From 8401ced03117ccc12b4c3ed169548d8c9f01b0ff Mon Sep 17 00:00:00 2001 From: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com> Date: Thu, 13 Mar 2025 21:08:59 -0400 Subject: [PATCH] [LORE] Updates a bunch of tool lore (#28410) * the lore jim * Update colored_gloves.dm Co-authored-by: Charlie Nolan Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com> * Update welder.dm Co-authored-by: Charlie Nolan Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com> * Update code/game/objects/items/tools/wrench.dm Co-authored-by: WenlockTheBritishHobo <168675688+WenlockTheBritishHobo@users.noreply.github.com> Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com> * Update code/game/objects/items/tools/screwdriver.dm Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com> * crowb --------- Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com> Co-authored-by: Charlie Nolan Co-authored-by: WenlockTheBritishHobo <168675688+WenlockTheBritishHobo@users.noreply.github.com> Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com> --- code/game/objects/items/tools/crowbar.dm | 11 +++++----- code/game/objects/items/tools/multitool.dm | 10 +++++----- code/game/objects/items/tools/screwdriver.dm | 10 +++++----- code/game/objects/items/tools/welder.dm | 14 ++++++------- code/game/objects/items/tools/wirecutters.dm | 8 ++++---- code/game/objects/items/tools/wrench.dm | 10 +++++----- .../modules/clothing/gloves/colored_gloves.dm | 20 +++++++++---------- 7 files changed, 42 insertions(+), 41 deletions(-) diff --git a/code/game/objects/items/tools/crowbar.dm b/code/game/objects/items/tools/crowbar.dm index f0326342552..b9f43561120 100644 --- a/code/game/objects/items/tools/crowbar.dm +++ b/code/game/objects/items/tools/crowbar.dm @@ -1,6 +1,6 @@ /obj/item/crowbar name = "crowbar" - desc = "This handy tool is useful for lots of things, such as prying floor tiles or opening unpowered doors." + desc = "A basic crowbar made of forged steel. Handy for opening unpowered airlocks, prying out objects, and being an improvised melee weapon." icon = 'icons/obj/tools.dmi' icon_state = "crowbar" item_state = "crowbar" @@ -22,6 +22,7 @@ tool_behaviour = TOOL_CROWBAR /obj/item/crowbar/red + desc = "A hefty steel crowbar with red stripes. It'll hit a bit harder than a normal crowbar." icon_state = "crowbar_red" item_state = "crowbar_red" belt_icon = "crowbar_red" @@ -50,7 +51,7 @@ /obj/item/crowbar/large name = "large crowbar" - desc = "It's a big crowbar. It doesn't fit in your pockets, because its too big." + desc = "A very large, quite heavy crowbar. It's got some real oomph behind it." force = 12 w_class = WEIGHT_CLASS_HUGE throw_speed = 3 @@ -62,7 +63,7 @@ /obj/item/crowbar/engineering name = "engineering crowbar" - desc = "It's a big crowbar, perfect for fending off those assistants trying to get at your gloves." + desc = "A large crowbar covered in Engineering hazard stripes and reflective material." force = 12 //w_class = WEIGHT_CLASS_NORMAL Commented out so it can fit in belts throw_speed = 3 @@ -98,7 +99,7 @@ /obj/item/crowbar/cyborg name = "hydraulic crowbar" - desc = "A hydraulic prying tool, compact but powerful. Designed to replace crowbar in construction cyborgs." + desc = "A powerful and compact hydraulic crowbar typically found in construction and engineering robots." usesound = 'sound/items/jaws_pry.ogg' force = 10 toolspeed = 0.5 @@ -110,7 +111,7 @@ /obj/item/crowbar/power name = "jaws of life" - desc = "A set of jaws of life, the magic of science has managed to fit it down into a device small enough to fit in a tool belt. It's fitted with a prying head." + desc = "A compact and powerful industrial tool with a modular head. This one has a set of prying jaws attached, which are strong enough to pry open powered airlocks." flags = CONDUCT icon_state = "jaws_pry" item_state = "jawsoflife" diff --git a/code/game/objects/items/tools/multitool.dm b/code/game/objects/items/tools/multitool.dm index a3b72b5dee6..df5b28b4798 100644 --- a/code/game/objects/items/tools/multitool.dm +++ b/code/game/objects/items/tools/multitool.dm @@ -8,7 +8,7 @@ /obj/item/multitool name = "multitool" - desc = "Used for pulsing wires to test which to cut. Not recommended by doctors." + desc = "A compact gadget used for testing electrical connections, manipulating wiring, and accessing certain locking