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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/modules/projectiles/ammunition/energy_lens.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/modules/projectiles/ammunition/energy_lens.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/projectiles/ammunition/energy_lens.dm"><img src="git.png" width="16" height="16" title="code/modules/projectiles/ammunition/energy_lens.dm"></a></h1><table class="summary" cellspacing="0"><tr><th>/<a href="obj.html">obj</a>/<a href="obj/item.html">item</a>/<a href="obj/item/ammo_casing.html">ammo_casing</a>/<a href="obj/item/ammo_casing/energy.html">energy</a>/laser/cyborg</th><td>to balance cyborg energy cost seperately</td></tr><tr><th>/<a href="obj.html">obj</a>/<a href="obj/item.html">item</a>/<a href="obj/item/ammo_casing.html">ammo_casing</a>/<a href="obj/item/ammo_casing/energy.html">energy</a>/disabler/cyborg</th><td>seperate balancing for cyborg, again</td></tr><tr><th>/<a href="obj.html">obj</a>/<a href="obj/item.html">item</a>/<a href="obj/item/ammo_casing.html">ammo_casing</a>/<a href="obj/item/ammo_casing/energy.html">energy</a>/emitter/cyborg/proto</th><td>needed a slightly weaker ranged option to give to Safety Overriden borgs. The fire rate is about the same as an emitter if you put it on the ground.</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/modules/projectiles/ammunition/magazines.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/modules/projectiles/ammunition/magazines.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/projectiles/ammunition/magazines.dm"><img src="git.png" width="16" height="16" title="code/modules/projectiles/ammunition/magazines.dm"></a></h1><table class="summary" cellspacing="0"><tr><th>/<a href="obj.html">obj</a>/<a href="obj/item.html">item</a>/<a href="obj/item/ammo_box.html">ammo_box</a>/magazine/internal</th><td>INTERNAL MAGAZINES</td></tr><tr><th>/<a href="obj.html">obj</a>/<a href="obj/item.html">item</a>/<a href="obj/item/ammo_box.html">ammo_box</a>/magazine/m10mm</th><td>EXTERNAL MAGAZINES</td></tr><tr><th>/<a href="obj.html">obj</a>/<a href="obj/item.html">item</a>/<a href="obj/item/ammo_box.html">ammo_box</a>/magazine/laser/ert</th><td>Used by red ERT. Keeps the size for them</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/modules/projectiles/firing.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/modules/projectiles/firing.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/projectiles/firing.dm"><img src="git.png" width="16" height="16" title="code/modules/projectiles/firing.dm"></a></h1><table class="summary" cellspacing="0"><tr><th>/proc/<a href="global.html#proc/calculate_projectile_angle_and_pixel_offsets">calculate_projectile_angle_and_pixel_offsets</a></th><td>Calculates the pixel offsets and angle that a projectile should be launched at.</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/modules/projectiles/guns/medbeam.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/modules/projectiles/guns/medbeam.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/projectiles/guns/medbeam.dm"><img src="git.png" width="16" height="16" title="code/modules/projectiles/guns/medbeam.dm"></a></h1><table class="summary" cellspacing="0"><tr><th>/<a href="obj.html">obj</a>/<a href="obj/item.html">item</a>/<a href="obj/item/gun.html">gun</a>/medbeam/mech</th><td>Mech Version</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/modules/projectiles/guns/projectile/revolver.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/modules/projectiles/guns/projectile/revolver.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/projectiles/guns/projectile/revolver.dm"><img src="git.png" width="16" height="16" title="code/modules/projectiles/guns/projectile/revolver.dm"></a></h1><table class="summary" cellspacing="0"><tr><th>/<a href="obj.html">obj</a>/<a href="obj/item.html">item</a>/<a href="obj/item/gun.html">gun</a>/<a href="obj/item/gun/projectile.html">projectile</a>/revolver/syndie</th><td>Syndicate .357, same as the basetype except it can be customised</td></tr><tr><th>/<a href="obj.html">obj</a>/<a href="obj/item.html">item</a>/<a href="obj/item/gun.html">gun</a>/<a href="obj/item/gun/projectile.html">projectile</a>/revolver/charons_special</th><td>Special revolver found in the vulpkanin ship lavaland ruin</td></tr><tr><th>/<a href="obj.html">obj</a>/<a href="obj/item.html">item</a>/<a href="obj/item/gun.html">gun</a>/<a href="obj/item/gun/projectile.html">projectile</a>/revolver/fingergun</th><td>Summoned by the Finger Gun spell, from advanced mimery traitor item</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/modules/projectiles/guns/projectile/shotgun.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/modules/projectiles/guns/projectile/shotgun.