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Merge pull request #3366 from KasparoVy/Starsong-Beret-Fix
Fixes Vox Robes + Prefs Sec=High Beret Icon Gen. + Sigholt's Beret
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@@ -155,6 +155,9 @@
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/obj/item/clothing/under/vox
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has_sensor = 0
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species_restricted = list("Vox")
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/uniform.dmi'
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)
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/obj/item/clothing/under/vox/vox_casual
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name = "alien clothing"
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@@ -116,12 +116,13 @@
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name = "royal marines commando beret"
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desc = "Dark Green beret with an old insignia on it."
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icon_state = "sparkyninja_beret"
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item_state = "sparkyninja_beret"
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/obj/item/clothing/head/beret/fluff/sigholt //sigholtstarsong: Sigholt Starsong
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name = "Lieutenant Starsong's beret"
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desc = "This beret bears insignia of the SOLGOV Marine Corps 417th Regiment, 2nd Battalion, Bravo Company. It looks meticulously maintained."
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icon_state = "hosberet"
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item_state = "hosberet"
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icon_state = "beret_hos"
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item_state = "beret_hos"
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//////////// Suits ////////////
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/obj/item/clothing/suit/storage/labcoat/fluff/aeneas_rinil //Socialsystem: Lynn Fea
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@@ -627,7 +627,7 @@ datum/preferences
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/hands.dmi', "bgloves"), ICON_UNDERLAY)
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if(prob(1))
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clothes_s.Blend(new /icon('icons/mob/head.dmi', "hosberet"), ICON_OVERLAY)
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clothes_s.Blend(new /icon('icons/mob/head.dmi', "beret_hos"), ICON_OVERLAY)
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switch(backbag)
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if(2)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "securitypack"), ICON_OVERLAY)
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@@ -668,7 +668,7 @@ datum/preferences
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clothes_s = new /icon(uniform_dmi, "secred_s")
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clothes_s.Blend(new /icon('icons/mob/feet.dmi', "jackboots"), ICON_UNDERLAY)
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if(prob(1))
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clothes_s.Blend(new /icon('icons/mob/head.dmi', "officerberet"), ICON_OVERLAY)
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clothes_s.Blend(new /icon('icons/mob/head.dmi', "beret_officer"), ICON_OVERLAY)
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switch(backbag)
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if(2)
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clothes_s.Blend(new /icon('icons/mob/back.dmi', "securitypack"), ICON_OVERLAY)
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