mechanisms." icon = 'icons/obj/tools.dmi' icon_state = "multitool" belt_icon = "multitool" @@ -116,7 +116,7 @@ /obj/item/multitool/red name = "suspicious multitool" - desc = "A sinister-looking multitool, used for pulsing wires to test which to cut." + desc = "A slick black & red multitool used for testing and interfacing with electrical equipment in style." icon_state = "multitool_syndi" item_state = "multitool_syndi" belt_icon = "multitool_syndi" @@ -126,7 +126,7 @@ /obj/item/multitool/command name = "command multitool" - desc = "Used for pulsing wires to test which to cut. Not recommended by the Captain." + desc = "A majestic blue multiool used for testing and interfacing with electrical equipment with class." icon_state = "multitool_command" item_state = "multitool_command" belt_icon = "multitool_command" @@ -143,7 +143,7 @@ sleep(20) add_fingerprint(user) - var/base_desc = "Used for pulsing wires to test which to cut. Not recommended by the Captain. Its screen displays the text \"" + var/base_desc = "A majestic blue multiool used for testing and interfacing with electrical equipment with class. Its screen displays the text \"" victims += user.name if(length(victims) < 3) @@ -160,7 +160,7 @@ /obj/item/multitool/cyborg name = "multitool" - desc = "Optimised and stripped-down version of a regular multitool." + desc = "An integrated multitool used for electrical maintenance, typically found in construction and engineering robots." toolspeed = 0.5 /obj/item/multitool/cyborg/drone diff --git a/code/game/objects/items/tools/screwdriver.dm b/code/game/objects/items/tools/screwdriver.dm index b21530f9318..9846599fbac 100644 --- a/code/game/objects/items/tools/screwdriver.dm +++ b/code/game/objects/items/tools/screwdriver.dm @@ -1,7 +1,7 @@ //Screwdriver /obj/item/screwdriver name = "screwdriver" - desc = "You can be totally screwy with this." + desc = "A common screwdriver made of plastic and steel, fitted with a Sector-standard Phillips head." icon = 'icons/obj/tools.dmi' icon_state = "screwdriver_map" belt_icon = "screwdriver" @@ -32,7 +32,7 @@ /obj/item/screwdriver/nuke name = "screwdriver" - desc = "A screwdriver with an ultra thin tip." + desc = "A specialized screwdriver with an ultra-thin flathead tip, meant for accessing very specific machinery." icon_state = "screwdriver_nuke" belt_icon = "screwdriver_nuke" toolspeed = 0.5 @@ -74,7 +74,7 @@ /obj/item/screwdriver/cargo name = "cargo screwdriver" - desc = "A brownish screwdriver belonging to the supply department. Unfortunately, it can't do all the paperwork for you..." + desc = "A brown screwdriver proudly bearing the (very small) heraldry of the Supply Department. It's faster than a typical screwdriver thanks to its magnetic tip." icon_state = "screwdriver_cargo" belt_icon = "screwdriver_cargo" toolspeed = 0.75 @@ -97,7 +97,7 @@ /obj/item/screwdriver/power name = "hand drill" - desc = "A simple hand drill with a screwdriver bit attached." + desc = "A powerful, hand-held drill fitted with a long-lasting battery. It has a screwdriver head attached." icon_state = "drill_screw" item_state = "drill" belt_icon = "hand_drill" @@ -134,6 +134,6 @@ /obj/item/screwdriver/cyborg name = "powered screwdriver" - desc = "An electrical screwdriver, designed to be both precise and quick." + desc = "A powered screwdriver typically found in construction and engineering robots." usesound = 'sound/items/drill_use.ogg' toolspeed = 0.5 diff --git a/code/game/objects/items/tools/welder.dm b/code/game/objects/items/tools/welder.dm index 812bfb80015..29a40cf1bef 100644 --- a/code/game/objects/items/tools/welder.dm +++ b/code/game/objects/items/tools/welder.dm @@ -2,7 +2,7 @@ /obj/item/weldingtool name = "welding tool" - desc = "A standard edition welder provided by Nanotrasen." + desc = "A basic, handheld welding tool. Useful for welding bits together, and cutting them apart." icon = 'icons/obj/tools.dmi' icon_state = "welder" item_state = "welder" @@ -249,7 +249,7 @@ /obj/item/weldingtool/largetank name = "industrial welding tool" - desc = "A slightly larger welder with a larger tank." + desc = "A heavier welding tool with an expanded fuel reservoir. Otherwise identical to a normal welder." icon_state = "indwelder" belt_icon = "welder_ind" maximum_fuel = 40 @@ -258,12 +258,12 @@ /obj/item/weldingtool/largetank/cyborg name = "integrated welding