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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/basic_ai_behaviors/befriend_target.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/basic_ai_behaviors/befriend_target.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/basic_ai_behaviors/befriend_target.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/basic_ai_behaviors/befriend_target.dm"></a></h1><table class="summary" cellspacing="0"><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_behavior.html">ai_behavior</a>/befriend_target</th><td>behavior to befriend any targets</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/basic_ai_behaviors/frustration.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/basic_ai_behaviors/frustration.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/basic_ai_behaviors/frustration.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/basic_ai_behaviors/frustration.dm"></a></h1><table class="summary" cellspacing="0"><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_behavior.html">ai_behavior</a>/frustration</th><td>A simple frustration behavior to be queued in addition to another behavior. If the given duration ellapses and the frustration key is still
present, the ai will cancel all of it's actions.</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/basic_ai_behaviors/interact_with_target.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/basic_ai_behaviors/interact_with_target.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/basic_ai_behaviors/interact_with_target.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/basic_ai_behaviors/interact_with_target.dm"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="datum/ai_behavior/interact_with_target.html">/datum/ai_behavior/interact_with_target</a></th><td>Behavior for general interactions with any targets</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/basic_ai_behaviors/nearest_targeting.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/basic_ai_behaviors/nearest_targeting.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/basic_ai_behaviors/nearest_targeting.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/basic_ai_behaviors/nearest_targeting.dm"></a></h1><table class="summary" cellspacing="0"><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_behavior.html">ai_behavior</a>/<a href="datum/ai_behavior/find_potential_targets.html">find_potential_targets</a>/nearest</th><td>Picks targets based on which one is closest to you, choice between targets at equal distance is arbitrary</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_behavior.html">ai_behavior</a>/<a href="datum/ai_behavior/target_from_retaliate_list.html">target_from_retaliate_list</a>/nearest</th><td>As above but targets have been filtered from the 'retaliate' blackboard list</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/basic_ai_behaviors/run_away_from_target.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/basic_ai_behaviors/run_away_from_target.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/basic_ai_behaviors/run_away_from_target.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/basic_ai_behaviors/run_away_from_target.dm"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="datum/ai_behavior/run_away_from_target.html">/datum/ai_behavior/run_away_from_target</a></th><td>Move to a position further away from your current target</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/basic_ai_behaviors/stop_and_stare.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/basic_ai_behaviors/stop_and_stare.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/basic_ai_behaviors/stop_and_stare.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/basic_ai_behaviors/stop_and_stare.dm"></a></h1><table class="summary" cellspacing="0"><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_behavior.html">ai_behavior</a>/stop_and_stare</th><td>Makes a mob simply stop and stare at a movable... yea...</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/basic_ai_behaviors/targeted_mob_abilities.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/basic_ai_behaviors/targeted_mob_abilities.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/basic_ai_behaviors/targeted_mob_abilities.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/basic_ai_behaviors/targeted_mob_abilities.dm"></a></h1><table class="summary" cellspacing="0"><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_behavior.html">ai_behavior</a>/targeted_mob_ability</th><td>Attempts to use a mob's cooldown ability on a target</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_behavior.html">ai_behavior</a>/targeted_mob_ability/and_plan_execute</th><td>Attempts to use a mob's cooldown ability on a target and then move the target into a special target blackboard datum
Doesn't need another subtype to clear BB_BASIC_MOB_EXECUTION_TARGET because it will be the target key for the normal action</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_behavior.html">ai_behavior</a>/targeted_mob_ability/and_clear_target</th><td>Attempts to use a mob's cooldown ability on a target and releases the target when the action completes</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_behavior.html">ai_behavior</a>/targeted_mob_ability/min_range</th><td>Attempts to move into the provided range and then use a mob's cooldown ability on a target</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/basic_ai_behaviors/tipped_reaction.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/basic_ai_behaviors/tipped_reaction.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/basic_ai_behaviors/tipped_reaction.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/basic_ai_behaviors/tipped_reaction.dm"></a></h1><table class="summary" cellspacing="0"><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_behavior.html">ai_behavior</a>/tipped_reaction</th><td>Type of tipped reaction that is akin to puppy dog eyes.</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/basic_ai_behaviors/travel_towards.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/basic_ai_behaviors/travel_towards.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/basic_ai_behaviors/travel_towards.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/basic_ai_behaviors/travel_towards.dm"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="datum/ai_behavior/travel_towards.html">/datum/ai_behavior/travel_towards</a></th><td>Moves towards the atom in the passed blackboard key.
