Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into construction

# Conflicts:
#	_maps/map_files/cyberiad/cyberiad.dmm
This commit is contained in:
Markolie
2017-02-05 19:46:41 +01:00
493 changed files with 16686 additions and 11140 deletions
@@ -102,19 +102,49 @@ var/global/list/datum/stack_recipe/human_recipes = list( \
icon_state = "sheet-leather"
origin_tech = "materials=2"
/obj/item/stack/sheet/sinew
name = "watcher sinew"
icon = 'icons/obj/mining.dmi'
desc = "Long stringy filaments which presumably came from a watcher's wings."
singular_name = "watcher sinew"
icon_state = "sinew"
origin_tech = "biotech=4"
var/global/list/datum/stack_recipe/sinew_recipes = list ( \
new/datum/stack_recipe("sinew restraints", /obj/item/weapon/restraints/handcuffs/sinew, 1, on_floor = 1), \
)
/obj/item/stack/sheet/sinew/New(var/loc, var/amount=null)
recipes = sinew_recipes
return ..()
/obj/item/stack/sheet/animalhide/goliath_hide
name = "goliath hide plates"
desc = "Pieces of a goliath's rocky hide, these might be able to make your suit a bit more durable to attack from the local fauna."
icon = 'icons/obj/mining.dmi'
icon_state = "goliath_hide"
singular_name = "hide plate"
flags = NOBLUDGEON
w_class = 3
layer = MOB_LAYER
/obj/item/stack/sheet/animalhide/ashdrake
name = "ash drake hide"
desc = "The strong, scaled hide of an ash drake."
icon = 'icons/obj/mining.dmi'
icon_state = "dragon_hide"
singular_name = "drake plate"
flags = NOBLUDGEON
w_class = 3
layer = MOB_LAYER
//Step one - dehairing.
/obj/item/stack/sheet/animalhide/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
if( istype(W, /obj/item/weapon/kitchen/knife) || \
istype(W, /obj/item/weapon/twohanded/fireaxe) || \
istype(W, /obj/item/weapon/hatchet) )
//visible message on mobs is defined as visible_message(var/message, var/self_message, var/blind_message)
usr.visible_message("\blue \the [usr] starts cutting hair off \the [src]", "\blue You start cutting the hair off \the [src]", "You hear the sound of a knife rubbing against flesh")
if(W.sharp)
user.visible_message("[user] starts cutting hair off \the [src].", "<span class='notice'>You start cutting the hair off \the [src]...</span>", "<span class='italics'>You hear the sound of a knife rubbing against flesh.</span>")
if(do_after(user,50, target = src))
to_chat(usr, "\blue You cut the hair from this [src.singular_name]")
to_chat(user, "<span class='notice'>You cut the hair from this [src.singular_name].</span>")
//Try locating an exisitng stack on the tile and add to there if possible
for(var/obj/item/stack/sheet/hairlesshide/HS in usr.loc)
if(HS.amount < 50)
@@ -128,7 +158,6 @@ var/global/list/datum/stack_recipe/human_recipes = list( \
else
..()
//Step two - washing..... it's actually in washing machine code.
//Step three - drying
@@ -18,7 +18,7 @@ Mineral Sheets
*/
var/global/list/datum/stack_recipe/sandstone_recipes = list ( \
new/datum/stack_recipe("pile of dirt", /obj/machinery/portable_atmospherics/hydroponics/soil, 3, time = 10, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("pile of dirt", /obj/machinery/hydroponics/soil, 3, time = 10, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("sandstone door", /obj/structure/mineral_door/sandstone, 10, one_per_turf = 1, on_floor = 1), \
)
@@ -145,6 +145,7 @@ var/global/list/datum/stack_recipe/wood_recipes = list(
new /datum/stack_recipe("wooden chair", /obj/structure/stool/bed/chair/wood/normal, 3, time = 10, one_per_turf = 1, on_floor = 1),
new /datum/stack_recipe("wooden barricade", /obj/structure/barricade/wooden, 5, time = 50, one_per_turf = 1, on_floor = 1),
new /datum/stack_recipe("bookcase", /obj/structure/bookcase, 5, time = 50, one_per_turf = 1, on_floor = 1),
new /datum/stack_recipe("drying rack", /obj/machinery/smartfridge/drying_rack, 10, time = 15, one_per_turf = 1, on_floor = 1),
new /datum/stack_recipe("rifle stock", /obj/item/weaponcrafting/stock, 10, time = 40),
new /datum/stack_recipe("wooden door", /obj/structure/mineral_door/wood, 10, time = 20, one_per_turf = 1, on_floor = 1),
new /datum/stack_recipe("coffin", /obj/structure/closet/coffin, 5, time = 15, one_per_turf = 1, on_floor = 1),
@@ -170,13 +171,42 @@ var/global/list/datum/stack_recipe/wood_recipes = list(
/*
* Cloth
*/
var/global/list/datum/stack_recipe/cloth_recipes = list ( \
new/datum/stack_recipe("grey jumpsuit", /obj/item/clothing/under/color/grey, 3), \
new/datum/stack_recipe("black shoes", /obj/item/clothing/shoes/black, 2), \
null, \
new/datum/stack_recipe("backpack", /obj/item/weapon/storage/backpack, 4), \
new/datum/stack_recipe("dufflebag", /obj/item/weapon/storage/backpack/duffel, 6), \
null, \
new/datum/stack_recipe("plant bag", /obj/item/weapon/storage/bag/plants, 4), \
new/datum/stack_recipe("book bag", /obj/item/weapon/storage/bag/books, 4), \
new/datum/stack_recipe("mining satchel", /obj/item/weapon/storage/bag/ore, 4), \
new/datum/stack_recipe("chemistry bag", /obj/item/weapon/storage/bag/chemistry, 4), \
new/datum/stack_recipe("bio bag", /obj/item/weapon/storage/bag/bio, 4), \
null, \
new/datum/stack_recipe("rag", /obj/item/weapon/reagent_containers/glass/rag, 1), \
new/datum/stack_recipe("bedsheet", /obj/item/weapon/bedsheet, 3), \
null, \
new/datum/stack_recipe("fingerless gloves", /obj/item/clothing/gloves/fingerless, 1), \
new/datum/stack_recipe("black gloves", /obj/item/clothing/gloves/color/black, 3), \
)
/obj/item/stack/sheet/cloth
name = "cloth"
desc = "This roll of cloth is made from only the finest chemicals and bunny rabbits."
desc = "Is it cotton? Linen? Denim? Burlap? Canvas? You can't tell."
singular_name = "cloth roll"
icon_state = "sheet-cloth"
origin_tech = "materials=2"
burn_state = FLAMMABLE
force = 0
throwforce = 0
/obj/item/stack/sheet/cloth/New(loc, amount=null)
recipes = cloth_recipes
..()
/obj/item/stack/sheet/cloth/ten
amount = 10
/*
* Cardboard
@@ -240,3 +270,19 @@ var/global/list/datum/stack_recipe/runed_metal_recipes = list ( \
/obj/item/stack/sheet/runed_metal/New(var/loc, var/amount=null)
recipes = runed_metal_recipes
return ..()
/*
* Bones
*/
/obj/item/stack/sheet/bone
name = "bones"
icon = 'icons/obj/mining.dmi'
icon_state = "bone"
singular_name = "bone"
desc = "Someone's been drinking their milk."
force = 7
throwforce = 5
w_class = 3
throw_speed = 1
throw_range = 3
origin_tech = "materials=2;biotech=2"