tool" - desc = "An advanced welder designed to be used in robotic systems." + desc = "An integrated industrial welding tool used by construction and engineering robots. " toolspeed = 0.5 /obj/item/weldingtool/research name = "research welding tool" - desc = "A scratched-up welder that's been modified many times. Is it still the same tool?" + desc = "A scratched-up welding tool that's been the subject of numerous aftermarket enhancements. It has a larger fuel tank, and a more focused torch than a standard welder. A label on the side reads, \"Property of Theseus\"." icon_state = "welder_research" item_state = "welder_research" belt_icon = "welder_research" @@ -291,7 +291,7 @@ /obj/item/weldingtool/mini name = "emergency welding tool" - desc = "A miniature welder used during emergencies." + desc = "A small, stripped down welding tool for emergency use only." icon_state = "miniwelder" maximum_fuel = 10 w_class = WEIGHT_CLASS_SMALL @@ -300,7 +300,7 @@ /obj/item/weldingtool/hugetank name = "upgraded welding tool" - desc = "An upgraded welder based off the industrial welder." + desc = "A large industrial welding tool with an even further upgraded fuel reservoir." icon_state = "upindwelder" item_state = "upindwelder" belt_icon = "welder_upg" @@ -310,7 +310,7 @@ /obj/item/weldingtool/experimental name = "experimental welding tool" - desc = "An experimental welder capable of self-fuel generation and less harmful to the eyes." + desc = "A prototype welding tool which uses an experimental fuel breeder to create a near-infinite reserve of fuel. The unusual fuel mixture also means that the flame is less intense on the eyes." icon_state = "exwelder" item_state = "exwelder" belt_icon = "welder_exp" diff --git a/code/game/objects/items/tools/wirecutters.dm b/code/game/objects/items/tools/wirecutters.dm index 5f24feb644a..a5a1da00210 100644 --- a/code/game/objects/items/tools/wirecutters.dm +++ b/code/game/objects/items/tools/wirecutters.dm @@ -1,6 +1,6 @@ /obj/item/wirecutters name = "wirecutters" - desc = "This cuts wires." + desc = "A small pair of wirecutters, used for snipping electrical cabling. The handgrips are made of cheap plastic, and will not protect against electrical shocks." icon = 'icons/obj/tools.dmi' icon_state = "cutters" belt_icon = "wirecutters_red" @@ -61,7 +61,7 @@ /obj/item/wirecutters/security name = "security wirecutters" - desc = "A pair of wirecutters with a tactical grip and robust build." + desc = "A pair of tacticool wirecutters fitted with contoured grips and a picatinny rail. The blades are also sharper than normal." icon_state = "cutters_sec" belt_icon = "wirecutters_sec" item_state = "cutters_red" //shh @@ -102,7 +102,7 @@ /obj/item/wirecutters/cyborg name = "wirecutters" - desc = "This cuts wires." + desc = "A pair of integrated wirecutters used by construction and engineering robots." toolspeed = 0.5 /obj/item/wirecutters/cyborg/drone @@ -113,7 +113,7 @@ /obj/item/wirecutters/power name = "jaws of life" - desc = "A set of jaws of life, the magic of science has managed to fit it down into a device small enough to fit in a tool belt. It's fitted with a cutting head." + desc = "A compact and powerful industrial tool with a modular head. This one has a set of large cutting blades attached." icon_state = "jaws_cutter" item_state = "jawsoflife" belt_icon = "jaws" diff --git a/code/game/objects/items/tools/wrench.dm b/code/game/objects/items/tools/wrench.dm index e741c4540fa..1a442135004 100644 --- a/code/game/objects/items/tools/wrench.dm +++ b/code/game/objects/items/tools/wrench.dm @@ -1,6 +1,6 @@ /obj/item/wrench name = "wrench" - desc = "A wrench with common uses. Can be found in your hand." + desc = "A standard adjustable wrench made of forged steel. Can be used to fasten or remove bolts, and deconstruct objects." icon = 'icons/obj/tools.dmi' icon_state = "wrench" belt_icon = "wrench" @@ -46,12 +46,12 @@ /obj/item/wrench/cyborg name = "automatic wrench" - desc = "An advanced robotic wrench. Can be found in construction cyborgs." + desc = "A powered industrial wrench commonly found in construction and engineering robots. More efficient than most manual wrenches." toolspeed = 0.5 /obj/item/wrench/brass name = "brass wrench" - desc = "A brass wrench. It's faintly warm to the touch." + desc = "A brass adjustable wrench. It's faintly warm to the touch." icon_state = "wrench_brass" belt_icon = "wrench_brass" toolspeed = 0.5 @@ -59,7 +59,7 @@ /obj/item/wrench/power name = "hand drill" - desc = "A simple powered drill with a bolt bit." + desc = "A powerful, hand-held drill fitted with a long-lasting battery. It has a bolt driver head attached." icon_state = "drill_bolt" item_state = "drill" belt_icon = "hand_drill" @@ -88,7 +88,7 @@ /obj/item/wrench/medical name = "medical wrench" - desc = "A medical wrench with common (medical?) uses. Can be found in your hand." + desc = "A standard adjustable wrench covered in medical iconography. Its outer surface is mostly covered in rubber, and it seems to be more efficient than a normal wrench." icon_state = "wrench_medical" force = 2 //MEDICAL throwforce = 4 diff --git a/code/modules/clothing/gloves/colored_gloves.dm b/code/modules/clothing/gloves/colored_gloves.dm index a4426893cce..a6ba0f91f8c 100644 --- a/code/modules/clothing/gloves/colored_gloves.dm +++ b/code/modules/clothing/gloves/colored_gloves.dm @@ -3,7 +3,7 @@ /obj/item/clothing/gloves/color/yellow name = "insulated gloves" - desc = "These gloves will protect the wearer from electric shock." + desc = "A pair of rubber-lined industrial gloves. They'll protect the wearer from electrical shocks." icon_state = "yellow" item_state = "ygloves" siemens_coefficient = 0 @@ -18,7 +18,7 @@ /// Cheap Chinese Crap /obj/item/clothing/gloves/color/fyellow name = "budget insulated gloves" - desc = "These gloves are cheap copies of the coveted gloves, no way this can end badly." + desc = "A pair of knock-off insulated gloves. They might stop a shock, but it'll be a gamble." icon_state = "yellow" item_state = "ygloves" siemens_coefficient = 1 //Set to a default of 1, gets overridden in New() @@ -32,7 +32,7 @@ /obj/item/clothing/gloves/color/fyellow/old name = "worn out insulated gloves" - desc = "Old and worn out insulated gloves, hopefully they still work." + desc = "An old pair of insulated gloves. While a lot of the rubber is worn away, enough should be left to at least reduce any electrical shocks. Probably." /obj/item/clothing/gloves/color/fyellow/old/Initialize(mapload) . = ..() @@ -40,7 +40,7 @@ /obj/item/clothing/gloves/color/black name = "black gloves" - desc = "These gloves are fire-resistant." + desc = "A pair of black gloves made of fire-resistant fabric." icon_state = "black" item_state = "bgloves" item_color="black" @@ -78,7 +78,7 @@ ..() /obj/item/clothing/gloves/color/black/poisoner - desc = "These gloves are fire-resistant. They seem thicker than usual." + desc = "A pair of thick black gloves. They're coated with a hydrophobic material that repels liquids." safe_from_poison = TRUE /obj/item/clothing/gloves/color/orange @@ -97,7 +97,7 @@ /obj/item/clothing/gloves/color/red/insulated name = "insulated gloves" - desc = "These gloves will protect the wearer from electric shock." + desc = "A pair of rubber-lined industrial gloves. They'll protect the wearer from electrical shocks." siemens_coefficient = 0 permeability_coefficient = 0.05 resistance_flags = NONE @@ -156,7 +156,7 @@ /obj/item/clothing/gloves/color/latex name = "latex gloves" - desc = "Cheap sterile gloves made from latex." + desc = "A pair of thin sterile gloves made from latex. The material's thin enough that fingerprints can still be transferred to objects you touch." icon_state = "latex" item_state = "lgloves" siemens_coefficient = 0.30 @@ -167,7 +167,7 @@ /obj/item/clothing/gloves/color/latex/nitrile name = "nitrile gloves" - desc = "Pricy sterile gloves that are stronger than latex." + desc = "A pair of high-quality sterile gloves made from thick nitrile material. " icon_state = "nitrile" item_state = "nitrilegloves" transfer_prints = FALSE @@ -175,7 +175,7 @@ /obj/item/clothing/gloves/color/white name = "white gloves" - desc = "These look pretty fancy." + desc = "A pair of white silk gloves for individuals of class and discerning taste." icon_state = "white" item_state = "wgloves" item_color="mime" @@ -189,7 +189,7 @@ /obj/item/clothing/gloves/color/captain name = "captain's gloves" - desc = "Regal blue gloves, with a nice gold trim. Swanky." + desc = "A pair of very expensive gloves made of reinforced blue & gold fabric. They're insulated against both electrical shocks and extreme temperatures." icon_state = "captain" item_state = "captain" item_color = "captain"