mirror of
https://github.com/ParadiseSS13/Paradise.git
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Merge with BEF
This commit is contained in:
+1
-1
@@ -331,7 +331,7 @@
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if(!M) return
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var/num
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var/newdna
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num = rand(1,STRUCDNASIZE-1)
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num = rand(1,UNIDNASIZE)
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M.dna.check_integrity()
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newdna = setblock(M.dna.uni_identity,num,add_zero2(num2hex(rand(1,4095),1),3),3)
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M.dna.uni_identity = newdna
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@@ -4,8 +4,8 @@
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var/title = "NOPE"
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//Job access. The use of minimal_access or access is determined by a config setting: config.jobs_have_minimal_access
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var/minimal_access = list() //Useful for servers which prefer to only have access given to the places a job absolutely needs (Larger server population)
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var/access = list() //Useful for servers which either have fewer players, so each person needs to fill more than one role, or servers which like to give more access, so players can't hide forever in their super secure departments (I'm looking at you, chemistry!)
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var/list/minimal_access = list() //Useful for servers which prefer to only have access given to the places a job absolutely needs (Larger server population)
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var/list/access = list() //Useful for servers which either have fewer players, so each person needs to fill more than one role, or servers which like to give more access, so players can't hide forever in their super secure departments (I'm looking at you, chemistry!)
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//Bitflags for the job
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var/flag = 0
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@@ -46,12 +46,12 @@
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/datum/job/proc/get_access()
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if(!config) //Needed for robots.
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return src.minimal_access
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return src.minimal_access.Copy()
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if(config.jobs_have_minimal_access)
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return src.minimal_access
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return src.minimal_access.Copy()
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else
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return src.access
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return src.access.Copy()
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//If the configuration option is set to require players to be logged as old enough to play certain jobs, then this proc checks that they are, otherwise it just returns 1
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/datum/job/proc/player_old_enough(client/C)
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@@ -197,6 +197,7 @@
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if(H.dna)
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H.dna.mutantrace = mrace
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H.update_mutantrace()
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H.update_mutantrace_languages()
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H.suiciding = 0
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src.attempting = 0
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return 1
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@@ -104,4 +104,27 @@ obj/machinery/recharger/update_icon() //we have an update_icon() in addition to
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obj/machinery/recharger/wallcharger
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name = "wall recharger"
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "wrecharger0"
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icon_state = "wrecharger0"
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obj/machinery/recharger/wallcharger/process()
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if(stat & (NOPOWER|BROKEN) || !anchored)
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return
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if(charging)
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if(istype(charging, /obj/item/weapon/gun/energy))
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var/obj/item/weapon/gun/energy/E = charging
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if(E.power_supply.charge < E.power_supply.maxcharge)
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E.power_supply.give(100)
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icon_state = "wrecharger1"
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use_power(250)
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else
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icon_state = "wrecharger2"
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return
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if(istype(charging, /obj/item/weapon/melee/baton))
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var/obj/item/weapon/melee/baton/B = charging
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if(B.charges < initial(B.charges))
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B.charges++
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icon_state = "wrecharger1"
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use_power(150)
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else
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icon_state = "wrecharger2"
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@@ -120,8 +120,8 @@
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/obj/item/weapon/melee/telebaton/attack_self(mob/user as mob)
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on = !on
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if(on)
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user.visible_message("\red You extend the baton.",\
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"\red With a flick of their wrist, [user] extends their telescopic baton.",\
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user.visible_message("\red With a flick of their wrist, [user] extends their telescopic baton.",\
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"\red You extend the baton.",\
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"You hear an ominous click.")
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icon_state = "telebaton_1"
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item_state = "telebaton_1"
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@@ -129,8 +129,8 @@
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force = 15//quite robust
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attack_verb = list("smacked", "struck", "slapped")
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else
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user.visible_message("\blue You collapse the baton.",\
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"\blue [user] collapses their telescopic baton.",\
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user.visible_message("\blue [user] collapses their telescopic baton.",\
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"\blue You collapse the baton.",\
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"You hear a click.")
