diff --git a/code/game/machinery/Sleeper.dm b/code/game/machinery/Sleeper.dm index 9a92642a8c7..cdf7277d5d0 100644 --- a/code/game/machinery/Sleeper.dm +++ b/code/game/machinery/Sleeper.dm @@ -15,7 +15,6 @@ dir = WEST var/mob/living/carbon/human/occupant = null var/possible_chems = list("ephedrine", "salglu_solution", "salbutamol", "charcoal") - var/emergency_chems = list("ephedrine") // Desnowflaking var/amounts = list(5, 10) /// Beaker loaded into the sleeper. Used for dialysis. var/obj/item/reagent_containers/glass/beaker = null @@ -23,7 +22,6 @@ var/filtering = FALSE var/max_chem var/initial_bin_rating = 1 - var/min_health = -25 var/controls_inside = FALSE var/auto_eject_dead = FALSE idle_power_consumption = 1250 @@ -86,7 +84,6 @@ E += B.rating max_chem = E * 20 - min_health = -E * 25 /obj/machinery/sleeper/Destroy() for(var/mob/M in contents) @@ -171,7 +168,6 @@ data["amounts"] = amounts data["hasOccupant"] = occupant ? 1 : 0 var/occupantData[0] - var/crisis = 0 if(occupant) occupantData["name"] = occupant.name occupantData["stat"] = occupant.stat @@ -215,7 +211,6 @@ occupantData["btFaren"] = ((occupant.bodytemperature - T0C) * (9.0/5.0))+ 32 - crisis = (occupant.health < min_health) // I'm not sure WHY you'd want to put a simple_animal in a sleeper, but precedent is precedent // Runtime is aptly named, isn't she? if(ishuman(occupant) && !(NO_BLOOD in occupant.dna.species.species_traits)) @@ -227,7 +222,6 @@ data["occupant"] = occupantData data["maxchem"] = max_chem - data["minhealth"] = min_health data["dialysis"] = filtering data["auto_eject_dead"] = auto_eject_dead if(beaker) @@ -250,8 +244,6 @@ var/injectable = occupant ? 1 : 0 var/overdosing = 0 var/caution = 0 // To make things clear that you're coming close to an overdose - if(crisis && !(temp.id in emergency_chems)) - injectable = 0 if(occupant && occupant.reagents) reagent_amount = occupant.reagents.get_reagent_amount(temp.id) @@ -290,10 +282,7 @@ var/amount = text2num(params["amount"]) if(!length(chemical) || amount <= 0) return - if(occupant.health > min_health || (chemical in emergency_chems)) - inject_chemical(usr, chemical, amount) - else - to_chat(usr, "This person is not in good enough condition for sleepers to be effective! Use another means of treatment, such as cryogenics!") + inject_chemical(usr, chemical, amount) if("removebeaker") remove_beaker(ui.user) if("togglefilter") @@ -553,7 +542,6 @@ icon_state = "sleeper_s-open" base_icon = "sleeper_s" possible_chems = list("epinephrine", "ether", "salbutamol", "styptic_powder", "silver_sulfadiazine") - emergency_chems = list("epinephrine") controls_inside = TRUE light_color = LIGHT_COLOR_DARKRED