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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/modules/mapping/base_map_datum.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/modules/mapping/base_map_datum.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/mapping/base_map_datum.dm"><img src="git.png" width="16" height="16" title="code/modules/mapping/base_map_datum.dm"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="datum/map.html">/datum/map</a></th><td>Map Datum</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/modules/mapping/dynamic_airlock_linker.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/modules/mapping/dynamic_airlock_linker.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/mapping/dynamic_airlock_linker.dm"><img src="git.png" width="16" height="16" title="code/modules/mapping/dynamic_airlock_linker.dm"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="datum/dynamic_airlock_linker.html">/datum/dynamic_airlock_linker</a></th><td>A manager that is used on mapload to generate airlock chambers based on the
usage of <a href="obj/effect/map_effect/dynamic_airlock.html" title="/obj/effect/map_effect/dynamic_airlock">/obj/effect/map_effect/dynamic_airlock</a> helpers. These helpers
make up the &quot;zone&quot; of an airlock chamber, as well as indicate which airlocks
are exterior or interior, what access should be applied to the doors and
controls, And what buttons, vents, and airlock controllers should be linked
together. This is performed on Initialize of one of the related helpers.
Once done, all the other helpers are deleted to prevent it happening again
for that zone.</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/modules/mapping/dynamic_airlocks.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/modules/mapping/dynamic_airlocks.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/mapping/dynamic_airlocks.dm"><img src="git.png" width="16" height="16" title="code/modules/mapping/dynamic_airlocks.dm"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="obj/effect/map_effect/dynamic_airlock.html">/obj/effect/map_effect/dynamic_airlock</a></th><td>A mapping helper that defines the zone of a dynamically arranged airlock
chamber. This can be used as an alternative to
<a href="obj/effect/spawner/airlock.html" title="/obj/effect/spawner/airlock">/obj/effect/spawner/airlock</a>s.</td></tr><tr><th>/<a href="obj.html">obj</a>/<a href="obj/effect/map_effect/dynamic_airlock.html">effect/map_effect/dynamic_airlock</a>/door</th><td>A helper used to indicate what doors are connected to an airlock zone. Comes
in interior and exterior variants as subtypes.</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/modules/mapping/mapping_helpers.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/modules/mapping/mapping_helpers.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/mapping/mapping_helpers.dm"><img src="git.png" width="16" height="16" title="code/modules/mapping/mapping_helpers.dm"></a></h1><table class="summary" cellspacing="0"><tr><th>/<a href="obj.html">obj</a>/effect/baseturf_helper</th><td>Set the baseturfs of every turf in the /area/ it is placed.</td></tr><tr><th>/<a href="obj.html">obj</a>/effect/mapping_helpers/bombable_wall</th><td>Apply to a wall (or floor, technically) to ensure it is instantly destroyed by any explosion, even if usually invulnerable</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/modules/mapping/merge_conflicts.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/modules/mapping/merge_conflicts.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/mapping/merge_conflicts.dm"><img src="git.png" width="16" height="16" title="code/modules/mapping/merge_conflicts.dm"></a></h1><table class="summary" cellspacing="0"><tr><th>/proc/<a href="global.html#proc/announce_merge_conflict_marker">announce_merge_conflict_marker</a></th><td>We REALLY do not want un-addressed merge conflicts in maps for an
inexhaustible list of reasons. This should help ensure that this will not be
missed in case linters fail to catch it for any reason what-so-ever.</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>