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/projectiles/guns/projectile/shotgun.dm"><img src="git.png" width="16" height="16" title="code/modules/projectiles/guns/projectile/shotgun.dm"></a></h1><table class="summary" cellspacing="0"><tr><th>/<a href="obj.html">obj</a>/<a href="obj/item.html">item</a>/<a href="obj/item/gun.html">gun</a>/<a href="obj/item/gun/projectile.html">projectile</a>/shotgun/riot</th><td>for spawn in the armory</td></tr><tr><th>/<a href="obj.html">obj</a>/<a href="obj/item.html">item</a>/<a href="obj/item/gun.html">gun</a>/<a href="obj/item/gun/projectile.html">projectile</a>/shotgun/automatic/combat/cyborg</th><td>Service Malfunction Borg Combat Shotgun Variant</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/modules/projectiles/guns/syringe_gun.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/modules/projectiles/guns/syringe_gun.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/projectiles/guns/syringe_gun.dm"><img src="git.png" width="16" height="16" title="code/modules/projectiles/guns/syringe_gun.dm"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="obj/item/gun/syringe/rapidsyringe/preloaded.html">/obj/item/gun/syringe/rapidsyringe/preloaded</a></th><td>Version that comes pre-loaded with a given amount of syringes.</td></tr><tr><th>/<a href="obj.html">obj</a>/<a href="obj/item.html">item</a>/<a href="obj/item/gun.html">gun</a>/<a href="obj/item/gun/syringe/rapidsyringe.html">syringe/rapidsyringe</a>/<a href="obj/item/gun/syringe/rapidsyringe/preloaded.html">preloaded</a>/half</th><td>Version that comes loaded with half of the standard amount of syringes. Used in the uplink.</td></tr><tr><th>/<a href="obj.html">obj</a>/<a href="obj/item.html">item</a>/<a href="obj/item/gun.html">gun</a>/<a href="obj/item/gun/syringe/rapidsyringe.html">syringe/rapidsyringe</a>/<a href="obj/item/gun/syringe/rapidsyringe/preloaded.html">preloaded</a>/beaker_blaster</th><td>For shenanigans. This is essentially an RSG that never needs to be refilled with syringes.</td></tr><tr><th>/<a href="obj.html">obj</a>/<a href="obj/item.html">item</a>/<a href="obj/item/gun.html">gun</a>/syringe/blowgun</th><td>craftable bamboo syringe gun</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/modules/projectiles/projectile/bullets.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a></header><main><h1>code/modules/projectiles/projectile/bullets.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/projectiles/projectile/bullets.dm"><img src="git.png" width="16" height="16" title="code/modules/projectiles/projectile/bullets.dm"></a></h1><table class="summary" cellspacing="0"><tr><th>/<a href="obj.html">obj</a>/<a href="obj/projectile.html">projectile</a>/bullet/weakbullet</th><td>beanbag, heavy stamina damage</td></tr><tr><th>/<a href="obj.html">obj</a>/<a href="obj/projectile.html">projectile</a>/bullet/stunshot</th><td>taser slugs for shotguns, nothing special</td></tr><tr><th>/<a href="obj.html">obj</a>/<a href="obj/projectile.html">projectile</a>/bullet/mime/fake</th><td>...Rather a large amount of stamina damage. Used in the mime mecha</td></tr></table></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><base href="../../../"><link rel="stylesheet" href="dmdoc.css"><title>code/modules/projectiles/projectile_base.dm - Space Station 13</title></head><body><header><a href="index.html">Space Station 13</a> - <a href="index.html#modules">Modules</a> - <a href="index.html#types">Types</a><a href="code/modules/projectiles/projectile_base.html#define">Define Details</a></header><main><h1>code/modules/projectiles/projectile_base.dm <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/projectiles/projectile_base.dm"><img src="git.png" width="16" height="16" title="code/modules/projectiles/projectile_base.dm"></a></h1><table class="summary" cellspacing="0"><tr><th><a href="code/modules/projectiles/projectile_base.html#define/MOVES_HITSCAN">MOVES_HITSCAN</a></th><td>Is this a hitscan projectile or not, if so move like one</td></tr><tr><th><a href="code/modules/projectiles/projectile_base.html#define/MUZZLE_EFFECT_PIXEL_INCREMENT">MUZZLE_EFFECT_PIXEL_INCREMENT</a></th><td>How many pixels to move the muzzle flash up so your character doesn't look like they're shitting out lasers.</td></tr></table><h2 id="define">Define Details</h2><h3 id="define/MOVES_HITSCAN"><aside class="declaration">#define </aside>MOVES_HITSCAN <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/projectiles/projectile_base.dm#L2"><img src="git.png" width="16" height="16" title="code/modules/projectiles/projectile_base.dm 2"></a></h3><p>Is this a hitscan projectile or not, if so move like one</p><h3 id="define/MUZZLE_EFFECT_PIXEL_INCREMENT"><aside class="declaration">#define </aside>MUZZLE_EFFECT_PIXEL_INCREMENT <a href="https://github.com/ParadiseSS13/Paradise/blob/8a8a00a2a9bec485351e5f219982b7315d3504fa/code/modules/projectiles/projectile_base.dm#L4"><img src="git.png" width="16" height="16" title="code/modules/projectiles/projectile_base.dm 4"></a></h3><p>How many pixels to move the muzzle flash up so your character doesn't look like they're shitting out lasers.</p></main><footer>paradise.dme <a href="https://github.com/ParadiseSS13/Paradise/tree/8a8a00a2a9bec485351e5f219982b7315d3504fa">8a8a00a</a> (master) — <a href="https://github.com/SpaceManiac/SpacemanDMM/blob/master/crates/dmdoc/README.md">dmdoc 1.11.0</a></footer></body></html>