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icon_state = "telebaton_0"
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item_state = "telebaton_0"
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@@ -90,7 +90,8 @@ var/list/event_last_fired = list()
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for(var/event_type in event_last_fired) if(possibleEvents[event_type])
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var/time_passed = world.time - event_last_fired[event_type]
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var/weight_modifier = max(0, 60 * 60 - time_passed / 100)
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var/full_recharge_after = 60 * 60 * 10 * 3 // 3 hours
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var/weight_modifier = max(0, (full_recharge_after - time_passed) / 300)
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possibleEvents[event_type] = max(possibleEvents[event_type] - weight_modifier, 0)
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@@ -54,8 +54,8 @@
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var/datum/organ/external/temp = M:organs_by_name["r_hand"]
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if (M.hand)
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temp = M:organs_by_name["l_hand"]
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if(temp && temp.status & ORGAN_DESTROYED)
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M << "\red Yo- wait a minute."
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if(temp && !temp.is_usable())
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M << "\red You can't use your [temp.display_name]"
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return
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for(var/datum/disease/D in viruses)
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@@ -76,14 +76,6 @@
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/mob/living/carbon/attack_paw(mob/M as mob)
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if(!istype(M, /mob/living/carbon)) return
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if (hasorgans(M))
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var/datum/organ/external/temp = M:organs_by_name["r_hand"]
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if (M.hand)
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temp = M:organs_by_name["l_hand"]
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if(temp && temp.status & ORGAN_DESTROYED)
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M << "\red Yo- wait a minute."
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return
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for(var/datum/disease/D in viruses)
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if(D.spread_by_touch())
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@@ -187,6 +179,8 @@
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status += "numb"
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if(org.status & ORGAN_DESTROYED)
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status = "MISSING!"
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if(org.status & ORGAN_MUTATED)
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status = "weirdly shapen."
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if(status == "")
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status = "OK"
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src.show_message(text("\t []My [] is [].",status=="OK"?"\blue ":"\red ",org.display_name,status),1)
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@@ -48,9 +48,6 @@
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/mob/living/carbon/human/death(gibbed)
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if(halloss > 0 && !gibbed)
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halloss = 0
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return
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if(stat == DEAD) return
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if(healths) healths.icon_state = "health5"
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stat = DEAD
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@@ -823,6 +823,15 @@
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else if(src.dna.mutantrace == "tajaran")
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return "Tajaran"
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/mob/living/carbon/proc/update_mutantrace_languages()
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if(src.dna)
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if(src.dna.mutantrace == "lizard")
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src.soghun_talk_understand = 1
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else if(src.dna.mutantrace == "skrell")
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src.skrell_talk_understand = 1
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else if(src.dna.mutantrace == "tajaran")
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src.tajaran_talk_understand = 1
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/mob/living/carbon/human/proc/play_xylophone()
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if(!src.xylophone)
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visible_message("\red [src] begins playing his ribcage like a xylophone. It's quite spooky.","\blue You begin to play a spooky refrain on your ribcage.","\red You hear a spooky xylophone melody.")
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@@ -3,6 +3,13 @@
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M << "No attacking people at spawn, you jackass."
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return
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var/datum/organ/external/temp = M:organs_by_name["r_hand"]
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if (M.hand)
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temp = M:organs_by_name["l_hand"]
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if(temp && !temp.is_usable())
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M << "\red You can't use your [temp.display_name]."
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return
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..()
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if((M != src) && check_shields(0, M.name))
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@@ -63,6 +63,35 @@
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if(HULK in mutations) return
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..()
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/mob/living/carbon/human/adjustCloneLoss(var/amount)
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..()
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var/heal_prob = max(0, 80 - getCloneLoss())
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var/mut_prob = min(80, getCloneLoss()+10)
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if (amount > 0)
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if (prob(mut_prob))
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var/list/datum/organ/external/candidates = list()
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for (var/datum/organ/external/O in organs)
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if(!(O.status & ORGAN_MUTATED))
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candidates |= O
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if (candidates.len)
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var/datum/organ/external/O = pick(candidates)
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O.mutate()
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src << "<span class = 'notice'>Something is not right with your [O.display_name]...</span>"
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return
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else
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if (prob(heal_prob))
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for (var/datum/organ/external/O in organs)
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if (O.status & ORGAN_MUTATED)
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O.unmutate()
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src << "<span class = 'notice'>Your [O.display_name] is shaped normally again.</span>"
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return
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if (getCloneLoss() < 1)
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for (var/datum/organ/external/O in organs)
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world << "[O.display_name]!"
