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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/basic_ai_behaviors/befriend_target.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/basic_ai_behaviors/befriend_target.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/basic_ai_behaviors/befriend_target.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/basic_ai_behaviors/befriend_target.dm"></a></h1><table class="summary" cellspacing="0"><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_behavior.html">ai_behavior</a>/befriend_target</th><td>behavior to befriend any targets</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/basic_ai_behaviors/frustration.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/basic_ai_behaviors/frustration.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/basic_ai_behaviors/frustration.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/basic_ai_behaviors/frustration.dm"></a></h1><table class="summary" cellspacing="0"><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_behavior.html">ai_behavior</a>/frustration</th><td>A simple frustration behavior to be queued in addition to another behavior. If the given duration ellapses and the frustration key is still
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present, the ai will cancel all of it's actions.</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/basic_ai_behaviors/interact_with_target.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/basic_ai_behaviors/interact_with_target.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/basic_ai_behaviors/interact_with_target.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/basic_ai_behaviors/interact_with_target.dm"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="datum/ai_behavior/interact_with_target.html">/datum/ai_behavior/interact_with_target</a></th><td>Behavior for general interactions with any targets</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/basic_ai_behaviors/nearest_targeting.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/basic_ai_behaviors/nearest_targeting.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/basic_ai_behaviors/nearest_targeting.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/basic_ai_behaviors/nearest_targeting.dm"></a></h1><table class="summary" cellspacing="0"><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_behavior.html">ai_behavior</a>/<a href="datum/ai_behavior/find_potential_targets.html">find_potential_targets</a>/nearest</th><td>Picks targets based on which one is closest to you, choice between targets at equal distance is arbitrary</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_behavior.html">ai_behavior</a>/<a href="datum/ai_behavior/target_from_retaliate_list.html">target_from_retaliate_list</a>/nearest</th><td>As above but targets have been filtered from the 'retaliate' blackboard list</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/basic_ai_behaviors/run_away_from_target.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/basic_ai_behaviors/run_away_from_target.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/basic_ai_behaviors/run_away_from_target.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/basic_ai_behaviors/run_away_from_target.dm"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="datum/ai_behavior/run_away_from_target.html">/datum/ai_behavior/run_away_from_target</a></th><td>Move to a position further away from your current target</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/basic_ai_behaviors/stop_and_stare.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/basic_ai_behaviors/stop_and_stare.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/basic_ai_behaviors/stop_and_stare.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/basic_ai_behaviors/stop_and_stare.dm"></a></h1><table class="summary" cellspacing="0"><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_behavior.html">ai_behavior</a>/stop_and_stare</th><td>Makes a mob simply stop and stare at a movable... yea...</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/basic_ai_behaviors/targeted_mob_abilities.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/basic_ai_behaviors/targeted_mob_abilities.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/basic_ai_behaviors/targeted_mob_abilities.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/basic_ai_behaviors/targeted_mob_abilities.dm"></a></h1><table class="summary" cellspacing="0"><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_behavior.html">ai_behavior</a>/targeted_mob_ability</th><td>Attempts to use a mob's cooldown ability on a target</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_behavior.html">ai_behavior</a>/targeted_mob_ability/and_plan_execute</th><td>Attempts to use a mob's cooldown ability on a target and then move the target into a special target blackboard datum
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Doesn't need another subtype to clear BB_BASIC_MOB_EXECUTION_TARGET because it will be the target key for the normal action</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_behavior.html">ai_behavior</a>/targeted_mob_ability/and_clear_target</th><td>Attempts to use a mob's cooldown ability on a target and releases the target when the action completes</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_behavior.html">ai_behavior</a>/targeted_mob_ability/min_range</th><td>Attempts to move into the provided range and then use a mob's cooldown ability on a target</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/basic_ai_behaviors/tipped_reaction.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/basic_ai_behaviors/tipped_reaction.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/basic_ai_behaviors/tipped_reaction.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/basic_ai_behaviors/tipped_reaction.dm"></a></h1><table class="summary" cellspacing="0"><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_behavior.html">ai_behavior</a>/tipped_reaction</th><td>Type of tipped reaction that is akin to puppy dog eyes.</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/basic_ai_behaviors/travel_towards.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/basic_ai_behaviors/travel_towards.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/basic_ai_behaviors/travel_towards.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/basic_ai_behaviors/travel_towards.dm"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="datum/ai_behavior/travel_towards.html">/datum/ai_behavior/travel_towards</a></th><td>Moves towards the atom in the passed blackboard key.
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Planning continues during this action so it can be interrupted by higher priority actions.</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_behavior.html">ai_behavior</a>/travel_towards_atom</th><td>Travel towards an atom you pass directly from the controller rather than a blackboard key.
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You might need to do this to avoid repeating some checks in both a controller and an action.</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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