diff --git a/code/game/turfs/simulated.dm b/code/game/turfs/simulated.dm index c1b6d7d2122..a247e35a86f 100644 --- a/code/game/turfs/simulated.dm +++ b/code/game/turfs/simulated.dm @@ -116,6 +116,8 @@ if(!..()) return 0 + if(!istype(M)) // To avoid non-humans from causing runtimes whena dding blood to the floor + return 0 var/obj/effect/decal/cleanable/blood/B = locate() in contents //check for existing blood splatter if(!B) blood_splatter(src,M.get_blood(M.vessel),1)