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if (O.status & ORGAN_MUTATED)
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O.unmutate()
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src << "<span class = 'notice'>Your [O.display_name] is shaped normally again.</span>"
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////////////////////////////////////////////
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//Returns a list of damaged organs
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@@ -126,7 +126,8 @@ Please contact me on #coderbus IRC. ~Carn x
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var/list/overlays_lying[TOTAL_LAYERS]
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var/list/overlays_standing[TOTAL_LAYERS]
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var/previous_damage_appearance // store what the body last looked like, so we only have to update it if something changed
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var/race_icon
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var/icon/race_icon
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var/icon/deform_icon
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//UPDATES OVERLAYS FROM OVERLAYS_LYING/OVERLAYS_STANDING
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//this proc is messy as I was forced to include some old laggy cloaking code to it so that I don't break cloakers
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@@ -234,18 +235,16 @@ proc/get_damage_icon_part(damage_state, body_part)
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var/g = "m"
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if(gender == FEMALE) g = "f"
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var/datum/organ/external/chest = get_organ("chest")
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stand_icon = chest.get_icon(g)
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if(!skeleton)
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stand_icon = new /icon(race_icon, "torso_[g][fat?"_fat":""]")
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if(husk)
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stand_icon.ColorTone(husk_color_mod)
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else if(hulk)
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// stand_icon.ColorTone(hulk_color_mod)
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var/list/TONE = ReadRGB(hulk_color_mod)
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stand_icon.MapColors(rgb(TONE[1],0,0),rgb(0,TONE[2],0),rgb(0,0,TONE[3]))
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else if(plant)
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stand_icon.ColorTone(plant_color_mod)
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else
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stand_icon = new /icon(race_icon, "torso")
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var/datum/organ/external/head = get_organ("head")
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var/has_head = 0
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@@ -255,28 +254,22 @@ proc/get_damage_icon_part(damage_state, body_part)
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for(var/datum/organ/external/part in organs)
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if(!istype(part, /datum/organ/external/chest) && !(part.status & ORGAN_DESTROYED))
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var/icon/temp
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if(istype(part, /datum/organ/external/groin))
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if(skeleton)
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temp = new /icon(race_icon, "groin")
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else
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temp = new /icon(race_icon, "groin_[g]")
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else if(istype(part, /datum/organ/external/head))
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if(skeleton)
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temp = new /icon(race_icon, "head")
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else
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temp = new /icon(race_icon, "head_[g]")
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if (istype(part, /datum/organ/external/groin) || istype(part, /datum/organ/external/head))
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temp = part.get_icon(g)
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else
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temp = new /icon(race_icon, "[part.icon_name]")
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temp = part.get_icon()
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|
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if(part.status & ORGAN_ROBOT)
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temp.GrayScale()
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|
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if(part.status & ORGAN_DEAD)
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temp.ColorTone(necrosis_color_mod)
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temp.SetIntensity(0.7)
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|
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else if(!skeleton)
|
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if(husk)
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temp.ColorTone(husk_color_mod)
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else if(hulk)
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// temp.ColorTone(hulk_color_mod)
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var/list/TONE = ReadRGB(hulk_color_mod)
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temp.MapColors(rgb(TONE[1],0,0),rgb(0,TONE[2],0),rgb(0,0,TONE[3]))
|
||||
else if(plant)
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@@ -442,12 +435,16 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
switch(dna.mutantrace)
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if("tajaran")
|
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race_icon = 'icons/mob/human_races/r_tajaran.dmi'
|
||||
deform_icon = 'icons/mob/human_races/r_def_tajaran.dmi'
|
||||
if("lizard")
|
||||
race_icon = 'icons/mob/human_races/r_lizard.dmi'
|
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deform_icon = 'icons/mob/human_races/r_def_lizard.dmi'
|
||||
if("skrell")
|
||||
race_icon = 'icons/mob/human_races/r_skrell.dmi'
|
||||
deform_icon = 'icons/mob/human_races/r_def_skrell.dmi'
|
||||
else
|
||||
race_icon = 'icons/mob/human_races/r_human.dmi'
|
||||
deform_icon = 'icons/mob/human_races/r_def_human.dmi'
|
||||
else
|
||||
icon = 'icons/mob/human_races/r_human.dmi'
|
||||
|
||||
|
||||
@@ -402,7 +402,7 @@ var/list/department_radio_keys = list(
|
||||
var/deaf_message = ""
|
||||
var/deaf_type = 1
|
||||
if(M != src)
|
||||
deaf_message = "<span class='name'>[name][alt_name]</span> talks but you cannot hear them."
