_hunt_target</a></th><td>Finds a specific atom type to hunt.</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/hunting_behavior/hunt_target.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/hunting_behavior/hunt_target.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/hunting_behavior/hunt_target.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/hunting_behavior/hunt_target.dm"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="datum/ai_behavior/hunt_target.html">/datum/ai_behavior/hunt_target</a></th><td>Hunts down a specific atom type.</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/hunting_behavior/hunting_corpses.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/hunting_behavior/hunting_corpses.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/hunting_behavior/hunting_corpses.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/hunting_behavior/hunting_corpses.dm"></a></h1><table class="summary" cellspacing="0"><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_planning_subtree.html">ai_planning_subtree</a>/<a href="datum/ai_planning_subtree/find_and_hunt_target.html">find_and_hunt_target</a>/corpses</th><td>Find and attack corpses</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_behavior.html">ai_behavior</a>/<a href="datum/ai_behavior/find_hunt_target.html">find_hunt_target</a>/corpses</th><td>Find nearby dead mobs</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_planning_subtree.html">ai_planning_subtree</a>/<a href="datum/ai_planning_subtree/find_and_hunt_target.html">find_and_hunt_target</a>/corpses/human</th><td>Find and attack specifically human corpses</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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Reference in New Issue
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