mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-24 04:27:35 +01:00
Moves most screwdriver checks to screwdriver_act (#19024)
* screwdriver_act my beloved
* convert to returns instead of . / lewcc review
* it will be done
* i'm a little bit stupid, but now time to test
* sometimes I get excited and press the commit
* The great test has been completed
* oh wow oh wow, lewc review
* found one last one
* Steel review
* Lewc review
* quick sirryan review
* removes stupid comments (old coders I blame)
* sirryan review two
* whoops...
* hal review
* the fix to the fix to the fix
* Revert "the fix to the fix to the fix"
FUCK I pushed to the wrong branch
This reverts commit a96fe98781.
This commit is contained in:
@@ -1,4 +1,4 @@
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/obj/item/picture_frame
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/obj/item/picture_frame // This seems somewhat broken and not used anywhere
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name = "picture frame"
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desc = "Its patented design allows it to be folded larger or smaller to accommodate standard paper, photo, and poster, and canvas sizes."
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icon = 'icons/obj/bureaucracy.dmi'
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@@ -55,24 +55,9 @@
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qdel(D)
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/obj/item/picture_frame/attackby(obj/item/I, mob/user)
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if(istype(I, /obj/item/screwdriver))
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if(displayed)
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playsound(src, I.usesound, 100, 1)
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user.visible_message("<span class='warning'>[user] unfastens \the [displayed] out of \the [src].</span>", "<span class='warning'>You unfasten \the [displayed] out of \the [src].</span>")
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if(istype(displayed, /obj/structure/sign/poster))
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var/obj/structure/sign/poster/P = displayed
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P.roll_and_drop(user.loc)
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else
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displayed.forceMove(user.loc)
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displayed = null
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name = initial(name)
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update_icon()
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else
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to_chat(user, "<span class='notice'>There is nothing to remove from \the [src].</span>")
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else if(istype(I, /obj/item/crowbar))
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if(istype(I, /obj/item/crowbar))
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playsound(src, I.usesound, 100, 1)
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user.visible_message("<span class='warning'>[user] breaks down \the [src].</span>", "<span class='warning'>You break down \the [src].</span>")
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user.visible_message("<span class='warning'>[user] breaks down [src].</span>", "<span class='warning'>You break down [src].</span>")
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for(var/A in contents)
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if(istype(A, /obj/structure/sign/poster))
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var/obj/structure/sign/poster/P = A
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@@ -88,10 +73,28 @@
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insert(I)
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update_icon()
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else
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to_chat(user, "<span class='notice'>\The [src] already contains \a [displayed].</span>")
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to_chat(user, "<span class='notice'>[src] already contains \a [displayed].</span>")
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else
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return ..()
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/obj/item/picture_frame/screwdriver_act(mob/living/user, obj/item/I)
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if(!displayed)
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to_chat(user, "<span class='notice'>There is nothing to remove from [src].</span>")
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return
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I.play_tool_sound(src)
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user.visible_message("<span class='warning'>[user] unfastens [displayed] out of [src].</span>", "<span class='warning'>You unfasten [displayed] out of [src].</span>")
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if(istype(displayed, /obj/structure/sign/poster))
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var/obj/structure/sign/poster/P = displayed
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P.roll_and_drop(user.loc)
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else
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displayed.forceMove(user.loc)
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displayed = null
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name = initial(name)
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update_icon()
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return TRUE
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/obj/item/picture_frame/afterattack(atom/target, mob/user, proximity_flag)
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if(proximity_flag && istype(target, /turf/simulated/wall))
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place(target, user)
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@@ -102,14 +105,14 @@
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var/stuff_on_wall = 0
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for(var/obj/O in user.loc.contents) //Let's see if it already has a poster on it or too much stuff
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if(istype(O, /obj/structure/sign))
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to_chat(user, "<span class='notice'>\The [T] is far too cluttered to place \a [src]!</span>")
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to_chat(user, "<span class='notice'>[T] is far too cluttered to place \a [src]!</span>")
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return
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stuff_on_wall++
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if(stuff_on_wall >= 4)
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to_chat(user, "<span class='notice'>\The [T] is far too cluttered to place \a [src]!</span>")