|
||||
deaf_message = "<span class='name'>[name]</span>[alt_name] talks but you cannot hear them."
|
||||
else
|
||||
deaf_message = "<span class='notice'>You cannot hear yourself!</span>"
|
||||
deaf_type = 2 // Since you should be able to hear yourself without looking
|
||||
@@ -416,12 +416,12 @@ var/list/department_radio_keys = list(
|
||||
message_b = voice_message
|
||||
else
|
||||
message_b = stars(message)
|
||||
message_b = say_quote(message_b)
|
||||
message_b = say_quote(message,is_speaking_soghun,is_speaking_skrell,is_speaking_taj)
|
||||
|
||||
if (italics)
|
||||
message_b = "<i>[message_b]</i>"
|
||||
|
||||
rendered = "<span class='game say'><span class='name'>[voice_name]</span> <span class='message'>[message_b]</span></span>"
|
||||
rendered = "<span class='game say'><span class='name'>[name]</span>[alt_name] <span class='message'>[message_b]</span></span>" //Voice_name isn't too useful. You'd be able to tell who was talking presumably.
|
||||
|
||||
|
||||
for (var/M in heard_b)
|
||||
|
||||
@@ -210,14 +210,14 @@
|
||||
/mob/living/silicon/robot/verb/Namepick()
|
||||
if(custom_name)
|
||||
return 0
|
||||
spawn(0)
|
||||
var/newname
|
||||
newname = input(src,"You are a robot. Enter a name, or leave blank for the default name.", "Name change","") as text
|
||||
if (newname != "")
|
||||
custom_name = newname
|
||||
|
||||
var/newname
|
||||
newname = input(src,"You are a robot. Enter a name, or leave blank for the default name.", "Name change","") as text
|
||||
if (newname != "")
|
||||
custom_name = newname
|
||||
|
||||
updatename("Default")
|
||||
updateicon()
|
||||
updatename("Default")
|
||||
updateicon()
|
||||
|
||||
/mob/living/silicon/robot/verb/cmd_robot_alerts()
|
||||
set category = "Robot Commands"
|
||||
|
||||
@@ -11,6 +11,9 @@
|
||||
proc/receive_chem(chemical as obj)
|
||||
return 0
|
||||
|
||||
/datum/organ/proc/get_icon()
|
||||
return icon('icons/mob/human.dmi',"blank")
|
||||
|
||||
//Handles chem traces
|
||||
/mob/living/carbon/human/proc/handle_trace_chems()
|
||||
//New are added for reagents to random organs.
|
||||
|
||||
@@ -547,6 +547,14 @@
|
||||
if(T)
|
||||
T.robotize()
|
||||
|
||||
/datum/organ/external/proc/mutate()
|
||||
src.status |= ORGAN_MUTATED
|
||||
owner.update_body()
|
||||
|
||||
/datum/organ/external/proc/unmutate()
|
||||
src.status &= ~ORGAN_MUTATED
|
||||
owner.update_body()
|
||||
|
||||
/datum/organ/external/proc/get_damage() //returns total damage
|
||||
return max(brute_dam + burn_dam - perma_injury, perma_injury) //could use health?
