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locker door and open state trimming
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@@ -1295,8 +1295,8 @@
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if(!prison_cell) return
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var/obj/structure/closet/secure_closet/brig/locker = new /obj/structure/closet/secure_closet/brig(prison_cell)
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locker.opened = 0
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locker.locked = 1
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locker.opened = FALSE
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locker.locked = TRUE
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//strip their stuff and stick it in the crate
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for(var/obj/item/I in M)
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