Planning continues during this action so it can be interrupted by higher priority actions.</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_behavior.html">ai_behavior</a>/travel_towards_atom</th><td>Travel towards an atom you pass directly from the controller rather than a blackboard key.
You might need to do this to avoid repeating some checks in both a controller and an action.</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/basic_subtrees/attack_adjacent_target.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/basic_subtrees/attack_adjacent_target.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/basic_subtrees/attack_adjacent_target.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/basic_subtrees/attack_adjacent_target.dm"></a></h1><table class="summary" cellspacing="0"><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_planning_subtree.html">ai_planning_subtree</a>/<a href="datum/ai_planning_subtree/basic_melee_attack_subtree.html">basic_melee_attack_subtree</a>/opportunistic</th><td>Attack something which is already adjacent to us, without ending planning</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_behavior.html">ai_behavior</a>/<a href="datum/ai_behavior/basic_melee_attack.html">basic_melee_attack</a>/opportunistic</th><td>Attack something which is already adjacent to us without moving</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/basic_subtrees/attack_obstacle_in_path.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/basic_subtrees/attack_obstacle_in_path.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/basic_subtrees/attack_obstacle_in_path.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/basic_subtrees/attack_obstacle_in_path.dm"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="datum/ai_planning_subtree/attack_obstacle_in_path.html">/datum/ai_planning_subtree/attack_obstacle_in_path</a></th><td>If there's something between us and our target then we need to queue a behaviour to make it not be there</td></tr><tr><th><a href="datum/ai_behavior/attack_obstructions.html">/datum/ai_behavior/attack_obstructions</a></th><td>Something is in our way, get it outta here</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/basic_subtrees/capricious_retaliate.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/basic_subtrees/capricious_retaliate.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/basic_subtrees/capricious_retaliate.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/basic_subtrees/capricious_retaliate.dm"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="datum/ai_planning_subtree/capricious_retaliate.html">/datum/ai_planning_subtree/capricious_retaliate</a></th><td>Add or remove people to our retaliation shitlist just on an arbitrary whim</td></tr><tr><th><a href="datum/ai_behavior/capricious_retaliate.html">/datum/ai_behavior/capricious_retaliate</a></th><td>Add or remove people to our retaliation shitlist just on an arbitrary whim</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/basic_subtrees/find_food.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/basic_subtrees/find_food.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/basic_subtrees/find_food.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/basic_subtrees/find_food.dm"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="datum/ai_planning_subtree/find_food.html">/datum/ai_planning_subtree/find_food</a></th><td>Similar to finding a target but looks for food types in the blackboard.</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/basic_subtrees/flee_target.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/basic_subtrees/flee_target.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/basic_subtrees/flee_target.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/basic_subtrees/flee_target.dm"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="datum/ai_planning_subtree/flee_target.html">/datum/ai_planning_subtree/flee_target</a></th><td>Try to escape from your current target, without performing any other actions.</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_planning_subtree.html">ai_planning_subtree</a>/<a href="datum/ai_planning_subtree/flee_target.html">flee_target</a>/from_flee_key</th><td>Try to escape from your current target, without performing any other actions.
Reads from some fleeing-specific targeting keys rather than the current mob target.</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/basic_subtrees/maintain_distance.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/basic_subtrees/maintain_distance.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/basic_subtrees/maintain_distance.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/basic_subtrees/maintain_distance.dm"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="datum/ai_planning_subtree/maintain_distance.html">/datum/ai_planning_subtree/maintain_distance</a></th><td>Step away if too close, or towards if too far</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_behavior.html">ai_behavior</a>/step_away</th><td>Take one step away</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_behavior.html">ai_behavior</a>/pursue_to_range</th><td>Pursue a target until we are within a provided range</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_behavior.html">ai_behavior</a>/cover_minimum_distance</th><td>instead of taking a single step, we cover the entire distance</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/basic_subtrees/make_babies.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/basic_subtrees/make_babies.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/basic_subtrees/make_babies.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/basic_subtrees/make_babies.dm"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="datum/ai_planning_subtree/make_babies.html">/datum/ai_planning_subtree/make_babies</a></th><td>Reproduce with a similar mob.</td></tr><tr><th><a href="datum/ai_behavior/find_partner.html">/datum/ai_behavior/find_partner</a></th><td>Find a compatible, living partner, if we're also alone.</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_behavior.html">ai_behavior</a>/make_babies</th><td>Reproduce.</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/basic_subtrees/ranged_skirmish.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/basic_subtrees/ranged_skirmish.