|
||||
|
||||
@@ -556,21 +564,32 @@
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/datum/organ/external/get_icon(gender="")
|
||||
if (status & ORGAN_MUTATED)
|
||||
return new /icon(owner.deform_icon, "[icon_name][gender ? "_[gender]" : ""]")
|
||||
else
|
||||
return new /icon(owner.race_icon, "[icon_name][gender ? "_[gender]" : ""]")
|
||||
|
||||
|
||||
/datum/organ/external/proc/is_usable()
|
||||
return !(status & (ORGAN_DESTROYED|ORGAN_MUTATED|ORGAN_DEAD))
|
||||
|
||||
/****************************************************
|
||||
ORGAN DEFINES
|
||||
****************************************************/
|
||||
|
||||
/datum/organ/external/chest
|
||||
name = "chest"
|
||||
icon_name = "chest"
|
||||
icon_name = "torso"
|
||||
display_name = "chest"
|
||||
max_damage = 150
|
||||
min_broken_damage = 75
|
||||
body_part = UPPER_TORSO
|
||||
|
||||
|
||||
/datum/organ/external/groin
|
||||
name = "groin"
|
||||
icon_name = "diaper"
|
||||
icon_name = "groin"
|
||||
display_name = "groin"
|
||||
max_damage = 115
|
||||
min_broken_damage = 70
|
||||
@@ -653,27 +672,37 @@
|
||||
body_part = HEAD
|
||||
var/disfigured = 0
|
||||
|
||||
take_damage(brute, burn, sharp, used_weapon = null, list/forbidden_limbs = list())
|
||||
..(brute, burn, sharp, used_weapon, forbidden_limbs)
|
||||
if (!disfigured)
|
||||
if (brute_dam > 40)
|
||||
if (prob(50))
|
||||
disfigure("brute")
|
||||
if (burn_dam > 40)
|
||||
disfigure("burn")
|
||||
/datum/organ/external/head/get_icon()
|
||||
if (!owner)
|
||||
return ..()
|
||||
var/g = "m"
|
||||
if(owner.gender == FEMALE) g = "f"
|
||||
if (status & ORGAN_MUTATED)
|
||||
. = new /icon(owner.deform_icon, "[icon_name]_[g]")
|
||||
else
|
||||
. = new /icon(owner.race_icon, "[icon_name]_[g]")
|
||||
|
||||
proc/disfigure(var/type = "brute")
|
||||
if (disfigured)
|
||||
return
|
||||
if(type == "brute")
|
||||
owner.visible_message("\red You hear a sickening cracking sound coming from \the [owner]'s face.", \
|
||||
"\red <b>Your face becomes unrecognizible mangled mess!</b>", \
|
||||
"\red You hear a sickening crack.")
|
||||
else
|
||||
owner.visible_message("\red [owner]'s face melts away, turning into mangled mess!", \
|
||||
"\red <b>Your face melts off!</b>", \
|
||||
"\red You hear a sickening sizzle.")
|
||||
disfigured = 1
|
||||
/datum/organ/external/head/take_damage(brute, burn, sharp, used_weapon = null, list/forbidden_limbs = list())
|
||||
..(brute, burn, sharp, used_weapon, forbidden_limbs)
|
||||
if (!disfigured)
|
||||
if (brute_dam > 40)
|
||||
if (prob(50))
|
||||
disfigure("brute")
|
||||
if (burn_dam > 40)
|
||||
disfigure("burn")
|
||||
|
||||
/datum/organ/external/head/proc/disfigure(var/type = "brute")
|
||||
if (disfigured)
|
||||
return
|
||||
if(type == "brute")
|
||||
owner.visible_message("\red You hear a sickening cracking sound coming from \the [owner]'s face.", \
|
||||
"\red <b>Your face becomes unrecognizible mangled mess!</b>", \
|
||||
"\red You hear a sickening crack.")
|
||||
else
|
||||
owner.visible_message("\red [owner]'s face melts away, turning into mangled mess!", \
|
||||
"\red <b>Your face melts off!</b>", \
|
||||
"\red You hear a sickening sizzle.")
|
||||
disfigured = 1
|
||||
|
||||
/****************************************************
|
||||
EXTERNAL ORGAN ITEMS
|
||||
|
||||
@@ -304,6 +304,7 @@ var/MAX_EXPLOSION_RANGE = 14
|
||||
// mob/var/list/mutations
|
||||
|
||||
#define STRUCDNASIZE 27
|
||||
#define UNIDNASIZE 13
|
||||
|
||||
// Generic mutations:
|
||||
#define TK 1
|
||||
@@ -582,6 +583,7 @@ var/list/TAGGERLOCATIONS = list("Disposals",
|
||||
#define ORGAN_SPLINTED 256
|
||||
#define SALVED 512
|
||||
#define ORGAN_DEAD 1024
|
||||
#define ORGAN_MUTATED 2048
|
||||
|
||||
#define ROUNDSTART_LOGOUT_REPORT_TIME 6000 //Amount of time (in deciseconds) after the rounds starts, that the player disconnect report is issued.
|
||||
|
||||
|
||||
Reference in New Issue
Block a user