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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-31 07:57:47 +01:00
@@ -212,6 +212,20 @@ GLOBAL_LIST_INIT(ai_verbs_default, list(
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GLOB.shuttle_caller_list += src
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..()
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/mob/living/silicon/ai/Destroy()
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GLOB.ai_list -= src
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GLOB.shuttle_caller_list -= src
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SSshuttle.autoEvac()
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if(malfhacking)
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deltimer(malfhacking)
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malfhacking = null
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QDEL_NULL(eyeobj) // No AI, no Eye
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QDEL_NULL(aiPDA)
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QDEL_NULL(aiMulti)
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QDEL_NULL(aiRadio)
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QDEL_NULL(builtInCamera)
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return ..()
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/mob/living/silicon/ai/proc/on_mob_init()
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to_chat(src, "<B>You are playing the station's AI. The AI cannot move, but can interact with many objects while viewing them (through cameras).</B>")
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to_chat(src, "<B>To look at other parts of the station, click on yourself to get a camera menu.</B>")
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@@ -314,17 +328,6 @@ GLOBAL_LIST_INIT(ai_verbs_default, list(
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return TRUE
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/mob/living/silicon/ai/Destroy()
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GLOB.ai_list -= src
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GLOB.shuttle_caller_list -= src
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SSshuttle.autoEvac()
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QDEL_NULL(eyeobj) // No AI, no Eye
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if(malfhacking)
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deltimer(malfhacking)
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malfhacking = null
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malfhack = null
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return ..()
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/*
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The AI Power supply is a dummy object used for powering the AI since only machinery should be using power.
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@@ -33,27 +33,16 @@
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// break_stuff_probability = 2
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faction = list("scarybat")
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var/mob/living/owner
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gold_core_spawnable = HOSTILE_SPAWN
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/mob/living/simple_animal/hostile/scarybat/New(loc, mob/living/L as mob)
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..()
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/mob/living/simple_animal/hostile/scarybat/Initialize(mapload, mob/living/L)
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. = ..()
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if(istype(L))
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owner = L
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faction += "\ref[L]"
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/mob/living/simple_animal/hostile/scarybat/Process_Spacemove(check_drift = 0)
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return ..() //No drifting in space for space carp! //original comments do not steal
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/mob/living/simple_animal/hostile/scarybat/Found(atom/A)//This is here as a potential override to pick a specific target if available
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if(istype(A) && A == owner)
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return 0
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return ..()
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/mob/living/simple_animal/hostile/scarybat/CanAttack(atom/the_target)//This is here as a potential override to pick a specific target if available
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if(istype(the_target) && the_target == owner)
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return 0
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return ..()
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/mob/living/simple_animal/hostile/scarybat/AttackingTarget()
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. =..()
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var/mob/living/L = .
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