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/basic_subtrees/ranged_skirmish.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/basic_subtrees/ranged_skirmish.dm"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="datum/ai_planning_subtree/ranged_skirmish.html">/datum/ai_planning_subtree/ranged_skirmish</a></th><td>Fire a ranged attack without interrupting movement.</td></tr><tr><th><a href="datum/ai_behavior/ranged_skirmish.html">/datum/ai_behavior/ranged_skirmish</a></th><td>How often will we try to perform our ranged attack?</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/basic_subtrees/shapechange_ambush.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/basic_subtrees/shapechange_ambush.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/basic_subtrees/shapechange_ambush.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/basic_subtrees/shapechange_ambush.dm"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="datum/ai_planning_subtree/shapechange_ambush.html">/datum/ai_planning_subtree/shapechange_ambush</a></th><td>Shapeshift when we have no target, until someone has been nearby for long enough</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_behavior.html">ai_behavior</a>/use_mob_ability/shapeshift</th><td>Selects a random shapeshift ability before shifting</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/basic_subtrees/simple_find_nearest_target_to_flee.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/basic_subtrees/simple_find_nearest_target_to_flee.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/basic_subtrees/simple_find_nearest_target_to_flee.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/basic_subtrees/simple_find_nearest_target_to_flee.dm"></a></h1><table class="summary" cellspacing="0"><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_planning_subtree.html">ai_planning_subtree</a>/simple_find_nearest_target_to_flee</th><td>Find the nearest thing which we assume is hostile and set it as the flee target</td></tr><tr><th><a href="datum/ai_planning_subtree/find_nearest_thing_which_attacked_me_to_flee.html">/datum/ai_planning_subtree/find_nearest_thing_which_attacked_me_to_flee</a></th><td>Find the nearest thing on our list of 'things which have done damage to me' and set it as the flee target</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/basic_subtrees/stare_at_thing.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/basic_subtrees/stare_at_thing.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/basic_subtrees/stare_at_thing.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/basic_subtrees/stare_at_thing.dm"></a></h1><table class="summary" cellspacing="0"><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_planning_subtree.html">ai_planning_subtree</a>/stare_at_thing</th><td>Locate a thing (practically any atom) to stop and stare at.</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/basic_subtrees/target_retaliate.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/basic_subtrees/target_retaliate.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/basic_subtrees/target_retaliate.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/basic_subtrees/target_retaliate.dm"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="datum/ai_planning_subtree/target_retaliate.html">/datum/ai_planning_subtree/target_retaliate</a></th><td>Sets the BB target to a mob which you can see and who has recently attacked you</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_planning_subtree.html">ai_planning_subtree</a>/<a href="datum/ai_planning_subtree/target_retaliate.html">target_retaliate</a>/to_flee</th><td>Places a mob which you can see and who has recently attacked you into some 'run away from this' AI keys
Can use a different targeting strategy than you use to select attack targets
Not required if fleeing is the only target behaviour or uses the same target datum</td></tr><tr><th><a href="datum/ai_behavior/target_from_retaliate_list.html">/datum/ai_behavior/target_from_retaliate_list</a></th><td>Picks a target from a provided list of atoms who have been pissing you off
You will probably need /datum/element/ai_retaliate to take advantage of this unless you're populating the blackboard yourself</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/basic_subtrees/targeted_mob_ability.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/basic_subtrees/targeted_mob_ability.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/basic_subtrees/targeted_mob_ability.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/basic_subtrees/targeted_mob_ability.dm"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="datum/ai_planning_subtree/targeted_mob_ability.html">/datum/ai_planning_subtree/targeted_mob_ability</a></th><td>Attempts to use a mob ability on a target</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/basic_subtrees/tip_reaction.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/basic_subtrees/tip_reaction.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/basic_subtrees/tip_reaction.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/basic_subtrees/tip_reaction.dm"></a></h1><table class="summary" cellspacing="0"><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_planning_subtree.html">ai_planning_subtree</a>/tip_reaction</th><td>used by cows</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/basic_subtrees/travel_to_point.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/basic_subtrees/travel_to_point.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/basic_subtrees/travel_to_point.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/basic_subtrees/travel_to_point.dm"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="datum/ai_planning_subtree/travel_to_point.html">/datum/ai_planning_subtree/travel_to_point</a></th><td>Simply walk to a location</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/basic_subtrees/use_mob_ability.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/basic_subtrees/use_mob_ability.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/basic_subtrees/use_mob_ability.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/basic_subtrees/use_mob_ability.dm"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="datum/ai_planning_subtree/use_mob_ability.html">/datum/ai_planning_subtree/use_mob_ability</a></th><td>Simple behaviours which simply try to use an ability whenever it is available.