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to_chat(user, "<span class='notice'>[T] is far too cluttered to place \a [src]!</span>")
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return
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to_chat(user, "<span class='notice'>You start place \the [src] on \the [T].</span>")
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to_chat(user, "<span class='notice'>You start place [src] on [T].</span>")
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var/px = 0
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var/py = 0
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@@ -125,7 +128,7 @@
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if(WEST)
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px = -32
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else
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to_chat(user, "<span class='notice'>You cannot reach \the [T] from here!</span>")
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to_chat(user, "<span class='notice'>You cannot reach [T] from here!</span>")
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return
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user.unEquip(src)
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@@ -212,26 +215,14 @@
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overlays |= getFlatIcon(frame)
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/obj/structure/sign/picture_frame/attackby(obj/item/I, mob/user)
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if(istype(I, /obj/item/screwdriver))
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playsound(src, I.usesound, 100, 1)
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user.visible_message("<span class='warning'>[user] begins to unfasten \the [src] from the wall.</span>", "<span class='warning'>You begin to unfasten \the [src] from the wall.</span>")
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if(do_after(user, 100 * I.toolspeed, target = src))
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playsound(src, I.usesound, 100, 1)
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user.visible_message("<span class='warning'>[user] unfastens \the [src] from the wall.</span>", "<span class='warning'>You unfasten \the [src] from the wall.</span>")
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frame.forceMove(user.loc)
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frame = null
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if(explosive)
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explosive.forceMove(user.loc)
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explosive = null
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qdel(src)
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if(istype(I, /obj/item/grenade) || istype(I, /obj/item/grenade/plastic/c4))
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if(explosive)
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to_chat(user, "<span class='warning'>There is already a device attached behind \the [src], remove it first.</span>")
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to_chat(user, "<span class='warning'>There is already a device attached behind [src], remove it first.</span>")
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return 1
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if(!tilted)
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to_chat(user, "<span class='warning'>\The [src] needs to be already tilted before being rigged with \the [I].</span>")
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to_chat(user, "<span class='warning'>[src] needs to be already tilted before being rigged with [I].</span>")
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return 1
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user.visible_message("<span class='warning'>[user] is fiddling around behind \the [src].</span>", "<span class='warning'>You begin to secure \the [I] behind \the [src].</span>")
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user.visible_message("<span class='warning'>[user] is fiddling around behind [src].</span>", "<span class='warning'>You begin to secure [I] behind [src].</span>")
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if(do_after(user, 150, target = src))
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if(explosive || !tilted)
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return
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@@ -239,7 +230,7 @@
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user.unEquip(I)
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explosive = I
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I.forceMove(src)
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user.visible_message("<span class='notice'>[user] fiddles with the back of \the [src].</span>", "<span class='notice'>You secure \the [I] behind \the [src].</span>")
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user.visible_message("<span class='notice'>[user] fiddles with the back of [src].</span>", "<span class='notice'>You secure [I] behind [src].</span>")
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message_admins("[key_name_admin(user)] attached [I] to a picture frame.")
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log_game("[key_name_admin(user)] attached [I] to a picture frame.")
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@@ -247,6 +238,19 @@
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else
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return ..()
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/obj/structure/sign/picture_frame/screwdriver_act(mob/user, obj/item/I)
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I.play_tool_sound(src)
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user.visible_message("<span class='warning'>[user] begins to unfasten [src] from the wall.</span>", "<span class='warning'>You begin to unfasten [src] from the wall.</span>")
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if(do_after(user, 100 * I.toolspeed, target = src))
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user.visible_message("<span class='warning'>[user] unfastens [src] from the wall.</span>", "<span class='warning'>You unfasten [src] from the wall.</span>")
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frame.forceMove(user.loc)
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frame = null
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if(explosive)
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explosive.forceMove(user.loc)
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explosive = null
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qdel(src)
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return TRUE
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/obj/structure/sign/picture_frame/examine(mob/user, infix = "", suffix = "")
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if(frame)
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. += frame.examine(user, infix, suffix)
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