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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/basic_ai_behaviors/befriend_target.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/basic_ai_behaviors/befriend_target.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/basic_ai_behaviors/befriend_target.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/basic_ai_behaviors/befriend_target.dm"></a></h1><table class="summary" cellspacing="0"><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_behavior.html">ai_behavior</a>/befriend_target</th><td>behavior to befriend any targets</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/basic_ai_behaviors/frustration.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/basic_ai_behaviors/frustration.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/basic_ai_behaviors/frustration.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/basic_ai_behaviors/frustration.dm"></a></h1><table class="summary" cellspacing="0"><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_behavior.html">ai_behavior</a>/frustration</th><td>A simple frustration behavior to be queued in addition to another behavior. If the given duration ellapses and the frustration key is still
present, the ai will cancel all of it's actions.</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/basic_ai_behaviors/interact_with_target.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/basic_ai_behaviors/interact_with_target.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/basic_ai_behaviors/interact_with_target.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/basic_ai_behaviors/interact_with_target.dm"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="datum/ai_behavior/interact_with_target.html">/datum/ai_behavior/interact_with_target</a></th><td>Behavior for general interactions with any targets</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/basic_ai_behaviors/nearest_targeting.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/basic_ai_behaviors/nearest_targeting.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/basic_ai_behaviors/nearest_targeting.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/basic_ai_behaviors/nearest_targeting.dm"></a></h1><table class="summary" cellspacing="0"><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_behavior.html">ai_behavior</a>/<a href="datum/ai_behavior/find_potential_targets.html">find_potential_targets</a>/nearest</th><td>Picks targets based on which one is closest to you, choice between targets at equal distance is arbitrary</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_behavior.html">ai_behavior</a>/<a href="datum/ai_behavior/target_from_retaliate_list.html">target_from_retaliate_list</a>/nearest</th><td>As above but targets have been filtered from the 'retaliate' blackboard list</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/basic_ai_behaviors/run_away_from_target.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/basic_ai_behaviors/run_away_from_target.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/basic_ai_behaviors/run_away_from_target.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/basic_ai_behaviors/run_away_from_target.dm"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="datum/ai_behavior/run_away_from_target.html">/datum/ai_behavior/run_away_from_target</a></th><td>Move to a position further away from your current target</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/basic_ai_behaviors/stop_and_stare.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/basic_ai_behaviors/stop_and_stare.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/basic_ai_behaviors/stop_and_stare.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/basic_ai_behaviors/stop_and_stare.dm"></a></h1><table class="summary" cellspacing="0"><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_behavior.html">ai_behavior</a>/stop_and_stare</th><td>Makes a mob simply stop and stare at a movable... yea...</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/basic_ai_behaviors/targeted_mob_abilities.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/basic_ai_behaviors/targeted_mob_abilities.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/basic_ai_behaviors/targeted_mob_abilities.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/basic_ai_behaviors/targeted_mob_abilities.dm"></a></h1><table class="summary" cellspacing="0"><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_behavior.html">ai_behavior</a>/targeted_mob_ability</th><td>Attempts to use a mob's cooldown ability on a target</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_behavior.html">ai_behavior</a>/targeted_mob_ability/and_plan_execute</th><td>Attempts to use a mob's cooldown ability on a target and then move the target into a special target blackboard datum
Doesn't need another subtype to clear BB_BASIC_MOB_EXECUTION_TARGET because it will be the target key for the normal action</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_behavior.html">ai_behavior</a>/targeted_mob_ability/and_clear_target</th><td>Attempts to use a mob's cooldown ability on a target and releases the target when the action completes</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_behavior.html">ai_behavior</a>/targeted_mob_ability/min_range</th><td>Attempts to move into the provided range and then use a mob's cooldown ability on a target</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/basic_ai_behaviors/tipped_reaction.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/basic_ai_behaviors/tipped_reaction.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/basic_ai_behaviors/tipped_reaction.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/basic_ai_behaviors/tipped_reaction.dm"></a></h1><table class="summary" cellspacing="0"><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_behavior.html">ai_behavior</a>/tipped_reaction</th><td>Type of tipped reaction that is akin to puppy dog eyes.</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/datums/ai/basic_mobs/basic_ai_behaviors/travel_towards.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/datums/ai/basic_mobs/basic_ai_behaviors/travel_towards.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/datums/ai/basic_mobs/basic_ai_behaviors/travel_towards.dm"><img src="git.png" width="16" height="16" title="code/datums/ai/basic_mobs/basic_ai_behaviors/travel_towards.dm"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="datum/ai_behavior/travel_towards.html">/datum/ai_behavior/travel_towards</a></th><td>Moves towards the atom in the passed blackboard key.
Planning continues during this action so it can be interrupted by higher priority actions.</td></tr><tr><th>/<a href="datum.html">datum</a>/<a href="datum/ai_behavior.html">ai_behavior</a>/travel_towards_atom</th><td>Travel towards an atom you pass directly from the controller rather than a blackboard key.
You might need to do this to avoid repeating some checks in both a controller and an action.</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>