For something which wants a target try <code>targeted_mob_ability</code>.</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/generic_controllers.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/generic_controllers.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/generic_controllers.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/generic_controllers.dm"></a></h1><table class="summary" cellspacing="0"><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_controller.html">ai_controller</a>/basic_controller/simple/simple_hostile_obstacles</th><td>Find a target, walk at target, attack intervening obstacles</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_controller.html">ai_controller</a>/basic_controller/simple/simple_hostile_obstacles/prowler</th><td>Prowls around when not attacking people</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_controller.html">ai_controller</a>/basic_controller/simple/simple_hostile_obstacles/ventcrawler</th><td>Will ventcrawl around until it finds a target to attack.</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_controller.html">ai_controller</a>/basic_controller/simple/simple_ranged</th><td>Find a target, keep distance</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_controller.html">ai_controller</a>/basic_controller/simple/simple_ranged_retaliate</th><td>Retaliate at range, keep distance</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_controller.html">ai_controller</a>/basic_controller/simple/simple_skirmisher</th><td>Find a target, walk towards it AND shoot it</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_controller.html">ai_controller</a>/basic_controller/simple/simple_skirmisher/prowler</th><td>Wanders around until it finds something it can walk towards and shoot</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_controller.html">ai_controller</a>/basic_controller/simple/simple_ability</th><td>Use an ability on target on cooldown</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_controller.html">ai_controller</a>/basic_controller/simple/simple_ability_retaliate</th><td>Use an ability to retaliate on cooldown</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_controller.html">ai_controller</a>/basic_controller/simple/simple_ability_melee</th><td>Use an ability on target on cooldown, then try to punch them</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_controller.html">ai_controller</a>/basic_controller/simple/simple_ability_ranged</th><td>Use an ability on target on cooldown, then try to shoot them</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_controller.html">ai_controller</a>/basic_controller/simple/retaliate</th><td>Fight back if attacked</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_controller.html">ai_controller</a>/basic_controller/simple/simple_capricious</th><td>Get pissed at random people for no reason. Most often seen with goats.</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_controller.html">ai_controller</a>/basic_controller/simple/simple_fearful</th><td>Runs away from anyone it sees</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_controller.html">ai_controller</a>/basic_controller/simple/simple_skittish</th><td>Runs away when attacked</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/hunting_behavior/find_and_hunt_target.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/hunting_behavior/find_and_hunt_target.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/hunting_behavior/find_and_hunt_target.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/hunting_behavior/find_and_hunt_target.dm"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="datum/ai_planning_subtree/find_and_hunt_target.html">/datum/ai_planning_subtree/find_and_hunt_target</a></th><td>Tells the AI to find a certain target nearby to hunt.
If a target has been found, we will start to move towards it, and eventually attack it.</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_planning_subtree.html">ai_planning_subtree</a>/<a href="datum/ai_planning_subtree/find_and_hunt_target.html">find_and_hunt_target</a>/clean</th><td>Find and clean things</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/hunting_behavior/find_hunt_target.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/hunting_behavior/find_hunt_target.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/hunting_behavior/find_hunt_target.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/hunting_behavior/find_hunt_target.dm"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="datum/ai_behavior/find_hunt_target.html">/datum/ai_behavior/find_hunt_target</a></th><td>Finds a specific atom type to hunt.</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/hunting_behavior/hunt_target.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/hunting_behavior/hunt_target.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/hunting_behavior/hunt_target.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/hunting_behavior/hunt_target.dm"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="datum/ai_behavior/hunt_target.html">/datum/ai_behavior/hunt_target</a></th><td>Hunts down a specific atom type.</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/hunting_behavior/hunting_corpses.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/hunting_behavior/hunting_corpses.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/hunting_behavior/hunting_corpses.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/hunting_behavior/hunting_corpses.dm"></a></h1><table class="summary" cellspacing="0"><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_planning_subtree.html">ai_planning_subtree</a>/<a href="datum/ai_planning_subtree/find_and_hunt_target.html">find_and_hunt_target</a>/corpses</th><td>Find and attack corpses</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_behavior.html">ai_behavior</a>/<a href="datum/ai_behavior/find_hunt_target.html">find_hunt_target</a>/corpses</th><td>Find nearby dead mobs</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_planning_subtree.html">ai_planning_subtree</a>/<a href="datum/ai_planning_subtree/find_and_hunt_target.html">find_and_hunt_target</a>/corpses/human</th><td>Find and attack specifically human corpses</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>