mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 11:37:40 +01:00
Moves most screwdriver checks to screwdriver_act (#19024)
* screwdriver_act my beloved
* convert to returns instead of . / lewcc review
* it will be done
* i'm a little bit stupid, but now time to test
* sometimes I get excited and press the commit
* The great test has been completed
* oh wow oh wow, lewc review
* found one last one
* Steel review
* Lewc review
* quick sirryan review
* removes stupid comments (old coders I blame)
* sirryan review two
* whoops...
* hal review
* the fix to the fix to the fix
* Revert "the fix to the fix to the fix"
FUCK I pushed to the wrong branch
This reverts commit a96fe98781.
This commit is contained in:
@@ -89,22 +89,6 @@
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pick_sign()
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/obj/structure/sign/barsign/attackby(obj/item/I, mob/user)
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if( istype(I, /obj/item/screwdriver))
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if(!panel_open)
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to_chat(user, "<span class='notice'>You open the maintenance panel.</span>")
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set_sign(new /datum/barsign/hiddensigns/signoff)
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panel_open = TRUE
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else
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to_chat(user, "<span class='notice'>You close the maintenance panel.</span>")
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if(!broken && !emagged)
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set_sign(prev_sign)
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set_light(1, LIGHTING_MINIMUM_POWER)
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else if(emagged)
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set_sign(new /datum/barsign/hiddensigns/syndibarsign)
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else
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set_sign(new /datum/barsign/hiddensigns/empbarsign)
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panel_open = FALSE
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if(istype(I, /obj/item/stack/cable_coil) && panel_open)
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var/obj/item/stack/cable_coil/C = I
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if(emagged) //Emagged, not broken by EMP
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@@ -122,6 +106,23 @@
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else
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return ..()
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/obj/structure/sign/barsign/screwdriver_act(mob/user, obj/item/I)
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if(!panel_open)
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to_chat(user, "<span class='notice'>You open the maintenance panel.</span>")
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prev_sign = current_sign
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set_sign(new /datum/barsign/hiddensigns/signoff)
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else
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to_chat(user, "<span class='notice'>You close the maintenance panel.</span>")
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if(!broken && !emagged)
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set_sign(prev_sign)
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set_light(1, LIGHTING_MINIMUM_POWER)
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else if(emagged)
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set_sign(new /datum/barsign/hiddensigns/syndibarsign)
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else
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set_sign(new /datum/barsign/hiddensigns/empbarsign)
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panel_open = !panel_open
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return TRUE
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/obj/structure/sign/barsign/emp_act(severity)
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set_sign(new /datum/barsign/hiddensigns/empbarsign)
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broken = TRUE
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@@ -113,23 +113,28 @@
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to_chat(user, "<span class='warning'>You must wait until the door has stopped moving.</span>")
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return
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if(density)
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var/turf/T = get_turf(src)
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if(T.density)
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to_chat(user, "<span class='warning'>[src] is blocked!</span>")
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return
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if(istype(W, /obj/item/screwdriver))
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if(!istype(T, /turf/simulated/floor))
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to_chat(user, "<span class='warning'>[src] bolts must be tightened on the floor!</span>")
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return
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user.visible_message("<span class='notice'>[user] tightens some bolts on the wall.</span>", "<span class='warning'>You tighten the bolts on the wall.</span>")
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ChangeToWall()
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else
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to_chat(user, "<span class='warning'>You can't reach, close it first!</span>")
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if(istype(W, /obj/item/gun/energy/plasmacutter) || istype(W, /obj/item/pickaxe/drill/diamonddrill) || istype(W, /obj/item/pickaxe/drill/jackhammer) || istype(W, /obj/item/melee/energy/blade) || istype(W, /obj/item/twohanded/required/pyro_claws))
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dismantle(user, TRUE)
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/obj/structure/falsewall/screwdriver_act(mob/living/user, obj/item/I)
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if(opening)
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to_chat(user, "<span class='warning'>You must wait until the door has stopped moving.</span>")
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return TRUE
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if(!density)
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to_chat(user, "<span class='warning'>You can't reach, close it first!</span>")
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return TRUE
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var/turf/T = get_turf(src)
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if(T.density)
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to_chat(user, "<span class='warning'>[src] is blocked!</span>")
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return TRUE
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if(!istype(T, /turf/simulated/floor))
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to_chat(user, "<span class='warning'>[src] bolts must be tightened on the floor!</span>")
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return TRUE
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user.visible_message("<span class='notice'>[user] tightens some bolts on the wall.</span>", "<span class='warning'>You tighten the bolts on the wall.</span>")
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ChangeToWall()
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return TRUE
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/obj/structure/falsewall/welder_act(mob/user, obj/item/I)
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if(!density)
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return
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@@ -59,32 +59,34 @@
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resistance_flags = FLAMMABLE
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var/sign_state = ""
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/obj/item/sign/attackby(obj/item/tool as obj, mob/user as mob) //construction
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if(istype(tool, /obj/item/screwdriver) && isturf(user.loc))
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var/direction = input("In which direction?", "Select direction.") in list("North", "East", "South", "West", "Cancel")
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if(direction == "Cancel")
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return
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if(QDELETED(src))
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return
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var/obj/structure/sign/S = new(user.loc)
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switch(direction)
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if("North")
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S.pixel_y = 32
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if("East")
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S.pixel_x = 32
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if("South")
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S.pixel_y = -32
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if("West")
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S.pixel_x = -32
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else
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return
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S.name = name
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S.desc = desc
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S.icon_state = sign_state
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to_chat(user, "You fasten \the [S] with your [tool].")
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qdel(src)
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else
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return ..()
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/obj/item/sign/screwdriver_act(mob/living/user, obj/item/I)
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if(!isturf(user.loc)) // Why does this use user? This should just be loc.
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return
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var/direction = input("In which direction?", "Select direction.") in list("North", "East", "South", "West", "Cancel")
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if(direction == "Cancel")
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return TRUE // These gotta be true or we stab the sign
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if(QDELETED(src))
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return TRUE // Unsure about this, but stabbing something that doesnt exist seems like a bad idea
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var/obj/structure/sign/S = new(user.loc) //This is really awkward to use user.loc
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switch(direction)
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if("North")
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S.pixel_y = 32
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if("East")
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S.pixel_x = 32
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if("South")
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S.pixel_y = -32
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if("West")
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S.pixel_x = -32
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else
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return TRUE // We dont want to stab it or place it, so we return
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S.name = name
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S.desc = desc
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S.icon_state = sign_state
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to_chat(user, "<span class='notice'>You fasten [S] with your [I].</span>")
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qdel(src)
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return TRUE
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/obj/structure/sign/double/map
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name = "station map"
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